M44 Host Signups (Poll Phase 2)

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What game do you want to play for M44?

Poll ended at Sun Sep 17, 2017 12:55 pm

Midnight on the Docks - Danny
13
76%
The Ultimate Deception - Zeldamaster12
1
6%
Psychopathy Red - Witchking666
3
18%
 
Total votes: 17
Noodle
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Re: M44 Host Signups.

Postby Noodle » Sun Sep 10, 2017 9:08 am

Spoiler: show
Cedur wrote:M44: Disco Inferno!

Format: cardflip, 17 players, arsonists vs town

The Arsonists

They don't know each other, but they still win together if at least one of them makes it until the end.

All Arsonists can either douse a player with gasoline at night, or ignite all doused players, including those ignited by other arsonists (which can end up with an arsonist burning himself!). An arsonist can also target himself at night to clean themselves from gasoline if they have some. Cleaning goes into immediate effect, i.e. if you clean yourself the same night when someone ignites, you still survive. Dousing does not go into immediate effect, i.e. if someone is doused, they can only be ignited on subsequent nights.

Nobody will know about getting doused, upon a few exceptions (firefighter, pyro expert, sensitive arsonist).

Smart Arsonist: can additionally learn if the person they doused is an arsonist or not.
Sly Arsonist: anyone they're dousing will cardflip orange upon the sheriff's inspection.
Sensitive Arsonist: will know about getting doused by another arsonist.

The Townsfolk

Firefighter: will know about getting doused, can protect someone else from ignition, as well as protecting everyone who visits the same person as the firefighter. Alternatively, once in the game, he can try to protect self and nominate a volunteer firefighter simultaneously. If they find a townie, he'll make them a VF and the VF becomes the new firefighter if the firefighter dies.
Sheriff: investigates a player at night. The first townsperson investigated by them will become a deputy (becoming the sheriff once the sheriff dies).
Lookout: watches someone at night to see who visits them. ("player A was visited by B, C ...")
Pyrotechnics Expert: can visit someone every night to clean them. Will be notified about getting doused himself, and can clean self once in the game. His knowledge makes him appear suspicious though.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Extra note: If the firefighter and sheriff get the same townsperson as their successor (pretty unlikely obvsly), then the second green person inspected by the sheriff will become deputy.
Isn't there supposed to be aa red team? So far it is just 3rd party and townies.
Last edited by PixelPest on Sun Sep 10, 2017 9:13 am, edited 1 time in total.
Reason: Spoilered text

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Re: M44 Host Signups.

Postby Cedur » Sun Sep 10, 2017 9:11 am

It's kind of a gimmick game. The arsonists are in fact neither a mafia nor a third party. They don't know each other and can harm each other if they're unlucky, but one of them has the ability to ally with others by chance.

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Re: M44 Host Signups.

Postby PixelPest » Sun Sep 10, 2017 9:13 am

Noodle wrote:
Spoiler: show
Cedur wrote:M44: Disco Inferno!

Format: cardflip, 17 players, arsonists vs town

The Arsonists

They don't know each other, but they still win together if at least one of them makes it until the end.

All Arsonists can either douse a player with gasoline at night, or ignite all doused players, including those ignited by other arsonists (which can end up with an arsonist burning himself!). An arsonist can also target himself at night to clean themselves from gasoline if they have some. Cleaning goes into immediate effect, i.e. if you clean yourself the same night when someone ignites, you still survive. Dousing does not go into immediate effect, i.e. if someone is doused, they can only be ignited on subsequent nights.

Nobody will know about getting doused, upon a few exceptions (firefighter, pyro expert, sensitive arsonist).

Smart Arsonist: can additionally learn if the person they doused is an arsonist or not.
Sly Arsonist: anyone they're dousing will cardflip orange upon the sheriff's inspection.
Sensitive Arsonist: will know about getting doused by another arsonist.

The Townsfolk

Firefighter: will know about getting doused, can protect someone else from ignition, as well as protecting everyone who visits the same person as the firefighter. Alternatively, once in the game, he can try to protect self and nominate a volunteer firefighter simultaneously. If they find a townie, he'll make them a VF and the VF becomes the new firefighter if the firefighter dies.
Sheriff: investigates a player at night. The first townsperson investigated by them will become a deputy (becoming the sheriff once the sheriff dies).
Lookout: watches someone at night to see who visits them. ("player A was visited by B, C ...")
Pyrotechnics Expert: can visit someone every night to clean them. Will be notified about getting doused himself, and can clean self once in the game. His knowledge makes him appear suspicious though.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Extra note: If the firefighter and sheriff get the same townsperson as their successor (pretty unlikely obvsly), then the second green person inspected by the sheriff will become deputy.
Isn't there supposed to be aa red team? So far it is just 3rd party and townies.
It's not required, just the default format. Also, please spoiler any large quotes of text in the future

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Re: M44 Host Signups.

