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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sun Mar 11, 2018 4:59 pm
by WildW
Jerrysmbxworld wrote:Will there be Luigi next?! I would like to see Luigi
There is a Luigi graphic made by Vito but if your talking about a Mario challenge featuring him then I could do that

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sun Mar 11, 2018 5:15 pm
by RadRedVito
WildWEEGEE wrote:
Jerrysmbxworld wrote:Will there be Luigi next?! I would like to see Luigi
There is a Luigi graphic made by Vito but if your talking about a Mario challenge featuring him then I could do that
The only problem is that Luigi is not finished (Super Leaf, Tanookie and Hammer are left), I lacked free time to make the graphics. I think that I will be able to get back to work very soon. :)

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Tue Mar 13, 2018 7:58 am
by RadRedVito
I finally made this work:

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sat Mar 17, 2018 5:31 pm
by RadRedVito
Guys, I need your advice. I was told in discord that Mario's head shoud be a bit backed out. But I have 2 opinions about it. What do you think?

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Also, check what I have done:

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I wish this could be the actual running animation. I really don't like the current one.
If only I knew how to use playeranim.lua...

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sat Mar 17, 2018 5:39 pm
by Cref57
I love it :3

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sat Mar 17, 2018 5:46 pm
by RadRedVito
Cref57 wrote:I love it :3
Thank you! :) But what do you think about Mario's head: should it be backed out or not?

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sat Mar 17, 2018 6:01 pm
by Cref57
Vito_Studio wrote:
Cref57 wrote:I love it :3
Thank you! :) But what do you think about Mario's head: should it be backed out or not?

i like more without it

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sun Mar 18, 2018 12:35 pm
by AxelVoss
This is pretty sick, fam. Nice to see people experimenting more with their graphics.

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sun Mar 18, 2018 12:57 pm
by RadRedVito
AxelVoss wrote:This is pretty sick, fam. Nice to see people experimenting more with their graphics.
Thanks a lot, bro. I'm doing my best to make this look nice. :)

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sun Mar 18, 2018 2:06 pm
by WildW
I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sun Mar 18, 2018 2:14 pm
by RadRedVito
WildWEEGEE wrote:I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki
Thank you for the motivation! I checked PGE wiki but it has no info about the API...

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sun Mar 18, 2018 2:21 pm
by WildW
Vito_Studio wrote:
WildWEEGEE wrote:I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki
Thank you for the motivation! I checked PGE wiki but it has no info about the API...
Well, that sucks, have you contacted any of the devs for help?

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Posted: Sun Mar 18, 2018 2:25 pm
by RadRedVito
WildWEEGEE wrote:Well, that sucks, have you contacted any of the devs for help?
I asked peeps in discord but I got no answer at all.

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Posted: Sat Mar 24, 2018 8:16 pm
by RadRedVito
Sorry for taking so long but whatever:
Vito_Studio wrote:Update 3.1:
1. The remaining Luigi's power-ups are finished
2. New enemy graphics
3. Fixed the Tanookie statues (they look more stone-like)
4. New alternatives
5. The Castle tileset is ready-to-use
Screenshots:: show

Super Leaf

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Tanookie Suit

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Hammer Bro Suit

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Enemies

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Alternatives

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Tileset

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I think Toad is coming next, because I don't feel like making Peach now. Sorry if you expect her next.
Also I'm working now on something interesting, so stay tuned.

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Posted: Sat Mar 24, 2018 9:06 pm
by WildW
Noice. I will do another vid ;)

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Posted: Sat Mar 24, 2018 9:16 pm
by 8lue Storm
HAHA! Outlines! Who the flip needs 'em?
Looks nice without them but would look cool with them imo

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Posted: Sun Mar 25, 2018 5:10 am
by RadRedVito
8lue Storm wrote:HAHA! Outlines! Who the flip needs 'em?
Looks nice without them but would look cool with them imo
As I said before, its too late to add the black outline, but the darker colors serve like outlines.
Spoiler: show
The outline colors can differ from black
Ok, I'll show you what happens if I add the classic black outlines:
Spoiler: show
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Kinda ugly, huh... So I better won't touch the outlines.
WildWEEGEE wrote:Noice. I will do another vid ;)
Cool. :D

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Posted: Sun Mar 25, 2018 6:42 am
by Snessy the duck
I actually kinda like the version with outlines. It would be nice to see it as an alternative to the outlineless sprites.

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Posted: Sun Mar 25, 2018 7:06 am
by RadRedVito
Snessy the duck wrote:I actually kinda like the version with outlines. It would be nice to see it as an alternative to the outlineless sprites.
Wow, I didn't expect this kind of reaction. That will take a huge amount of time to make this alternative. Maybe I'll do it in the future if it looks fine.

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Posted: Sun Mar 25, 2018 9:00 am
by PixelPest
For these graphics specifically, I think an outline would kind of ruin them