Super Mario World at War [DEAD]

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When do you want me to stop releasing open betas?

Poll ended at Thu Sep 07, 2017 7:15 pm

After World 2 (A beta containing a complete World 2 is happening anyway)
10
29%
After World 3
4
12%
After World 4
9
26%
After Worlds 5 and 6
5
15%
After World 7 (I don't plan on releasing any public open betas after this point anyway)
6
18%
 
Total votes: 34
Wohlstand
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Re: SMWaW [New Screenshot of World 1 (Alpha Screenshot]

Postby Wohlstand » Mon Oct 24, 2016 5:47 pm

King of Eterity wrote:not use Sceneries 33 and up
In game crash will not happen, only SMBX Editor crashing on opening world map with those sceneries, so, while you using PGE Editor, feel free use everything

ElectriKong
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Re: SMWaW [New Screenshot of World 1 (Alpha Screenshot]

Postby ElectriKong » Tue Oct 25, 2016 7:54 am

Here is an improved World map
Image

RhysOwens
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Re: SMWaW [New Screenshot of World 1 (Alpha Screenshot]

Postby RhysOwens » Tue Oct 25, 2016 11:03 am

King of Eterity wrote:Here is an improved World map
Image
I think the Castle graphics are a bit too generic.
In the next demo, how will we be able to play 2-2?

ElectriKong
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Re: SMWaW [New Screenshot of World 1 (Alpha Screenshot]

Postby ElectriKong » Tue Oct 25, 2016 12:03 pm

RhysOwens wrote:
King of Eterity wrote:Here is an improved World map
Image
I think the Castle graphics are a bit too generic.
In the next demo, how will we be able to play 2-2?
1) I used the GFXs used were from SMB1 Xpanded and there aren't really other castles that can be used from there.
2) 2-2 will be where 1-Airship will be in the final release.
Last edited by ElectriKong on Tue Nov 22, 2016 1:46 pm, edited 1 time in total.

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Re: SMWaW [PLAY THE NEW DEMO NOW]

Postby ElectriKong » Sun Oct 30, 2016 4:43 am

The old download was taken down because you could not go beyond 1-3, since no exit was set so you could go south from it. That has been fixed, so 1-4, 1-Castle and 2-2 can now be played. Sorry for any inconvenience. Download!

RhysOwens
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Re: SMWaW [PLAY THE NEW DEMO NOW]

Postby RhysOwens » Sun Oct 30, 2016 9:49 am



Alright, here's a Playthrough of Demo 1.
I am aware that I missed a couple of stars.

ElectriKong
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Re: SMWaW [GFX request]

Postby ElectriKong » Mon Nov 07, 2016 12:12 pm

Hi guys. I need some GFXs for 1-5 along with a few silhouette blocks and enemies for a grassland level.

RhysOwens
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Re: SMWaW [GFX request]

Postby RhysOwens » Tue Nov 08, 2016 2:34 am

King of Eterity wrote:Hi guys. I need some GFXs for 1-5 along with a few silhouette blocks and enemies for a grassland level.
Is it gonna be SMB1-themed.
Silhouette block are invisible blocks. Are you saying you want BGOs?

ElectriKong
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Re: SMWaW [New Level Designer]

Postby ElectriKong » Fri Nov 18, 2016 6:13 pm

I am going to welcome our new level designer BataCara to the team.

Also I am going to set the release date for November 2017. I aim to finish World 2 by the end of December and ten one world per month after that, with the final month for the final improvements and to refine them and fix any problems with the game, though if we do get more people on the team, then we can get it released sooner.

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Re: SMWaW [Announcement: Open beta 0.2 Release date!]

Postby ElectriKong » Tue Nov 22, 2016 1:50 pm

0.2 should be released by 30th November 2016. It will contain almost all of World 1 (excluding the challenge and mystery house levels and toad houses) and possibly some of World 2.

Anyway, here are some screenshots of 1-5:
Image
Image
Image
Image

ElectriKong
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby ElectriKong » Thu Nov 24, 2016 5:02 pm

So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.

RhysOwens
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby RhysOwens » Sat Nov 26, 2016 6:49 am

King of Eterity wrote:So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.
Are you just gonna use the SMB3 or SMW tiles for now?

ElectriKong
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby ElectriKong » Sat Nov 26, 2016 6:50 pm

RhysOwens wrote:
King of Eterity wrote:So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.
Are you just gonna use the SMB3 or SMW tiles for now?
It will be a SMW styled map. I have taken some tiles and scenes from the community GFX pack. Some scenes are from Sednaiur and levels from sednaiur's SMW expanded. I have taken The tanks, ships and airships from SMB3 expanded as I could not find any SMW styled versions.

loop
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby loop » Sat Nov 26, 2016 7:47 pm

King of Eterity wrote:
RhysOwens wrote:
King of Eterity wrote:So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.
Are you just gonna use the SMB3 or SMW tiles for now?
It will be a SMW styled map. I have taken some tiles and scenes from the community GFX pack. Some scenes are from Sednaiur and levels from sednaiur's SMW expanded. I have taken The tanks, ships and airships from SMB3 expanded as I could not find any SMW styled versions.
Redigit used SMB3 airships for every area they are featured in. That includes the SMW forest.
So it would work just fine.

RhysOwens
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby RhysOwens » Sun Nov 27, 2016 9:02 am

King of Eterity wrote:
RhysOwens wrote:
King of Eterity wrote:So it appears that I am going to have to change the map and use different graphics because the current GFXs won't allow me to create the map in the way I want to.
Are you just gonna use the SMB3 or SMW tiles for now?
It will be a SMW styled map. I have taken some tiles and scenes from the community GFX pack. Some scenes are from Sednaiur and levels from sednaiur's SMW expanded. I have taken The tanks, ships and airships from SMB3 expanded as I could not find any SMW styled versions.
We could try giving the non-SMW tiles an SMW palette.

ElectriKong
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby ElectriKong » Sun Nov 27, 2016 4:49 pm

OK here is the new World 1
Image
The tiles here are mainly from the Community GFX pack as well as some scenery. Paths and scenery primarily from senaiur as well as most levels (though I have a couple from the Community GFX Pack).

The level in the top left is a placeholder for a mystery house.

themariofan908
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby themariofan908 » Tue Nov 29, 2016 2:19 pm

can I be a GFX designer ? :?: plz? :?: (if there is room? :?: )

ElectriKong
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby ElectriKong » Tue Nov 29, 2016 2:24 pm

themariofan908 wrote:can I be a GFX designer ? :?: plz? :?: (if there is room? :?: )
Can you please show us some of your GFXs?

Amine Retro
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby Amine Retro » Tue Nov 29, 2016 2:25 pm

King of Eterity wrote:OK here is the new World 1
Image
The tiles here are mainly from the Community GFX pack as well as some scenery. Paths and scenery primarily from senaiur as well as most levels (though I have a couple from the Community GFX Pack).

The level in the top left is a placeholder for a mystery house.
am i the only one who sees the mask of the mushrooms is not right?

ElectriKong
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Re: SMWaW [Announcement: Open beta 0.2 release date]

Postby ElectriKong » Tue Nov 29, 2016 2:30 pm

amine_retro wrote:
King of Eterity wrote:OK here is the new World 1
Image
The tiles here are mainly from the Community GFX pack as well as some scenery. Paths and scenery primarily from senaiur as well as most levels (though I have a couple from the Community GFX Pack).

The level in the top left is a placeholder for a mystery house.
am i the only one who sees the mask of the mushrooms is not right?
Turns out there was something wrong with the mask.
Image
Fixed


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