Postby Noodle » Sun Sep 10, 2017 9:14 am

PixelPest wrote:
Noodle wrote:
Spoiler: show
Cedur wrote:M44: Disco Inferno!

Format: cardflip, 17 players, arsonists vs town

The Arsonists
It doesn't even spoil anything!
They don't know each other, but they still win together if at least one of them makes it until the end.

All Arsonists can either douse a player with gasoline at night, or ignite all doused players, including those ignited by other arsonists (which can end up with an arsonist burning himself!). An arsonist can also target himself at night to clean themselves from gasoline if they have some. Cleaning goes into immediate effect, i.e. if you clean yourself the same night when someone ignites, you still survive. Dousing does not go into immediate effect, i.e. if someone is doused, they can only be ignited on subsequent nights.

Nobody will know about getting doused, upon a few exceptions (firefighter, pyro expert, sensitive arsonist).

Smart Arsonist: can additionally learn if the person they doused is an arsonist or not.
Sly Arsonist: anyone they're dousing will cardflip orange upon the sheriff's inspection.
Sensitive Arsonist: will know about getting doused by another arsonist.

The Townsfolk

Firefighter: will know about getting doused, can protect someone else from ignition, as well as protecting everyone who visits the same person as the firefighter. Alternatively, once in the game, he can try to protect self and nominate a volunteer firefighter simultaneously. If they find a townie, he'll make them a VF and the VF becomes the new firefighter if the firefighter dies.
Sheriff: investigates a player at night. The first townsperson investigated by them will become a deputy (becoming the sheriff once the sheriff dies).
Lookout: watches someone at night to see who visits them. ("player A was visited by B, C ...")
Pyrotechnics Expert: can visit someone every night to clean them. Will be notified about getting doused himself, and can clean self once in the game. His knowledge makes him appear suspicious though.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Extra note: If the firefighter and sheriff get the same townsperson as their successor (pretty unlikely obvsly), then the second green person inspected by the sheriff will become deputy.
Isn't there supposed to be aa red team? So far it is just 3rd party and townies.
It's not required, just the default format. Also, please spoiler any large quotes of text in the future
Last edited by Quill on Sun Sep 10, 2017 9:57 am, edited 1 time in total.
Reason: User notified about post.

116taj
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Re: M44 Host Signups.

Postby 116taj » Sun Sep 10, 2017 9:12 pm

M44: Third Party Terror!

Woah, I made a game! Originally posted in Game Concepts, and I thought I would use it for M44!
-Cardflip
-Open Ballot
-17 Players
Third Parties
- Must be last standing to win.
Serial Killer
Once per night, can kill another player. Cannot be nightkilled.
Arsonist
Can spill gasoline onto a player's house once per night. Alternatively, can light all houses with gasoline spilled on them to kill them. Goes through protection.
Angel
Must survive to the end, and make sure a random player does too. Can protect the player once during the game.
Fool
Must get lynched to win.
The Town
- Must kill all third parties
Sheriff
Can inspect a player to learn their color.
Doctor
Can protect a player from nightkills. Cannot protect himself
Vigilante
Can kill a player once per night. If he kills a blue or green, he cardflips red.
Dissector
During the day, he dissects one of the dead players of his choice. He learns who they are at night.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller
Thinks they're a townie.
Millwright
Thinks they're a townie.
Changelog:
removed graverobber, friends and evil doctor, and added an angel, a fool and two townies.
PixelPest wrote:Even though it is an interesting concept as mentioned in the Game Concept Thread it is inherently flawed by the sheer amount of killing power and the difficulty in balancing it out (weaken killing power from TPs and they're too weak but leave it and they're too strong)
Witchking666 wrote:Oh looks good now, approved! Just a small thing, your game says it has 18 players but there are only 17 role slots listed. Did you maybe forget a townie?
Pseudo wrote:Personally, I think this game is pretty well balanced actually. The large number of kills is countered by a powerful set of blues and a high change of bad guy infighting. There are enough players in total that the game would be over in more than a couple of nights. Approved.
Last edited by 116taj on Tue Sep 12, 2017 7:59 pm, edited 7 times in total.

MECHDRAGON777
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Re: M44 Host Signups.

Postby MECHDRAGON777 » Mon Sep 11, 2017 4:40 am

(My same game from last time will edit this post or post it sometime after I wake up.

