2k16 December Collapse

Share your completed SMBX episodes or play and discuss others.

Moderator: Userbase Moderators

mariogeek2
Rocky Wrench
Rocky Wrench
Posts: 697
Joined: Tue Jan 28, 2014 5:46 pm

Re: 2k16 December Collapse

Postby mariogeek2 » Sun Feb 05, 2017 9:31 am

All right, I'm going to take a risk and just play this episode with the latest Lua build. Who knows, maybe I'll get lucky like I did with Hypno' Redo.

Also, that review of Redo is coming..... sometime.... maybe?

underFlo
Wart
Wart
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: 2k16 December Collapse

Postby underFlo » Sun Feb 05, 2017 10:08 am

that'll probably not work so just???? download 2.0????

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: 2k16 December Collapse

Postby PixelPest » Sun Feb 05, 2017 10:25 am

It definitely won't work since one of the levels uses Maverick Thwomps, plus I'm sure there's other issues too

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9865
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: 2k16 December Collapse

Postby Emral » Sun Feb 05, 2017 10:43 am

PixelPest wrote:It definitely won't work since one of the levels uses Maverick Thwomps, plus I'm sure there's other issues too
And boo circles, and boo lasers....

mariogeek. The first post says you need beta 3. I didn't write that without reason. If you wanna play the game, play it on the correct build of the game.

Valentine
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 2049
Joined: Wed Jan 01, 2014 6:50 am
Flair: evil device
Pronouns: She/They

Re: 2k16 December Collapse

Postby Valentine » Sun Feb 05, 2017 1:21 pm

mariogeek2 wrote:All right, I'm going to take a risk and just play this episode with the latest Lua build. Who knows, maybe I'll get lucky like I did with Hypno' Redo.

Also, that review of Redo is coming..... sometime.... maybe?
Unless you mean the one with shaders, you're just fucking dumb.

mariogeek2
Rocky Wrench
Rocky Wrench
Posts: 697
Joined: Tue Jan 28, 2014 5:46 pm

Re: 2k16 December Collapse

Postby mariogeek2 » Mon Feb 06, 2017 10:12 am

Enjl wrote:And boo circles, and boo lasers....

mariogeek. The first post says you need beta 3. I didn't write that without reason. If you wanna play the game, play it on the correct build of the game.
You said I needed 2.0 to play Hypnosis Redo, but it worked just fine for me. PLUS, the Forgotten Mansion level had boo circles, and they worked just fine.
Sanct wrote:Unless you mean the one with shaders, you're just fucking dumb.
The "one" what? The episode? Latest build? What are you referring to?

Valentine
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 2049
Joined: Wed Jan 01, 2014 6:50 am
Flair: evil device
Pronouns: She/They

Re: 2k16 December Collapse

Postby Valentine » Mon Feb 06, 2017 10:18 am

The build. Also the boo circles were from an API and not from the basegame. APIs for bony beetles, maverick thwomps and shit don't exist outside of 2.0.

Why are you so fucking reluctant to just download 2.0 holy shit.

Zeldamaster12
Cid
Cid
Posts: 4105
Joined: Mon Feb 24, 2014 7:43 pm
Flair: stop looking at my flair dangit

Re: 2k16 December Collapse

Postby Zeldamaster12 » Mon Feb 06, 2017 10:19 am

Why are you so resistant to downloading 2.0? It's still in beta, yes, but it still works just fine and whether you like it or not, most episodes in the future will be using 2.0. Either be resistant to change and stick with the lower quality 1.3.0.1, or download the newest version, which is what the majority of the community is already using.

mariogeek2
Rocky Wrench
Rocky Wrench
Posts: 697
Joined: Tue Jan 28, 2014 5:46 pm

Re: 2k16 December Collapse

Postby mariogeek2 » Mon Feb 06, 2017 10:50 am

Sanct wrote:The build. Also the boo circles were from an API and not from the basegame. APIs for bony beetles, maverick thwomps and shit don't exist outside of 2.0.

