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Re: S.M.B.: Super Missing Brothers
Posted: Fri Mar 16, 2018 4:51 pm
by TheNewGuy
Are there any other playable characters except toad?
Re: S.M.B.: Super Missing Brothers
Posted: Sat Mar 17, 2018 11:24 am
by xDestroy
TheNewGuy wrote:Are there any other playable characters except toad?
no
Re: S.M.B.: Super Missing Brothers
Posted: Sat Mar 17, 2018 4:26 pm
by squp
xDestroy wrote:TheNewGuy wrote:Are there any other playable characters except toad?
no
actually,
yes. You play as Mario for the prologue.
UPDATE: Super Missing Bros.
Posted: Sun Apr 22, 2018 10:17 am
by squp
Okay, so there's a quick update I need to make. From now on, each world will have 4 normal levels, then a castle- This is to cut down on length and all that.
Thanks!
Also take a gif of some boss room shenanigans:

Re: UPDATE: Super Missing Bros.
Posted: Sun Apr 22, 2018 10:27 am
by Eri7
FlatKiwi wrote:Okay, so there's a quick update I need to make. From now on, each world will have 4 normal levels, then a castle- This is to cut down on length and all that.
Thanks!
Also take a gif of some boss room shenanigans:

That's very good effect , i wonder what would this lead up to...
Re: UPDATE: Super Missing Bros.
Posted: Sun Apr 22, 2018 10:35 am
by squp
Eri7 wrote:FlatKiwi wrote:BENUT
That's very good effect , i wonder what would this lead up to...
wouldn't you like to know? (づ ͡° ͜つ ͡°)づ
Re: Super Missing Bros- SMBX 2.0
Posted: Sun Apr 22, 2018 1:50 pm
by TheNewGuy
So what's the count of levels now?
My guess is like 71
Re: Super Missing Bros- SMBX 2.0
Posted: Sat May 05, 2018 6:58 am
by squp
Cool modern logo that’s probably only gonna be used for the topic (massive, massive thanks to TedNeeTed!):

Woo!
Re: Super Missing Bros- SMBX 2.0
Posted: Tue May 08, 2018 10:40 pm
by GDKeptr
So when does the demo come out?
Re: Super Missing Bros- SMBX 2.0
Posted: Thu May 10, 2018 7:51 pm
by MrVaderSpino
What about the demo was released yet?
Re: Super Missing Bros- SMBX 2.0
Posted: Thu May 10, 2018 8:06 pm
by GDKeptr
MrVaderSpino wrote: ↑Thu May 10, 2018 7:51 pm
What about the demo was released yet?
In the plot, after the story it says "Wait for the demo and find out". That's why I asked.
Re: Super Missing Bros- SMBX 2.0
Posted: Fri May 11, 2018 12:48 pm
by squp
SMBXFanBoi2013 wrote: ↑Thu May 10, 2018 8:06 pm
MrVaderSpino wrote: ↑Thu May 10, 2018 7:51 pm
What about the demo was released yet?
In the plot, after the story it says "Wait for the demo and find out". That's why I asked.
I need to finish one level of each world- I’ve finished 2, I need to do some more and then I’m waiting on Taycam to finish his. It may take a little while.
Re: Super Missing Bros- SMBX 2.0
Posted: Sun May 27, 2018 9:06 am
by AAguy11
Looks great so far, But on a scale of 1 to 5, what would you say the difficulty is?
Re: Super Missing Bros- SMBX 2.0
Posted: Mon May 28, 2018 3:53 am
by squp
AAguy11 wrote: ↑Sun May 27, 2018 9:06 am
Looks great so far, But on a scale of 1 to 5, what would you say the difficulty is?
It differs, but it will have an average of 3, with some 4-5 and 1-2 levels scattered about
Re: Super Missing Bros- SMBX 2.0
Posted: Wed May 30, 2018 9:50 am
by GDKeptr
Hey FlatKiwi, I have one problem I found in the World Map. In the Dark World map, the paths in it are waaaaay too long... Maybe you could shorten the paths or put the pipe closer to the Lava river or something.
Re: Super Missing Bros- SMBX 2.0
Posted: Thu May 31, 2018 7:42 am
by squp
SMBXFanBoi2013 wrote: ↑Wed May 30, 2018 9:50 am
Hey FlatKiwi, I have one problem I found in the World Map. In the Dark World map, the paths in it are waaaaay too long... Maybe you could shorten the paths or put the pipe closer to the Lava river or something.
Hmmm, I’ll fix that. Soon I’m scrunching them up so each map fits on one screen, so it shouldn’t be a problem.
Re: Super Missing Bros- SMBX 2.0
Posted: Thu May 31, 2018 7:47 am
by Taycamgame
That sounds like a good idea - but you won't have much room for things like levels. With lua, i am pretty sure you may be able to lock the camera in fixed points which would help with this.
Re: Super Missing Bros- SMBX 2.0
Posted: Thu May 31, 2018 4:19 pm
by ElectriKong
You can also you use TravL.lua so long paths are not as big of a problem for players.
Re: Super Missing Bros- SMBX 2.0
Posted: Fri Jun 01, 2018 3:59 pm
by squp
Electriking wrote: ↑Thu May 31, 2018 4:19 pm
You can also you use TravL.lua so long paths are not as big of a problem for players.
funnily enough I'm already using travL!
Re: Super Missing Bros- SMBX 2.0
Posted: Wed Jul 04, 2018 5:54 am
by crazybenjamin
FlatKiwi wrote: ↑Fri Jun 01, 2018 3:59 pm
funnily enough I'm already using travL!
Where did you get it from?