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Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 7:56 am
by Doesntpostverymuch
PixelPest wrote:Have you actually looked at how long and linear those paths still are though? It's ridiculous
PixelPest wrote:Have you actually looked at how long
PixelPest wrote:looked at how long
PixelPest wrote:how long
PixelPest wrote: long
PixelPest wrote:and linear
i'm still working on the levels that are acutally padding out the length,but i'll be sure to add a few more red levels in further worlds

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 8:03 am
by PixelPest
That's. Not. The. Problem

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 8:06 am
by Doesntpostverymuch
PixelPest wrote:That's. Not. The. Problem
ijust tell me the exact problem and i'll EVENTUALLY get to it.

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 8:08 am
by PixelPest
I've told you it on multiple occasions and you refuse to listen so I'm done

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 8:14 am
by Doesntpostverymuch
PixelPest wrote:I've told you it on multiple occasions and you refuse to listen so I'm done
i put in levels to make the paths less long, 3 of them.

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 11:25 am
by ElectriKong
Doesntpostverymuch wrote:
PixelPest wrote:I've told you it on multiple occasions and you refuse to listen so I'm done
i put in levels to make the paths less long, 3 of them.
Your paths are still way too ong. Ideally you don't want your paths more than 7 tiles long.

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 2:07 pm
by Doesntpostverymuch
Electriking wrote:
Doesntpostverymuch wrote:
PixelPest wrote:I've told you it on multiple occasions and you refuse to listen so I'm done
i put in levels to make the paths less long, 3 of them.
Your paths are still way too ong. Ideally you don't want your paths more than 7 tiles long.
-looks at pathing and realizes i'd have to make at least 10 more levels to acutally fix it-

yeah no, i had a hard enough time coming up with ideas for the 3 levels i already added

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 2:09 pm
by ElectriKong
Then your map requires a complete overhaul probably

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 2:33 pm
by PixelPest
Electriking wrote:Then your map requires a complete overhaul probably
I agree with this. Just randomly adding levels to try to break up your big paths isn't going to fix much. I'd recommend at least looking at the world maps of some featured episodes (even if you don't play the whole episode).

Also maybe try making your levels first and actually see how many you get finished before making a world map

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 4:07 pm
by Doesntpostverymuch
alright, the worst offending areas will be fixed at some point, i won't promise a specfic update

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 4:57 pm
by PixelPest
Doesntpostverymuch wrote:alright, the worst offending areas will be fixed at some point, i won't promise a specfic update
Again not listening to feedback

Re: Project X (name will be decided by me)

Posted: Fri Jun 23, 2017 5:11 pm
by Doesntpostverymuch
PixelPest wrote:
Doesntpostverymuch wrote:alright, the worst offending areas will be fixed at some point, i won't promise a specfic update
Again not listening to feedback
i meant i was going to put everything closer together

Re: Project X (name will be decided by me)

Posted: Sun Jul 09, 2017 12:52 pm
by Doesntpostverymuch
And now a screenshot of a level in the second world: http://imgur.com/a/veQqF

Second world map screenshot: http://imgur.com/a/5EjUN

Re: Project X (name will be decided by me)

Posted: Sun Jul 09, 2017 5:41 pm
by Mr Boboo
-Most of the screenshots, including the new ones, look really bland. The levels need some more coins and BGOs for some decoration.
-The underwater level looks very boring. Adding some tunnels or other obstacles to swim around (that aren't enemies) make underwater levels more fun and interesting.
-As stated before, some of the world map paths are way too long. Even in the world 2 map, the paths that go offscreen look too long.
-The world map is general is kind of boring to look at. The landforms should have a bit more shape and more scenery should be added.

Based on what I've seen reading through this topic, you haven't really been listening to criticism people give you. I know it can sometimes be hard to not take it to heart, but when someone critiques your work they're trying to guide you in the right direction to help you improve. It would benefit you a lot to listen to what people have to say and let it guide you instead of bring you down.

Re: Project X (name will be decided by me)

Posted: Wed Jul 12, 2017 1:57 pm
by Doesntpostverymuch
Mr Boboo wrote:-Most of the screenshots, including the new ones, look really bland. The levels need some more coins and BGOs for some decoration.
-The underwater level looks very boring. Adding some tunnels or other obstacles to swim around (that aren't enemies) make underwater levels more fun and interesting.
-As stated before, some of the world map paths are way too long. Even in the world 2 map, the paths that go offscreen look too long.
-The world map is general is kind of boring to look at. The landforms should have a bit more shape and more scenery should be added.

Based on what I've seen reading through this topic, you haven't really been listening to criticism people give you. I know it can sometimes be hard to not take it to heart, but when someone critiques your work they're trying to guide you in the right direction to help you improve. It would benefit you a lot to listen to what people have to say and let it guide you instead of bring you down.

i have been trying to make the paths shorter, but with the path that goes off screen it's a bit impossible to fix.

landforms aren't final yet.

The underwater level is 50% place holder because i don't like making water levels.

i have been listening i just don't know what i'm doing, and have been (trying to) fix it as i go.

The great adventure (project x)

Posted: Wed Jul 12, 2017 2:18 pm
by Doesntpostverymuch
also, a screenshot of the derrek desert level that delayed V0.6 and V0.7: https://snag.gy/AEDiXd.jpg

Re: Project X (name will be decided by me)

Posted: Thu Jul 13, 2017 6:53 am
by PixelPest
Looks really bland imo

The Grand Adventure (project x)

Posted: Thu Jul 13, 2017 7:41 am
by Doesntpostverymuch
PixelPest wrote:Looks really bland imo
well i would have taken the picture elsewhere but custom graphics won't work with the 1.3 tester and i can't use the luna tester.

Re: Project X (name will be decided by me)

Posted: Thu Jul 13, 2017 7:44 am
by PixelPest
So take a screenshot in the editor?

Re: The Grand Adventure (project x)

Posted: Thu Jul 13, 2017 7:43 pm
by MarioboyFan602
im with Pixel, i took a few pics from the editor's built in tester and that worked out fine.