Why are you so fucking reluctant to just download 2.0 holy shit.
Oh. I didn't even know shaders were a thing. That's restricted to 2.0 I bet, right?

And, yes, I kind of figured out that the boo circles were an API. 1.3 + Lua has tons of APIs. So 1.3 + Lua has boo buddy APIs, but not bony beetle or maverick thwomp APIs?

My reasons for not moving to 2.0 yet will be listed below.
Zeldamaster12 wrote:Why are you so resistant to downloading 2.0? It's still in beta, yes, but it still works just fine and whether you like it or not, most episodes in the future will be using 2.0. Either be resistant to change and stick with the lower quality 1.3.0.1, or download the newest version, which is what the majority of the community is already using.
My reasons for not downloading 2.0 yet are as follows:
- I don't want it to be spoiled. This is the same reason I don't download project demos, or watch episode playthroughs. I want something to be "complete" before I experience it. That way I can get the whole experience and be totally suprised by everything.
- I don't like playing "incomplete" things. This is the kind of the same thing as my previous point, just slightly different. Yes, I'm sure 2.0 is mostly bug free. I just want my first experience to be as smooth as possible
- I'm stubborn. I don't like doing things because somebody is pushing me to do that thing. This is also why I'm still using Vanilla 1.3, not PGE for level editing. I don't like changing some things.
- 1.3 is simpler. I like simple things. This is why I don't really use Lua in any of my levels.

I'll stick with the lower quality 1.3.0.1. The only reason I'm dregging any of this up is because I thought there might be a chance I didn't need 2.0. I played Hypno' Redo just fine, even though it used boo circles and Enjl said I needed 2.0 for it.

Valentine
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 2049
Joined: Wed Jan 01, 2014 6:50 am
Flair: evil device
Pronouns: She/They

Re: 2k16 December Collapse

Postby Valentine » Mon Feb 06, 2017 10:56 am

I literally just explained why 2.0 is required and you still think it isn't? Also good luck playing this episode in 2056, when 2.0 is out of beta

mariogeek2
Rocky Wrench
Rocky Wrench
Posts: 697
Joined: Tue Jan 28, 2014 5:46 pm

Re: 2k16 December Collapse

Postby mariogeek2 » Mon Feb 06, 2017 11:05 am

Sanct wrote:I literally just explained why 2.0 is required and you still think it isn't? Also good luck playing this episode in 2056, when 2.0 is out of beta
I didn't say I still thought it wasn't required. I was pointing out that I thought there might be a chance because of Hypno' Redo and the circling boos.

And, if that's how long it takes, I will wait that long.

Fuyu
Fry Guy
Fry Guy
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: 2k16 December Collapse

Postby Fuyu » Mon Feb 06, 2017 11:06 am

I'm not sure what works on 1.3.0.1 and what doesn't because I've switched to 2.0 from the start, but just to let you know, we have chosen guarantee over comfort. There is no telling if APIs developed for 2.0 will work on 1.3.0.1. I'd rather save that information for the people who know more about those details while I stay with 2.0, knowing that every API that has been released and works can be implemented. If you want to wait for 2.0 to be full suit yourself, however, there is no telling as far as I'm concerned when will it be 100% done, or bug free for that matter.

mariogeek2
Rocky Wrench
Rocky Wrench
Posts: 697
Joined: Tue Jan 28, 2014 5:46 pm

Re: 2k16 December Collapse

Postby mariogeek2 » Mon Feb 06, 2017 11:11 am

Well, do you know who would know all of that information? Maybe someone like Kevsoft?

And, yes, if I have to wait for several years for 2.0 to be finished, then so be it. Ah well....

Valentine
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 2049
Joined: Wed Jan 01, 2014 6:50 am
Flair: evil device
Pronouns: She/They

Re: 2k16 December Collapse

Postby Valentine » Mon Feb 06, 2017 11:25 am

I'm pretty sure that hypnosis redo was released before beta 3, therefore, that's why it worked.

