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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Tue Feb 28, 2017 8:50 pm
by TheYoshiMaster
King of Eterity wrote:TheYoshiMaster wrote:
A NEW LEVEL HAS BEEN UPLOADED!! I'M ALSO NOW A BOB-OMB, I'M GOING TO EXPLODE!
I was a koopa shell and would have killed you.
Now I am a nipper plant and will bite you.
Have you answered my questions yet?
Yes I have.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Tue Mar 07, 2017 11:47 pm
by TheYoshiMaster
ATTENTION, ATTENTION EVERYONE!!! THIS IS AN IMPORTANT ANNOUNCEMENT!
THE EVIL ADOPTED KIDS OF BOWSER ARE OFFICIALLY GOING TO BE IN SUPER MARIO BROS 5 AND YOU WILL FIGHT EACH KOOPALING IN 7 OF THE 8 NORMAL LEVELS IN WORLD 7
Oh yeah, I have a new short episode up so you guys can wait for Super Mario Bros 5 but that isn't as important as the Koopalings.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Thu Mar 16, 2017 11:45 pm
by TheYoshiMaster
NEW DISCORD SERVER FOR THE GAME!!
https://discord.gg/yvmhRrr
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Wed Apr 05, 2017 10:31 pm
by TheYoshiMaster
Reminder: This project is still being made. After I'm done with maybe the Ice World I'll give the beta testers new testing levels.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Wed Apr 05, 2017 11:23 pm
by kr4k1n
Huh, what's the deal with the LazyTown music?
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Thu Apr 06, 2017 2:39 am
by AirSeus
Why is there a goomba in a glass box in one of the videos?
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Thu Apr 06, 2017 8:41 pm
by TheYoshiMaster
AirSeus wrote:Why is there a goomba in a glass box in one of the videos?
I don't know, same reason why (SPOILERS FOR WORLD 5)
Stingy and a Sumo Bro fly on a propeller platform
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Thu Apr 06, 2017 8:46 pm
by TheYoshiMaster
AirSeus wrote:Why is there a goomba in a glass box in one of the videos?
and same reason why the We Are Number One vocals play in the background in one room and the MrMeistroMan video "Never Say You're An All Star" plays in another room.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Thu Apr 06, 2017 11:05 pm
by kr4k1n
TheYoshiMaster wrote:AirSeus wrote:Why is there a goomba in a glass box in one of the videos?
and same reason why the We Are Number One vocals play in the background in one room and the MrMeistroMan video "Never Say You're An All Star" plays in another room.
I'll take that as an I don't know.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Fri Apr 07, 2017 2:32 am
by AirSeus
TheYoshiMaster wrote:AirSeus wrote:Why is there a goomba in a glass box in one of the videos?
and same reason why the We Are Number One vocals play in the background in one room and the MrMeistroMan video "Never Say You're An All Star" plays in another room.
Uh ok, this is obviously a joke, but I don't get it...
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Thu Sep 14, 2017 8:30 pm
by TheYoshiMaster
A new villain called Odyssey Overlord seems to be taking the form of other people, especially a character that a certain Ninji's young children like.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Thu Nov 30, 2017 6:43 pm
by TheYoshiMaster
Hello everybody! This is a special announcement! A playable demo will be released on December 5th 2017 of the 1st world. The game's official release date is Christmas this year. I will also send the finished worlds to the beta tester and other stuff soon. I have completed 5 worlds so far.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Thu Nov 30, 2017 8:05 pm
by TheBossCDA
Judging by the screenshots the episode looks very rushed, unpolished, and uninspired. There isn't much unique going on, it's just default stuff being used in default ways with some really weird design choices to boot. More power to you if this is just a fun creative exercise, but in it's current state it looks a bit bland. I'd check out other episodes and study what their creators do with their level design to make levels engaging.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Thu Nov 30, 2017 8:52 pm
by TheYoshiMaster
TheBossCDA wrote:Judging by the screenshots the episode looks very rushed, unpolished, and uninspired. There isn't much unique going on, it's just default stuff being used in default ways with some really weird design choices to boot. More power to you if this is just a fun creative exercise, but in it's current state it looks a bit bland. I'd check out other episodes and study what their creators do with their level design to make levels engaging.
Thanks for the critique. By the way, most of these levels have been updated to have more scenery and overall look nicer and I haven't updated the screenshots for months. Still, thanks for the comment, I'll try to do better.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Fri Dec 01, 2017 9:16 am
by CoinKillerL
the level design is... really,really bad
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Fri Dec 01, 2017 9:24 am
by electro-kun
If you want one more beta tester, you can count on me.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Fri Dec 01, 2017 11:03 am
by TheBossCDA
TheYoshiMaster wrote:TheBossCDA wrote:Judging by the screenshots the episode looks very rushed, unpolished, and uninspired. There isn't much unique going on, it's just default stuff being used in default ways with some really weird design choices to boot. More power to you if this is just a fun creative exercise, but in it's current state it looks a bit bland. I'd check out other episodes and study what their creators do with their level design to make levels engaging.
Thanks for the critique. By the way, most of these levels have been updated to have more scenery and overall look nicer and I haven't updated the screenshots for months. Still, thanks for the comment, I'll try to do better.
Glad you've improved, would you be able to show the progress? I'm curious
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Fri Dec 01, 2017 7:30 pm
by TheYoshiMaster
HELLO EVERYONE, IF YOU WANT THIS GAME TO NOT BE DELAYED, PLEASE REPLY TO THIS BOARD IF YOU THINK YOU CAN FIX MY PROBLEM
viewtopic.php?f=35&t=20093
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Fri Dec 01, 2017 7:37 pm
by TheYoshiMaster
TheBossCDA wrote:TheYoshiMaster wrote:TheBossCDA wrote:Judging by the screenshots the episode looks very rushed, unpolished, and uninspired. There isn't much unique going on, it's just default stuff being used in default ways with some really weird design choices to boot. More power to you if this is just a fun creative exercise, but in it's current state it looks a bit bland. I'd check out other episodes and study what their creators do with their level design to make levels engaging.
Thanks for the critique. By the way, most of these levels have been updated to have more scenery and overall look nicer and I haven't updated the screenshots for months. Still, thanks for the comment, I'll try to do better.
Glad you've improved, would you be able to show the progress? I'm curious
A video of the entire first world except the special level will be published today. That video will have the new designs.
Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)
Posted: Fri Dec 01, 2017 7:44 pm
by TheYoshiMaster
https://www.youtube.com/watch?v=FkBnocjx5Tk Here it is, the world 1 gameplay. In between dead memes and really bad clickbait, it's finally here.