Witchking666
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Re: M44 Host Signups.

Postby Witchking666 » Mon Sep 11, 2017 10:04 am

Image

20 players:

Long ago, a mental institution opened its doors. It was dubbed “Clearwater Psychiatric Hospital for the criminally insane” and became known as one of the best mental institutions across the land. However, as time passed away, so did the staff. And with every generation of staff the good intentions slowly decayed and the mental hospital went downhill. The current director of Clearwater is an outright danger to the patients. He uses them to test experimental drugs not yet approved for human trials. The rest of Clearwater’s staff did all they could to make life better for the patients. But when four patients, all convicted serial killers, started killing people during the night, The staff was forced to execute patients in order to save their own life. Meanwhile, the director has gone completely insane. He is running out of patients and started testing the drugs on his own employee's. His sick drive to "cure" mental illness might get everyone killed.

Serial Killers:
-Sociopath: As a sufferer of Antisocial Personality disorder, the Sociopath had to fake certain social traits to function in society. They may visit a player every day to copy their behavior. Doing so will make them cardflip the same colour as their target until the next day phase. If they don't use their ability, they will cardflip red.
-Stalker: This person developed a sick obsession with his victims before they killed them. The stalker can inspect someone every night to learn their cardflip colour.
-Meatshield: A person who has lost all signs of advanced intelligence after one of the director's experiments went wrong. May protect someone twice throughout the game. If anyone attempts to kill this player, the meatshield dies instead and takes the attacker down with him.
-Insane Alter-Ego: A split-personality within a person suffering of Dissociative Identity Disorder. May roleblock someone every night. Since they are both technically the same human, the death of one alter ego automatically kills the other.

Staff:
-Psychiatrist: May inspect someone every night, learning their cardflip colour.
-Medic: Responsible for the patients’ medication. Every night, they can either protect someone from death or give someone a lethal injection.
-Therapist: May put someone through therapy every night to roleblock them.
-Mortician: May examine a deceased player every night to learn their exact role.
-Caretaker: May visit a player each night. If someone attacks the player, the caretaker will die instead.
-Employee: Nothing special, can cast a lynch vote.
-Employee:
-Employee:
-Employee:
-Employee:
-Employee:
-Employee:
-Employee:
-Chef: The man in charge of cooking for the asylum's residents. Frequent contact with meat and knives makes people suspect him. Doesn't know he is the chef.
-Sane Alter-Ego: A split-personality within a person suffering of Dissociative Identity Disorder. Thinks they are an Employee. Since they are both technically the same human, the death of one alter ego automatically kills the other.

Third Party.
-Director: The leader of Clearwater Psychiatric Hospital might be even more insane than all of his patients. The Director can kill someone every night using experimental drugs, they cannot be nightkilled. They may also choose to sacrifice their immunity for a second kill twice throughout the game. They cannot do this on night 1 and they will regain their immunity the night after making a second kill.
Additional Information:: show
* Mafia-Visit is on due to the caretaker (bodyguard)
* All ability usage is optional.
* Lynching is mandatory.
* The mafia's faction kill is optional.
* If a kill attempt fails due to protection, the public will be notified."
* If a kill attempt fails due to immunity, the public will not be notified.
* Cardflip
* Lynching is possible in this game.
Role-specific information:: show
*The sociopath's disguises have effect during the night and day after they were taken. So, for example: If they use their ability on a green during day 1, they will cardflip green during Night 2 and day 2.
* The Alter-Egos are both played by a different player and are not aware of each other’s identity.
* The Meatshield can't self-protect.
* The Psychiatrist's exact role-inspection ability reveals all roles, even self-unaware ones.
* The Medic can't self-protect.
* The Caretaker can't self-protect.
Pseudo wrote:Resubmission

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Re: M44 Host Signups.

Postby MECHDRAGON777 » Mon Sep 11, 2017 2:59 pm

Subject: M42 Host Sign-ups *VOTING PHASE 2*
MECHDRAGON777 wrote:
Blanc/鬼人正邪 wrote: [center]ƚƨɒl ƨlɒɘbI on ɘɿɘʜW noiƚqɘɔnI bɘƨɿɘvɘЯ[/center]

Lore: In the town of Heaven, there has been a multitude of Mafia outbreaks and the last of the town is on the brink of destruction. The Mafia has all forgotten who they are and just are plan being random not knowing who their allies are in the war. With their memories being destroyed from the inside out, will it be enough for the town to cleanse Heaven? Will the link be severed between the Town of Heaven and Heaven? Find out in the exciting game of Mafia.

