Share your work-in-progress SMBX episode or browse and support others'.
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CoinKillerL
- Buster Beetle

- Posts: 92
- Joined: Mon Nov 27, 2017 2:42 pm
Postby CoinKillerL » Sat Dec 02, 2017 12:50 pm
This looks really intresting! are you using LunaLua?
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Sat Dec 02, 2017 5:11 pm
CoinKillerL wrote:This looks really intresting! are you using LunaLua?
PixelPest wrote:- Makes heavy use of LunaLua
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CoinKillerL
- Buster Beetle

- Posts: 92
- Joined: Mon Nov 27, 2017 2:42 pm
Postby CoinKillerL » Sun Dec 03, 2017 3:50 pm
I finished the demo and it's very good!
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Dec 03, 2017 6:10 pm
I think I'll LP this in the future.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sun Dec 03, 2017 6:21 pm
Glad you enjoyed it CoinKillerL!
PROX wrote:I think I'll LP this in the future.
Nice to hear. I'm planning on finishing a significant amount over the Christmas holidays. I'm also trying to decide whether or not to stall for a while and await Beta 4 since I want to use some features that'll be incompatible with Beta 3, although I may just choose to find workarounds with Beta 3 features for now. Also struggled with ideas for a bit but hope to get this moving soon after I find some more inspiration
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Warlock
- Eerie

- Posts: 759
- Joined: Thu Jan 09, 2014 8:50 am
- Flair: bep
- Pronouns: they/them
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Postby Warlock » Sun Dec 03, 2017 6:45 pm
Wow, this is looking amazing so far.
Really hope you finish this, really looking forward to playing through it.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Sat Dec 09, 2017 10:49 pm
Booted up the demo in LunaLua and I got this error:
And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sat Dec 09, 2017 10:51 pm
The_Loaf_Lord wrote:Booted up the demo in LunaLua and I got this error:
And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...
What version are you using?
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Sun Dec 10, 2017 12:52 am
PixelPest wrote:The_Loaf_Lord wrote:Booted up the demo in LunaLua and I got this error:
And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...
What version are you using?
LunaLUA_0.7.3.1-beta_smbxluna_sfx_mus_fullgame
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PixelPest
- Link

- Posts: 7111
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Postby PixelPest » Sun Dec 10, 2017 7:50 am
The_Loaf_Lord wrote:PixelPest wrote:The_Loaf_Lord wrote:Booted up the demo in LunaLua and I got this error:
And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...
What version are you using?
LunaLUA_0.7.3.1-beta_smbxluna_sfx_mus_fullgame
Try SMBX2-Beta3
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Thu Dec 21, 2017 8:48 pm
Here's something new...
Also my Christmas holidays are coming up so expect a relatively large new demo coming by early January.
I've remastered a bunch of levels, removed some, etc.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Thu Dec 21, 2017 9:16 pm
PixelPest wrote:Here's something new...
Also my Christmas holidays are coming up so expect a relatively large new demo coming by early January.
I've remastered a bunch of levels, removed some, etc.
That looks so brilliant. Very interesting...
EDIT: Are those meteorites? If so, that would be a very cool bossfight.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Thu Dec 21, 2017 9:24 pm
They are. It's inspired by 8-8 from NSMBDS
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Thu Dec 21, 2017 9:36 pm
PixelPest wrote:They are. It's inspired by 8-8 from NSMBDS
Now I'm all excited!
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Fri Dec 22, 2017 10:03 pm
Update to what I posted yesterday after some graphical tweaks and others. This level is now done:
Just as a progress report: I'm pretty much happy now with the first 8/16 levels of the main game. Before I release the next demo I just have a few things to tweak in terms of the HUD and data storage stuff, and also want to rework a few smaller things. I've made some significant graphical and design changes to the first few levels (some scrapped and redone completely, or reworked as a later level) and am almost done all of the hubs now too. Next demo should include 10+ levels and a sneak peek at some of the upcoming features that will be introduced after the first full release. This should be coming in the next few days and will probably be the last demo before I release the full version!
Thanks for all of the support this project has received. Not just here, but all of the feedback on Discord as well is greatly appreciated
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Fri Dec 22, 2017 10:09 pm
PixelPest wrote:Update to what I posted yesterday after some graphical tweaks and others. This level is now done:
Just as a progress report: I'm pretty much happy now with the first 8/16 levels of the main game. Before I release the next demo I just have a few things to tweak in terms of the HUD and data storage stuff, and also want to rework a few smaller things. I've made some significant graphical and design changes to the first few levels (some scrapped and redone completely, or reworked as a later level) and am almost done all of the hubs now too. Next demo should include 10+ levels and a sneak peek at some of the upcoming features that will be introduced after the first full release. This should be coming in the next few days and will probably be the last demo before I release the full version!
Thanks for all of the support this project has received. Not just here, but all of the feedback on Discord as well is greatly appreciated
That looks like so much fun.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Fri Dec 22, 2017 10:36 pm
I hope it plays that way too! A lot of tweaking of this level was gameplay-specific elements and it focuses a lot on flow, developing the gimmick, and providing progressive, varied, and reasonable challenges. It's one of my favourites so far; it's a unique break from the average one-screen boss room
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Postby Taycamgame » Sat Dec 23, 2017 6:38 am
Here's an idea I just came up with:
Intermission levels between the Hubs. They can use the playable Boom Boom, and it could be Boom Boom going back to Bowser / whoever else, and Bowser etc. will give Boom Boom new powers that will be used by him in the next world / hub.
Or if that doesn't work, make it a cutscene of the NPC Boom Boom doing that stuff.
It could start from the arena of the last level of each hub, he makes his way to a secret base, gets his new powers, and the scene blacks out.
I have always wanted to see something like this, so I hope you can implement it (or something similar)! Can't wait to play the full game.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Sat Dec 23, 2017 7:13 am
Snessy the duck wrote:That looks awesome! What does that red coin do?
I'm not going to reveal everything! You're just going to have to wait and see...
Taycamgame wrote:Here's an idea I just came up with:
Intermission levels between the Hubs. They can use the playable Boom Boom, and it could be Boom Boom going back to Bowser / whoever else, and Bowser etc. will give Boom Boom new powers that will be used by him in the next world / hub.
Or if that doesn't work, make it a cutscene of the NPC Boom Boom doing that stuff.
It could start from the arena of the last level of each hub, he makes his way to a secret base, gets his new powers, and the scene blacks out.
I have always wanted to see something like this, so I hope you can implement it (or something similar)! Can't wait to play the full game.
I don't want to do cutscenes after each hub since they are only four levels long
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