This was released way afterwards

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9865
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: 2k16 December Collapse

Postby Emral » Mon Feb 06, 2017 12:12 pm

mariogeek2 wrote:
Enjl wrote:And boo circles, and boo lasers....

mariogeek. The first post says you need beta 3. I didn't write that without reason. If you wanna play the game, play it on the correct build of the game.
You said I needed 2.0 to play Hypnosis Redo, but it worked just fine for me. PLUS, the Forgotten Mansion level had boo circles, and they worked just fine.
I was wrong with Hypnosis Redo. The episode released a week before Beta 3 and Pyro actually included all the APIs for enemies needed in the episode. This is not the case here because this episode released after Beta 3 and doesn't use features that were introduced after said beta's release, allowing us to require a stable build of the game. The reason why I changed the description of the Hypnosis Redo topic is that now after B3's release people won't have to go through a patching process anymore that might end up breaking their SMBX installation in order to play the game.
mariogeek2 wrote:
Sanct wrote:Unless you mean the one with shaders, you're just fucking dumb.
The "one" what? The episode? Latest build? What are you referring to?
Latest lunalua build has shader support. However patching it into Beta 3 from the lunalua download website is a hassle.
mariogeek2 wrote:Oh. I didn't even know shaders were a thing. That's restricted to 2.0 I bet, right?
As soon as we tie lunalua releases to 2.0 releases there's no point not to have 2.0.
mariogeek2 wrote:And, yes, I kind of figured out that the boo circles were an API. 1.3 + Lua has tons of APIs. So 1.3 + Lua has boo buddy APIs, but not bony beetle or maverick thwomp APIs?
Every npc is an api.
mariogeek2 wrote:- I don't want it to be spoiled. This is the same reason I don't download project demos, or watch episode playthroughs. I want something to be "complete" before I experience it. That way I can get the whole experience and be totally suprised by everything.
You are already spoiled on the enemies used in Forgotten Mansion. This episode doesn't use any 2.0 features aside from some of the enemies, most of which you have already seen. Not to mention, since it's a beta, stuff like characters are subject to change in future releases. See it as a limited time offer to fuck around with features.
mariogeek2 wrote:- I don't like playing "incomplete" things. This is the kind of the same thing as my previous point, just slightly different. Yes, I'm sure 2.0 is mostly bug free. I just want my first experience to be as smooth as possible
This episode is complete and only has very minor bugs that aren't worth patching. None of the bugs in this game are related to the engine. It is, for all intents and purposes, finished and stable.
mariogeek2 wrote:- I'm stubborn. I don't like doing things because somebody is pushing me to do that thing. This is also why I'm still using Vanilla 1.3, not PGE for level editing. I don't like changing some things.
You'll have to realise for yourself that all this mentality does is hinder yourself and make you a frustrating presence around other people.
mariogeek2 wrote:- 1.3 is simpler. I like simple things. This is why I don't really use Lua in any of my levels.
You don't have to use lua to use 2.0. 2.0 adds tools to the mix, but using them is up to the developer. You're obviously not against playing episodes made with these tools because you played Hypnosis Redo, so why is it a problem now?
mariogeek2 wrote:I'll stick with the lower quality 1.3.0.1.
Stop posting in this topic at once and don't return until you have something meaningful to say about the game.
If you want to continue this discussion, please take it to PM.
Last edited by Emral on Mon Feb 06, 2017 12:25 pm, edited 2 times in total.