Town {Can send a non-existent Vigilante every night to kill someone, knows who each other are.}
Kill message:
System wrote:_____(user) have been sent to Heaven.



Sheriff - Can inspect a player each night.
Journalist - Can write a message (250 character max) between Phases (Night--> Day) No BBCcode allowed, and will look like:
System wrote:Message


Hippie - Can protest in front of a player's house each night making them unable to lynch the following day.
Angelic/Fallen Dæmon - A Dæmon that shows no Malice in her heart. So good that her death would still send her to heaven.

Mafia {Forgot who each other are due to the Amnesia they are all suffering}
Consigliere - Can inspect a player each night.
Stalker - May watch a player to see who the target player visits or who visits the targeted player that night (if anyone).
Reverser - If any power role targets her, their power will instead get used on themselves.
Assassin - May kill a player each night.
System wrote:_____(User) has perished with an arrow in their heart.


Propagandist - Can write a message (250 character max) between Phases (Night--> Day) No BBCcode allowed, and will look like:
System wrote:Message


Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso

Fallen Angel - An Angel that is part of the mafia. Knows she is a fallen angel. Can survive a single lynch

Third Party {Wins by being one of the last two alive.}
Amnesiac - Can make a player forget their color for the rest of the game making them flip clear* for the rest of the game. They can not be nightkilled. May also kill someone every night. If the amnesiac targets a town they can still discuss with other town members but can not perform their other ability.
System wrote: _____(User) does not seem to exist somewhere, not even in the minds of their allies
Fixes: show
* - same as the Amnesiac's cardflip color
Angelic/Fallen Dæmon - Name fix. Angelic seems to not work so well, but I am not saying you can not call her Angelic, but I added /Fallen because, well, She is technically a Fallen Dæmon
Pseudo wrote:Resubmission
Witchking666 wrote:Resubmission.
I also removed the irrelevant reviews from MosaicMafia because ShadowStarX and MosaicMario are not game masters here. Those reviews are old and irrelevant either way.
PixelPest wrote:Le resubmission

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Re: M44 Host Signups.

Postby PersonNamedUser » Mon Sep 11, 2017 11:06 pm

poll when

Thehelmetguy1
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Re: M44 Host Signups.

Postby Thehelmetguy1 » Tue Sep 12, 2017 6:07 am

MosaicMario wrote:poll when
When you learn the meaning of the word patience

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Re: M44 Host Signups.

Postby ShadowStarX » Tue Sep 12, 2017 6:11 am

thehelmetguy1 wrote:
MosaicMario wrote:poll when
When you learn the meaning of the word patience
Image
too lazy to change "its" to "it's" I just looked this up on google

Thehelmetguy1
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Re: M44 Host Signups.

Postby Thehelmetguy1 » Tue Sep 12, 2017 7:17 pm

ShadowStarX wrote:
thehelmetguy1 wrote:
MosaicMario wrote:poll when
When you learn the meaning of the word patience
Image
too lazy to change "its" to "it's" I just looked this up on google
Well, in this case, press f to pay respects to M44 poll that never existed

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Re: M44 Host Signups (Poll is here!)

Postby Julia Pseudo » Wed Sep 13, 2017 12:56 pm

The poll is up! Remember, you can vote for as many games as you'd like, and the top 3 will make it to the second phase of the poll.

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Re: M44 Host Signups (Poll is here!)

Postby Cedur » Wed Sep 13, 2017 1:03 pm

lol, I did not even count the number of submissions this time around. We have another record.

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Re: M44 Host Signups (Poll is here!)

Postby PersonNamedUser » Wed Sep 13, 2017 1:26 pm

Tfw you get barely any votes...

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Re: M44 Host Signups (Poll is here!)

Postby ShadowStarX » Wed Sep 13, 2017 1:44 pm

Where is my game?!
I am disappoint.

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Re: M44 Host Signups (Poll is here!)

Postby Julia Pseudo » Wed Sep 13, 2017 3:11 pm

its poster time folks

Image

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Re: M44 Host Signups (Poll is here!)

Postby Cedur » Wed Sep 13, 2017 3:12 pm

ShadowStarX wrote:Where is my game?!
I am disappoint.
me too I got "MVP" when we did it on 8flight's server

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Re: M44 Host Signups (Poll is here!)

Postby PersonNamedUser » Wed Sep 13, 2017 4:10 pm

What the fuck? I'm one vote away from the runoff? HOW??

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Re: M44 Host Signups (Poll is here!)

Postby Valentine » Wed Sep 13, 2017 4:42 pm

Pseudo wrote:its poster time folks

Image
Spoiler: show
Image
I don't have paint.net on this windows install yet sooo


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