In game crash will not happen, only SMBX Editor crashing on opening world map with those sceneries, so, while you using PGE Editor, feel free use everything
King of Eterity wrote:Here is an improved World map
I think the Castle graphics are a bit too generic.
In the next demo, how will we be able to play 2-2?
1) I used the GFXs used were from SMB1 Xpanded and there aren't really other castles that can be used from there.
2) 2-2 will be where 1-Airship will be in the final release.
Last edited by ElectriKong on Tue Nov 22, 2016 1:46 pm, edited 1 time in total.
The old download was taken down because you could not go beyond 1-3, since no exit was set so you could go south from it. That has been fixed, so 1-4, 1-Castle and 2-2 can now be played. Sorry for any inconvenience. Download!
I am going to welcome our new level designer BataCara to the team.
Also I am going to set the release date for November 2017. I aim to finish World 2 by the end of December and ten one world per month after that, with the final month for the final improvements and to refine them and fix any problems with the game, though if we do get more people on the team, then we can get it released sooner.
0.2 should be released by 30th November 2016. It will contain almost all of World 1 (excluding the challenge and mystery house levels and toad houses) and possibly some of World 2.
So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.
King of Eterity wrote:So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.
Are you just gonna use the SMB3 or SMW tiles for now?
King of Eterity wrote:So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.
Are you just gonna use the SMB3 or SMW tiles for now?
It will be a SMW styled map. I have taken some tiles and scenes from the community GFX pack. Some scenes are from Sednaiur and levels from sednaiur's SMW expanded. I have taken The tanks, ships and airships from SMB3 expanded as I could not find any SMW styled versions.
King of Eterity wrote:So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.
Are you just gonna use the SMB3 or SMW tiles for now?
It will be a SMW styled map. I have taken some tiles and scenes from the community GFX pack. Some scenes are from Sednaiur and levels from sednaiur's SMW expanded. I have taken The tanks, ships and airships from SMB3 expanded as I could not find any SMW styled versions.
Redigit used SMB3 airships for every area they are featured in. That includes the SMW forest.
So it would work just fine.
King of Eterity wrote:So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.
Are you just gonna use the SMB3 or SMW tiles for now?
It will be a SMW styled map. I have taken some tiles and scenes from the community GFX pack. Some scenes are from Sednaiur and levels from sednaiur's SMW expanded. I have taken The tanks, ships and airships from SMB3 expanded as I could not find any SMW styled versions.
We could try giving the non-SMW tiles an SMW palette.
OK here is the new World 1
The tiles here are mainly from the Community GFX pack as well as some scenery. Paths and scenery primarily from senaiur as well as most levels (though I have a couple from the Community GFX Pack).
The level in the top left is a placeholder for a mystery house.
King of Eterity wrote:OK here is the new World 1
The tiles here are mainly from the Community GFX pack as well as some scenery. Paths and scenery primarily from senaiur as well as most levels (though I have a couple from the Community GFX Pack).
The level in the top left is a placeholder for a mystery house.
am i the only one who sees the mask of the mushrooms is not right?
King of Eterity wrote:OK here is the new World 1
The tiles here are mainly from the Community GFX pack as well as some scenery. Paths and scenery primarily from senaiur as well as most levels (though I have a couple from the Community GFX Pack).
The level in the top left is a placeholder for a mystery house.
am i the only one who sees the mask of the mushrooms is not right?
Turns out there was something wrong with the mask.
Fixed