Page 3 of 3

Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Posted: Fri Mar 10, 2017 10:18 pm
by NightKawata
Pseudo wrote:The seventh and final episode of my let's play is out:

good stuff! i might release a fourth patch if i feel like it with a few more levels but no promises!!!!
Tacticynical wrote:Sure, I'd be happy to beta test this.
Supershroom wrote:I do all kind of beta-testings.
hit me up on discord or PMs or shit so i get email notified by my phone, in the meantime...

ATTENTION HUMANS

I'm gonna release one of my sequel's better levels, "Habanero Havana." It needs a new name. That doesn't fit.
It's that world 2 level I posted a screenshot of, and here's a download link: https://www.dropbox.com/s/fj38fwtighr7j ... a.zip?dl=0

Redundant screenshot:
Spoiler: show
Image
practicalshorty014 wrote:
Pseudo wrote:The seventh and final episode of my let's play is out:
Is it just me, or does seeing Psuedo's LP's on this episode make me like it even more?
probably, it gave me a lot of perspective on the levels and what i should and shouldn't do for the sequel. i didn't have anybody actually play the levels for back in action so i'm kinda surprised it was released mostly not broken, obviously there were a few things that weren't correct (lmao three patches later), and still are, so on one hand i appreciate that definitely, and that alone is the basis of inspiration for why i'm even making the sequel.

as to why i'm using custom graphics for my new episode, it's mostly to have some new environments and be a fresh sequel to the last episode, it'll have some more "lore" like back in action did, more retard link, more bonus content, and all in all, it's gonna be a clean, smooth experience that tries to capture what mario is about; somewhat like if i co-developed an episode with redigit or something. but more accurately, it's my attempt to make one of the best mario episodes in the game, and actually put effort into this one. so yeah, try out the level in that link i guess if you want, and i'll see you guys that want to test in private, and all three of you looking forward to the sequel, you'll hopefully see it soon! i've been making good progress, i just go through a lot more iterations of levels now that i make levels in pge at 50% scale and test them on the fly now, so the level design process got a lot easier; once again, here's the link to a sample level (YO PSEUDO PLAY IT PLS)

https://www.dropbox.com/s/fj38fwtighr7j ... a.zip?dl=0

Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Posted: Sat Mar 11, 2017 12:14 am
by CynicHost
Cool! Looking forward to it.

Stupid question, but what do you mean by "making levels at 50% scale"?

Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Posted: Sat Mar 11, 2017 5:15 pm
by NightKawata
Tacticynical wrote:Cool! Looking forward to it.

Stupid question, but what do you mean by "making levels at 50% scale"?
Instead of:
Image

This:
Image

Trust me, it makes my life a lot easier, personally.

Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Posted: Mon Mar 20, 2017 12:49 am
by CynicHost
I kinda want Wraith to play this episode

Re: SMB: Back in Action (PATCH 3 IS RELEASED!)

Posted: Mon Mar 20, 2017 6:29 am
by NightKawata
Tacticynical wrote:I kinda want Wraith to play this episode
i can't even get my boy wraith to play metanet hunter cd let alone this lmfao
i might harass him to play "mario mania" though