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Re: Snessy's Pipeline

Posted: Tue Dec 20, 2016 5:45 pm
by MacDuckBeat
The pyramid(or blah blah blah theme) will be puzzled-ish tho. Boy,invinsible note blocks,p-switches is a good idea on secret areas. I like that tbh. :v

Re: Snessy's Pipeline

Posted: Tue Dec 20, 2016 6:17 pm
by Radiance
Don't forget the quicksand!

Re: Snessy's Pipeline

Posted: Mon Jan 09, 2017 6:18 am
by Enderfan
Mr Briney wrote:Don't forget the quicksand!
And the pokeys!

Re: Snessy's Pipeline

Posted: Sat Mar 04, 2017 12:16 pm
by arcade999
Amine Retro wrote:snessy makes a forest level:
Image
everyone wrote:AMAZING!!!111eleven
i make a forest level:
Image
pixelpest wrote:your level has bad coin placement and stupid gfx imo (also it looks like SMB3 diarrhea)
Pixelpest i a quite rude person, his critics are means, rudes and sometime even provocating! Personally I didn't see anything bad to your level.
LemmyKoopa123 wrote:
Mr Briney wrote:Don't forget the quicksand!
And the pokeys!
Mario land ennemies would probably be cool too! :mrgreen:

Re: Snessy's Pipeline

Posted: Sat Mar 04, 2017 1:50 pm
by kr4k1n
arcade999 wrote:
pixelpest wrote:your level has bad coin placement and stupid gfx imo (also it looks like SMB3 diarrhea)
Pixelpest i a quite rude person, his critics are means, rudes and sometime even provocating!
I don't see anything "rude" about him, he's just being PixelPest, just like everybody else is being themselves. Besides, judges give a little tough love sometimes because you wouldn't know whats wrong with your levels otherwise.

Re: Snessy's Pipeline

Posted: Sat Mar 04, 2017 3:54 pm
by arcade999
practicalshorty014 wrote:
arcade999 wrote:
pixelpest wrote:your level has bad coin placement and stupid gfx imo (also it looks like SMB3 diarrhea)
Pixelpest i a quite rude person, his critics are means, rudes and sometime even provocating!
I don't see anything "rude" about him, he's just being PixelPest, just like everybody else is being themselves. Besides, judges give a little tough love sometimes because you wouldn't know whats wrong with your levels otherwise.
I mean, he is rude because his critics are alway negative, and he used of irony to describe my world map, naaah cuz a constructive or even ``normal`` critics aren't anough for pixelpest, he alway needs to CONTINUE, alway alway and alway needs to denigrate the project of the person. He alway says that its to help, but well, I guess to help, you should be CONSTRUCTIVE, not saying like ``uuuh lol look like shit uhuhuh``.

Also I think ``it look like smb3 shit`` is rude, EXTREMELY rude.

Re: Snessy's Pipeline

Posted: Sat Mar 04, 2017 4:17 pm
by kr4k1n
arcade999 wrote:
practicalshorty014 wrote:
arcade999 wrote:
Pixelpest i a quite rude person, his critics are means, rudes and sometime even provocating!
I don't see anything "rude" about him, he's just being PixelPest, just like everybody else is being themselves. Besides, judges give a little tough love sometimes because you wouldn't know whats wrong with your levels otherwise.
I mean, he is rude because his critics are alway negative, and he used of irony to describe my world map, naaah cuz a constructive or even ``normal`` critics aren't anough for pixelpest, he alway needs to CONTINUE, alway alway and alway needs to denigrate the project of the person. He alway says that its to help, but well, I guess to help, you should be CONSTRUCTIVE, not saying like ``uuuh lol look like shit uhuhuh``.

Also I think ``it look like smb3 shit`` is rude, EXTREMELY rude.
His critics aren't "always" negative. You should see some of the other projects he has judged. But, yeah, that doesn't make him automatically rude because he strongly dislikes your project.

Re: Snessy's Pipeline

Posted: Sat Mar 04, 2017 5:39 pm
by arcade999
practicalshorty014 wrote:
arcade999 wrote:
practicalshorty014 wrote: I don't see anything "rude" about him, he's just being PixelPest, just like everybody else is being themselves. Besides, judges give a little tough love sometimes because you wouldn't know whats wrong with your levels otherwise.
I mean, he is rude because his critics are alway negative, and he used of irony to describe my world map, naaah cuz a constructive or even ``normal`` critics aren't anough for pixelpest, he alway needs to CONTINUE, alway alway and alway needs to denigrate the project of the person. He alway says that its to help, but well, I guess to help, you should be CONSTRUCTIVE, not saying like ``uuuh lol look like shit uhuhuh``.

Also I think ``it look like smb3 shit`` is rude, EXTREMELY rude.
His critics aren't "always" negative. You should see some of the other projects he has judged. But, yeah, that doesn't make him automatically rude because he strongly dislikes your project.
The problem is that he ``dislike`` other people work, he totaly denigrate them! I mean, yes you can critic, yes you can dislike, but you can't insult, denigrate or say like ``uh, it look like shit, uhuhu``. Maybe you enjoy his critics, but I dont.

Re: Snessy's Pipeline

Posted: Sun Mar 05, 2017 7:00 am
by Snessy the duck
Could we please get on-topic now? I really don't want this thread to turn into a warzone!

OwO what's this?