Zeldamaster12
Cid
Cid
Posts: 4105
Joined: Mon Feb 24, 2014 7:43 pm
Flair: stop looking at my flair dangit

Re: 2k16 December Collapse

Postby Zeldamaster12 » Mon Feb 06, 2017 12:12 pm

mariogeek2 wrote:I don't want it to be spoiled. This is the same reason I don't download project demos, or watch episode playthroughs. I want something to be "complete" before I experience it. That way I can get the whole experience and be totally suprised by everything.
This makes no sense when there's literally threads and Discord servers everywhere that talk about the new features of 2.0.
mariogeek2 wrote:I don't like playing "incomplete" things. This is the kind of the same thing as my previous point, just slightly different. Yes, I'm sure 2.0 is mostly bug free. I just want my first experience to be as smooth as possible
2.0 is already smooth enough, otherwise people wouldn't be using it, including making entire episodes with it.
mariogeek2 wrote:I'm stubborn. I don't like doing things because somebody is pushing me to do that thing. This is also why I'm still using Vanilla 1.3, not PGE for level editing. I don't like changing some things.
This is a prime example of being stuck in the past. You'd rather use an obsolete legacy editor with plenty of bugs (which is weird because you stated that you want the smoothest experience as possible) over the newest version that again, the majority of the community uses. People wouldn't use 2.0 if it didn't run smoothly.

I used to use the legacy editor, but I decided to try out PGE. I didn't like it at first, but once I found out where everything was, I found that it's much easier to build levels on PGE than the legacy editor. All these new versions take is getting used to.
mariogeek2 wrote:1.3 is simpler. I like simple things. This is why I don't really use Lua in any of my levels.
So you'd rather use the older version full of bugs than the newer version with a lot more features just because 1.3.0.1 is "simple"? You don't use Lua, I don't either. Downloading 2.0 doesn't mean you have to use Lua.

Listen, I'm not going to force you to download 2.0, but you're seriously missing out if you don't. The dev team for 2.0 is doing amazing things that no one even thought was possible before. At least try it out and attempt to get used to it before you outright refuse to. Again, the community is moving towards a new direction with 2.0. The majority of the community uses it over 1.3.0.1 now, and that's not going to change, most likely ever.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: 2k16 December Collapse

Postby Cedur » Mon Feb 06, 2017 1:07 pm

Also,
mariogeek2 wrote:I don't want it to be spoiled. This is the same reason I don't download project demos, or watch episode playthroughs.
Checking out the 2.0 beta is really not comparable in any way with spoiling an episode through demo / LP. The only difference in terms of playing experience (apart from 2.0-exclusive characters which don't appear here) is the menu screen, some replaced character / switch blocks and some slightly tweaked sounds.

More importantly though ... I can't play this. After completing the intro scene (and getting warped into the pixelpast) I just get warped back to the start of the intro over and over. Is this again my stupid installation?

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9865
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: 2k16 December Collapse

Postby Emral » Mon Feb 06, 2017 1:14 pm

Supershroom wrote:Also,
mariogeek2 wrote:I don't want it to be spoiled. This is the same reason I don't download project demos, or watch episode playthroughs.
Checking out the 2.0 beta is really not comparable in any way with spoiling an episode through demo / LP. The only difference in terms of playing experience (apart from 2.0-exclusive characters which don't appear here) is the menu screen, some replaced character / switch blocks and some slightly tweaked sounds.

More importantly though ... I can't play this. After completing the intro scene (and getting warped into the pixelpast) I just get warped back to the start of the intro over and over. Is this again my stupid installation?
Hmmm.... sounds like it, considering the flag "has visited intro level" gets checked in the data class. I will check it out myself, but for troubleshooting your installation: Have you tried my advice from the other day where I asked if you could try installing SMBX somewhere else on your computer? If it's in a spot where administrator rights are used for anything at all I can see them causing trouble.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: 2k16 December Collapse

Postby Cedur » Tue Feb 07, 2017 3:55 am

Moved everything to Hard Disk and I can play now, but: No score display? What a bummer!

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9865
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: 2k16 December Collapse

Postby Emral » Tue Feb 07, 2017 4:57 am

I find it fascinating how people can get upset over the most arbitrary and useless "features".
Funfact: Hypnosis Redo also "lacked" the score display. It serves no purpose other than cluttering up the HUD and spawning random effects.


Return to “Episodes”

Who is online

Users browsing this forum: Ahrefs [Bot] and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari