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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Sun Feb 11, 2018 11:13 am
by Cedur
Does the level path lead down into the pit?

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Sun Feb 11, 2018 2:55 pm
by xDestroy
The water bgo should go over the pillars, or recolour it so the the pillars are in the water; because then it makes it look like the water is part of the background

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Sun Feb 11, 2018 5:59 pm
by erkyp3rky
That looks pretty coool, I like how the water doesn't obey the laws of gravity and is literally floating in one part.

Very creative, reminds me of the ghost house level I'm working on that has water that disobeys gravity.

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Mon Feb 12, 2018 8:41 am
by CoinKillerL
Taycamgame wrote:That screenshot looks really cool! The only thing i don't like about it is the fact that the water is floating above nothing?
it's a very special water stage.
Cedur wrote:Does the level path lead down into the pit?
maybe,idk what to do

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Mon Feb 12, 2018 3:58 pm
by Cedur
I asked the above question bc if the level goes down, that one area doesn't necessarily need to be filled with stuff. But anyway, floating water and vertical water borders have already been seen on many occasions.

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Wed Feb 14, 2018 3:17 pm
by CoinKillerL
Cedur wrote:I asked the above question bc if the level goes down, that one area doesn't necessarily need to be filled with stuff. But anyway, floating water and vertical water borders have already been seen on many occasions.
this level will be more like a maze too

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Fri Feb 16, 2018 1:20 pm
by Akromaly
Ok, the logo is nice, the episode looks promising, and the level of the 3rd screen seems really good!

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Fri Feb 16, 2018 4:23 pm
by erkyp3rky
I'm sorry but my OCD is screeching at the misspelling in the logo...

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Sat Feb 17, 2018 4:33 am
by The Dwarven Digger
The_Loaf_Lord wrote:I'm sorry but my OCD is screeching at the misspelling in the logo...
If you haven't spotted it, then "mechanics" is spelt with only one "h". I actually had to carefully read over it to see the error, but you still might want to fix it.

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Mon Feb 19, 2018 4:28 pm
by CoinKillerL
The Dwarven Digger wrote:
The_Loaf_Lord wrote:I'm sorry but my OCD is screeching at the misspelling in the logo...
If you haven't spotted it, then "mechanics" is spelt with only one "h". I actually had to carefully read over it to see the error, but you still might want to fix it.
oh my god,why the hell i'm so stupid

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Tue Feb 20, 2018 3:17 pm
by The Dwarven Digger
CoinKillerL wrote:
The Dwarven Digger wrote:
The_Loaf_Lord wrote:I'm sorry but my OCD is screeching at the misspelling in the logo...
If you haven't spotted it, then "mechanics" is spelt with only one "h". I actually had to carefully read over it to see the error, but you still might want to fix it.
oh my god,why the hell i'm so stupid
Don't worry, everyone makes mistakes every now and again.

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Tue Feb 20, 2018 3:24 pm
by 8lue Storm
CoinKillerL wrote:
The Dwarven Digger wrote:
The_Loaf_Lord wrote:I'm sorry but my OCD is screeching at the misspelling in the logo...
If you haven't spotted it, then "mechanics" is spelt with only one "h". I actually had to carefully read over it to see the error, but you still might want to fix it.
oh my god,why the hell i'm so stupid
No, you aren't. Just one small mistake doesn't make you anything. Maybe you just were enthusiastic writing stuff about an awesome project that you didn't see the extra "h" coming

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Tue Feb 20, 2018 3:50 pm
by Cedur
Oh and besides, typos make up for individuality.

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Sun Jun 03, 2018 9:13 am
by CoinKillerL
Image
NEW ZONE REVEAL!!!
Crystal Cap is the coolest of them all!
03/6/2018

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Fri Jun 29, 2018 10:46 pm
by DarvinosBobaFett
Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Sun Jul 22, 2018 1:27 pm
by CoinKillerL
DarvinosBobaFett wrote:
Fri Jun 29, 2018 10:46 pm
Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.
this project will be put on hold until smbx 2.0 beta 4 gets released so i can use all of the new features to make better levels

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Sun Jul 22, 2018 1:30 pm
by Emral
CoinKillerL wrote:
Sun Jul 22, 2018 1:27 pm
DarvinosBobaFett wrote:
Fri Jun 29, 2018 10:46 pm
Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.
this project will be put on hold until smbx 2.0 beta 4 gets released so i can use all of the new features to make better levels
More features let you make different levels, but they won't give you a boost in your design experience which is necessary in order to make better levels.

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Sun Jul 22, 2018 6:15 pm
by Teemster2
Enjl wrote:
Sun Jul 22, 2018 1:30 pm
CoinKillerL wrote:
Sun Jul 22, 2018 1:27 pm
DarvinosBobaFett wrote:
Fri Jun 29, 2018 10:46 pm
Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.
this project will be put on hold until smbx 2.0 beta 4 gets released so i can use all of the new features to make better levels
More features let you make different levels, but they won't give you a boost in your design experience which is necessary in order to make better levels.
This is true. It all comes down to the creator. Practice makes perfect or let's you get better over time. I defiantly need a lot more practice before I start any episodes. Anyways I think he wants to use all of the new stuff in Beta4. My reason for waiting for Beta4 was initially different. I tried to make an episode in 1.3 and I got tired of all of the bugs and crashes. Came back a 1-2 years later (I forget) and it's no longer 1.3 and the dev team was removing as many bugs and crashes as they could find at the time so I decided to give it another chance when Beta4 comes out to eliminate most bugs/crashes and of course to use new stuff for a more professional episode.
CoinKillerL wrote:
Sun Jul 22, 2018 1:27 pm
DarvinosBobaFett wrote:
Fri Jun 29, 2018 10:46 pm
Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.
this project will be put on hold until smbx 2.0 beta 4 gets released so i can use all of the new features to make better levels
I think this episode looks nice with the cool graphics but I have a question for the OP or anyone else who may know...How did you combine 2 different backgrounds for the ice level or is that all just one background? That looks really cool and is actually something I have been wanting to do for a long while now.

Good job on the episode. I hope you finish it because it looks nice. Beta4 may be awhile so you could still do some work on your episode. Just take your time so you don't have a lot of pressure or burn out.

Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Posted: Sun Jul 22, 2018 6:59 pm
by erkyp3rky
They're BGO tiles in the Ice Screen.

Also, if you look at Beta4s spreadsheet, it still has a hell of a lot to be finished. I'll call it the Half Life 3 of the community, except it'll probably happen. Just not anytime soon.

Re: CoinKiller Adventure (SMBX 2.0) FIRST DEMO JUST RELEASED!!!!

Posted: Sat Aug 04, 2018 10:17 am
by CoinKillerL
FLASH NEWS!!!! THE FIRST DEMO HAS JUST BEEN RELEASED!!!! DOWNLOAD IT NOW!!!! https://mega.nz/#!ONwAHIJS!L8uGj3MfGlXs ... tClFUZc7_w