Posted: Tue Mar 07, 2017 12:25 pm
by Snessy the duck
Image

WHAT??? New level by Snessy to come soon!!

I'd like some feedback on this one. I'm thinking of adding some moar NPCs, what do you think?

Edit: Also, credit to crazydev for the radical tileset, he's an awesome spriter, and you should definetly check out his supa cool gfx pack! Also, I plan on using some clouds from Sednaiur's SMB3 expanded gfx pack, but since they have a different color, I'm not really sure if it fits, so I want your opinion of it:

Image

Does it fit?

Re: Snessy's Pipeline (New level in progress!)

Posted: Sun Mar 12, 2017 6:21 am
by Snessy the duck
Extended screen of the first section:
Spoiler: show
Image
I do know about the lack of decorations in the lower right corner, I'll add them later.
Feedback would be much appreciated.

I'm thinking of giving the level some gimmick of sorts to make it stand out, but I don't really know what it should be. Any suggestions?

Re: Snessy's Pipeline (New level in progress!)

Posted: Sun Mar 12, 2017 8:20 am
by RudeGuy
first off you should have come with a gimmick before starting the level. that screenshot is really basic.
anyway there are lots of things you can do with a sky + castle level: platform + lines + castle enemies; random blocks that move + castle enemies; focus on a certain enemy that is usually used on skies or castles; put floating water for no fucking reason. really, i don't see how couldn't you come up with gimmick.

Re: Snessy's Pipeline (New level in progress!)

Posted: Sun Mar 12, 2017 1:27 pm
by Snessy the duck
RudeGuy07 wrote:first off you should have come with a gimmick before starting the level. that screenshot is really basic.
anyway there are lots of things you can do with a sky + castle level: platform + lines + castle enemies; random blocks that move + castle enemies; focus on a certain enemy that is usually used on skies or castles; put floating water for no fucking reason. really, i don't see how couldn't you come up with gimmick.
Yeah, you're kinda right about the whole gimmick thing. Also, I think the reason I made the screen so basic is because I had a sort of "Level-design block" at the time of designing it where I couldn't really get any ideas for unique level design, so I just made a straight path with some sizables and put bunch of goombas and koopa troopas and called it a day. I'll probably rework some of the screens to be less basic and have more enemy variation as well as things like pipes. The thing is that I don't really know what enemies would really fit the level (Most of you are probably gonna say lakitu, but I don't think that would fit the level very well) so any suggestions would be very appreciated!

Re: Snessy's Pipeline (New level in progress!)

Posted: Sat Mar 18, 2017 12:57 pm
by Snessy the duck
Bumping this as I really want comments on the screen and what enemies would fit it. I might also end up scrapping the level entirely due to it being very basic and me kinda not having that much motivation to work on it.

Re: Snessy's Pipeline (New level in progress!)

Posted: Sat Mar 18, 2017 1:03 pm
by arcade999
Snessy the duck wrote:Bumping this as I really want comments on the screen and what enemies would fit it. I might also end up scrapping the level entirely due to it being very basic and me kinda not having that much motivation to work on it.
Well, you could uses Kirby or doki doki panic (smb2) ennemies.

Re: Snessy's Pipeline (New level in progress!)

Posted: Sat Mar 18, 2017 1:37 pm
by kr4k1n
It could use a Lakitu or two, or a Venus Fire Trap. Right now it looks a bit empty with only Paragoombas and Paratroopas.

Re: Snessy's Pipeline (New level in progress!)

Posted: Sat Mar 18, 2017 1:44 pm
by Snessy the duck
practicalshorty014 wrote:It could use a Lakitu or two, or a Venus Fire Trap. Right now it looks a bit empty with only Paragoombas and Paratroopas.
I don't think Lakitu's would really fit the level. Also, I have plans of adding pipes, but I'll probably have to redesign a lot of the area.

Re: Snessy's Pipeline (New level in progress!)

Posted: Sat Mar 18, 2017 7:49 pm
by arcade999
Snessy the duck wrote:
practicalshorty014 wrote:It could use a Lakitu or two, or a Venus Fire Trap. Right now it looks a bit empty with only Paragoombas and Paratroopas.
I don't think Lakitu's would really fit the level. Also, I have plans of adding pipes, but I'll probably have to redesign a lot of the area.
I know what would REALY fit: mario land sky ennemies!

Re: Snessy's Pipeline (New level in progress!)

Posted: Sun Mar 19, 2017 7:43 am
by Snessy the duck
arcade999 wrote:
Snessy the duck wrote:
practicalshorty014 wrote:It could use a Lakitu or two, or a Venus Fire Trap. Right now it looks a bit empty with only Paragoombas and Paratroopas.
I don't think Lakitu's would really fit the level. Also, I have plans of adding pipes, but I'll probably have to redesign a lot of the area.
I know what would REALY fit: mario land sky ennemies!
What exactly do you mean by that?

Re: Snessy's Pipeline (New level in progress!)

Posted: Sun Mar 19, 2017 8:42 am
by MacDuckBeat
Snessy the duck wrote:
arcade999 wrote:
Snessy the duck wrote: I don't think Lakitu's would really fit the level. Also, I have plans of adding pipes, but I'll probably have to redesign a lot of the area.
I know what would REALY fit: mario land sky ennemies!
What exactly do you mean by that?
Let me think... custom graphics of SML sky creatures? I hope I answer and think correctly. I will die if I answer incorrectly