Super Missing Bros- SMBX2

Share your work-in-progress SMBX episode or browse and support others'.

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TheNewGuy
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Re: S.M.B.: Super Missing Brothers

Postby TheNewGuy » Fri Mar 16, 2018 4:51 pm

Are there any other playable characters except toad?

xDestroy
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Re: S.M.B.: Super Missing Brothers

Postby xDestroy » Sat Mar 17, 2018 11:24 am

TheNewGuy wrote:Are there any other playable characters except toad?
no

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Re: S.M.B.: Super Missing Brothers

Postby squp » Sat Mar 17, 2018 4:26 pm

xDestroy wrote:
TheNewGuy wrote:Are there any other playable characters except toad?
no
actually,
yes. You play as Mario for the prologue.

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UPDATE: Super Missing Bros.

Postby squp » Sun Apr 22, 2018 10:17 am

Okay, so there's a quick update I need to make. From now on, each world will have 4 normal levels, then a castle- This is to cut down on length and all that.
Thanks!

Also take a gif of some boss room shenanigans:

Image

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Re: UPDATE: Super Missing Bros.

Postby Eri7 » Sun Apr 22, 2018 10:27 am

FlatKiwi wrote:Okay, so there's a quick update I need to make. From now on, each world will have 4 normal levels, then a castle- This is to cut down on length and all that.
Thanks!

Also take a gif of some boss room shenanigans:

Image
That's very good effect , i wonder what would this lead up to...

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Re: UPDATE: Super Missing Bros.

Postby squp » Sun Apr 22, 2018 10:35 am

Eri7 wrote:
FlatKiwi wrote:BENUT
That's very good effect , i wonder what would this lead up to...
wouldn't you like to know? (づ ͡° ͜つ ͡°)づ

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Re: Super Missing Bros- SMBX 2.0

Postby TheNewGuy » Sun Apr 22, 2018 1:50 pm

So what's the count of levels now?
My guess is like 71

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Re: Super Missing Bros- SMBX 2.0

Postby squp » Sat May 05, 2018 6:58 am

Cool modern logo that’s probably only gonna be used for the topic (massive, massive thanks to TedNeeTed!):

Image
Woo!

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Re: Super Missing Bros- SMBX 2.0

Postby GDKeptr » Tue May 08, 2018 10:40 pm

So when does the demo come out?

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Re: Super Missing Bros- SMBX 2.0

Postby MrVaderSpino » Thu May 10, 2018 7:51 pm

What about the demo was released yet?

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Re: Super Missing Bros- SMBX 2.0

Postby GDKeptr » Thu May 10, 2018 8:06 pm

MrVaderSpino wrote:
Thu May 10, 2018 7:51 pm
What about the demo was released yet?
In the plot, after the story it says "Wait for the demo and find out". That's why I asked.

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Re: Super Missing Bros- SMBX 2.0

Postby squp » Fri May 11, 2018 12:48 pm

SMBXFanBoi2013 wrote:
Thu May 10, 2018 8:06 pm
MrVaderSpino wrote:
Thu May 10, 2018 7:51 pm
What about the demo was released yet?
In the plot, after the story it says "Wait for the demo and find out". That's why I asked.
I need to finish one level of each world- I’ve finished 2, I need to do some more and then I’m waiting on Taycam to finish his. It may take a little while.

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Re: Super Missing Bros- SMBX 2.0

Postby AAguy11 » Sun May 27, 2018 9:06 am

Looks great so far, But on a scale of 1 to 5, what would you say the difficulty is?

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Re: Super Missing Bros- SMBX 2.0

Postby squp » Mon May 28, 2018 3:53 am

AAguy11 wrote:
Sun May 27, 2018 9:06 am
Looks great so far, But on a scale of 1 to 5, what would you say the difficulty is?
It differs, but it will have an average of 3, with some 4-5 and 1-2 levels scattered about

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Re: Super Missing Bros- SMBX 2.0

Postby GDKeptr » Wed May 30, 2018 9:50 am

Hey FlatKiwi, I have one problem I found in the World Map. In the Dark World map, the paths in it are waaaaay too long... Maybe you could shorten the paths or put the pipe closer to the Lava river or something.

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Re: Super Missing Bros- SMBX 2.0

Postby squp » Thu May 31, 2018 7:42 am

SMBXFanBoi2013 wrote:
Wed May 30, 2018 9:50 am
Hey FlatKiwi, I have one problem I found in the World Map. In the Dark World map, the paths in it are waaaaay too long... Maybe you could shorten the paths or put the pipe closer to the Lava river or something.
Hmmm, I’ll fix that. Soon I’m scrunching them up so each map fits on one screen, so it shouldn’t be a problem.

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Re: Super Missing Bros- SMBX 2.0

Postby Taycamgame » Thu May 31, 2018 7:47 am

That sounds like a good idea - but you won't have much room for things like levels. With lua, i am pretty sure you may be able to lock the camera in fixed points which would help with this.

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Re: Super Missing Bros- SMBX 2.0

Postby ElectriKong » Thu May 31, 2018 4:19 pm

You can also you use TravL.lua so long paths are not as big of a problem for players.

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Re: Super Missing Bros- SMBX 2.0

Postby squp » Fri Jun 01, 2018 3:59 pm

Electriking wrote:
Thu May 31, 2018 4:19 pm
You can also you use TravL.lua so long paths are not as big of a problem for players.
funnily enough I'm already using travL!

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Re: Super Missing Bros- SMBX 2.0

Postby crazybenjamin » Wed Jul 04, 2018 5:54 am

FlatKiwi wrote:
Fri Jun 01, 2018 3:59 pm
funnily enough I'm already using travL!
Where did you get it from?


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