I know I should't post a screenshot of everything I do but I wanted to show this, so this screenshot will replace the cave one
NEW SCREENSHOT
haha!
I need to practique more the divided paths
Re: Attack of the Darkness (Revived!!)
Posted: Sat Oct 14, 2017 7:45 am
by xDestroy
Pop Yoshi Bros wrote:I know I should't post a screenshot of everything I do but I wanted to show this, so this screenshot will replace the cave one
NEW SCREENSHOT
haha!
I need to practique more the divided paths
Looks nice Just it looks to easy
Re: Attack of the Darkness (Revived!!)
Posted: Sat Oct 14, 2017 8:38 am
by PopYoshi
xDestroy wrote:
Pop Yoshi Bros wrote:I know I should't post a screenshot of everything I do but I wanted to show this, so this screenshot will replace the cave one
NEW SCREENSHOT
haha!
I need to practique more the divided paths
Looks nice Just it looks to easy
Looks easy, right. And I want to make the section a bit harder (even if the volcano lotus and hammer brothers are annoying for themselves)
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 12:48 am
by PopYoshi
NEW SCREENSHOT!
this one replaces the older one (the section suffered several changes so...). I won't post more screenshots from the levels untill I have more levels in progress. I can't put a screenshot of everything
This level is called Hidden Church of the Doom
It features the theme called "The hidden curse"
I find a bit sad how no one notices the project
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 7:32 am
by PixelPest
I think using SMB2 coins would look much better with that tileset
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 8:28 am
by PopYoshi
PixelPest wrote:I think using SMB2 coins would look much better with that tileset
Is because they are less brighting or realistic?
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 9:04 am
by PixelPest
Pop Yoshi Bros wrote:
PixelPest wrote:I think using SMB2 coins would look much better with that tileset
Is because they are less brighting or realistic?
Their palette and rustic design just seems more fitting
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 9:36 am
by PopYoshi
PixelPest wrote:
Pop Yoshi Bros wrote:
PixelPest wrote:I think using SMB2 coins would look much better with that tileset
Is because they are less brighting or realistic?
Their palette and rustic design just seems more fitting
I should do something with mushrooms, fire and ice flowers too because these are the power-ups from that level
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 11:28 am
by Super Luigi!
Pop Yoshi Bros wrote:NEW SCREENSHOT!
All of your screenshots look quite amazing, Pop Yoshi Bros. Well done. If you still need level designers. I might be able to help. Just let me know, and I'll send a recent stage I've already made. My style is very different than what you've made, but that might still work.
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 12:01 pm
by PopYoshi
Super Luigi! wrote:
Pop Yoshi Bros wrote:NEW SCREENSHOT!
All of your screenshots look quite amazing, Pop Yoshi Bros. Well done. If you still need level designers. I might be able to help. Just let me know, and I'll send a recent stage I've already made. My style is very different than what you've made, but that might still work.
Send me tha level please, and then I'll take the decision
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 12:09 pm
by Super Luigi!
Pop Yoshi Bros wrote:Send me tha level please, and then I'll take the decision
Alright then. I'll send it later today, once I have time. That way, I can make sure it's OK. It's not a perfect representation of my work, but it should be enough.
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 12:15 pm
by PopYoshi
Super Luigi! wrote:
Pop Yoshi Bros wrote:Send me tha level please, and then I'll take the decision
Alright then. I'll send it later today, once I have time. That way, I can make sure it's OK. It's not a perfect representation of my work, but it should be enough.
I hope!
Because I'm annoyed of do everything by myself
It's haaard
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 12:17 pm
by Super Luigi!
Pop Yoshi Bros wrote:It's haaard
I know the feeling. Each of my episodes have taken a little over a year to finish. When you're the only one working, it takes much effort.
Re: Attack of the Darkness (Revived!!)
Posted: Mon Oct 16, 2017 12:19 pm
by PopYoshi
Super Luigi! wrote:
Pop Yoshi Bros wrote:It's haaard
I know the feeling. Each of my episodes have taken a little over a year to finish. When you're the only one working, it takes much effort.
At least PGE makes it easier
Re: Attack of the Darkness (needs level designers)
Re: Attack of the Darkness (needs level designers)
Posted: Wed Nov 01, 2017 11:25 am
by Super Luigi!
I'm still interested in your project. I just don't have much to say. Therefore, keep up the good work!
Re: Attack of the Darkness (needs level designers)
Posted: Wed Nov 01, 2017 12:21 pm
by Cedur
Judging by the different themes presented, do you work on multiple worlds at once?
Re: Attack of the Darkness (needs level designers)
Posted: Wed Nov 01, 2017 1:05 pm
by PopYoshi
Cedur wrote:Judging by the different themes presented, do you work on multiple worlds at once?
Well yeah, and I'll keep doing it until I get some level designers
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 07, 2017 4:13 pm
by PopYoshi
NEW scrapshot:
Well, more than a new screenshot I decided to make the worldmap less "dark" because it looked a bit deppresive (no offense to braineat, the author of the tileset)