Re: SMBX 2.0 Beta 3
Posted: Sat Oct 01, 2016 2:11 am
Does it have the newest lua or do I need to update Lua?
It's in the "data" folder.Foxyfromsmbx wrote:how do i access the chagelog again? (just downloaded)
After some research, I found that it isn't a question of damaging the GPU, but it is just a question of the GPU supporting the FrameBuffer Object extension. Since my GPU drivers are up-to-date, there's nothing to do except try a GPU emulator.Hoeloe wrote:That sounds to me like something is up with your graphics card. The first 3 things you listed are all OpenGL drawing, so I'd suggest making sure your graphics card isn't damaged.Prado wrote:Ok, I'm gonna list all bugs I have found so far:
- Samus is invisible while in morph ball mode
- Mega Man's charge cannon won't have particles while charging
- King Dedede is invisible
- When F12 is pressed, it causes the game to freeze the display, obrigating me to restart game. No screenshots are saved
- Alt + Enter doesn't work
Sent you a link and the information by PM since the episode is not ready for public yet. I am also going to test it by removing the altered player characters because I encountered this problem a few times when testing levels from PGE/SMBX integration and I think it did not occur with default player graphics.Horikawa Otane wrote:I've never heard of this happening. Can you upload your episode and link it to me in this thread, as well as tell me what video card you're using?
Can you further explain "pipe glitch"? What exactly happened? And was it a pipe in a level or in the hub?King Godzilla wrote:I was playing the Mario Challenge but then, the pipe glitch occurred when I tried to go in the pipe as Mega Man.
Probably a glitch similar to the glitch caused when entering a pipe with a Venus Fire Trap in a certain location(somewhere in those lines...)PixelPest wrote:Can you further explain "pipe glitch"? What exactly happened? And was it a pipe in a level or in the hub?King Godzilla wrote:I was playing the Mario Challenge but then, the pipe glitch occurred when I tried to go in the pipe as Mega Man.
They're randomly picked from the episodes you have installed.King of Eterity wrote:Are the levels in the Mario challenge just randomly generated based on certain parameters?
The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.Quill wrote:don't forget playable waluigi, inexcusablesnoruntpyro wrote:BUT HOWKWAKREW OTAME WHERE IS THE FROGSUIT AND KIRBY???????????????????????
please don't kill me horikawa
No, sadly. That's not how OpenGL works. It's not "invisible GFX". The sprites themselves aren't framebuffer objects, framebuffer objects are how the graphics are rendered. I'm afraid there's not much we can do, since this suggests your graphics card is either damaged or more than about 10 years out of date.Prado wrote:I tried all GPU emulation options and none worked.
PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?
I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.Hoeloe wrote:No, sadly. That's not how OpenGL works. It's not "invisible GFX". The sprites themselves aren't framebuffer objects, framebuffer objects are how the graphics are rendered. I'm afraid there's not much we can do, since this suggests your graphics card is either damaged or more than about 10 years out of date.Prado wrote:I tried all GPU emulation options and none worked.
PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?