Re: The Restoration
Posted: Sun Sep 11, 2016 6:13 pm
I'm still playing this episode but it's pretty fun! You put a lot of effort in it and was worth it.
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Graphics don't make an episode a "masterpiece"Ethereality wrote:The episode is masterpiece, These graphics are excellent and it seems that the SMB3 and SMW. I will play it later!
Thanks for your feedback!!! You says about the level design, translation or the history?Gameinsky wrote:Playing through the episode right now.
Thinking of doing a full review of it once I've played through most of it.
So far liking the levels, but the introduction does an absolutely horrendous job of explaining the situation at hand.
I didn't say anything about the level design. It's good for what this episode is going for.Shinbison-Kof wrote:Thanks for your feedback!!! You says about the level design, translation or the history?Gameinsky wrote:Playing through the episode right now.
Thinking of doing a full review of it once I've played through most of it.
So far liking the levels, but the introduction does an absolutely horrendous job of explaining the situation at hand.
I understand you! I tried make a "good story", but my limitations with the translation didn't allowed it, ( probably it was confused). In the next time I'll improve it! Thanks for this information!Gameinsky wrote:I didn't say anything about the level design. It's good for what this episode is going for.Shinbison-Kof wrote:Thanks for your feedback!!! You says about the level design, translation or the history?Gameinsky wrote:Playing through the episode right now.
Thinking of doing a full review of it once I've played through most of it.
So far liking the levels, but the introduction does an absolutely horrendous job of explaining the situation at hand.
But the plot is overly cryptic in the first level to the point that you have no idea of what's happening.
I'm like 90% sure that those rocks are climeable.williamcboyle wrote:That's the highest point that I can jump, I even tried using the leaf but I didn't have enough space!Spoiler: show
Anyways, it's still a very good episode, I like the graphics and the level design.
They are climbable... so it's possible to progress.Quantix wrote:I'm like 90% sure that those rocks are climeable.
Oh. I'm not used to see climable rocks. I'm so blind!Quantix wrote:I'm like 90% sure that those rocks are climeable.williamcboyle wrote:That's the highest point that I can jump, I even tried using the leaf but I didn't have enough space!Spoiler: show
Anyways, it's still a very good episode, I like the graphics and the level design.
Thanks for the feedback, guy!! Maybe you was confused because of the color or the form. It's nice to see that your doubt was clarifiedwilliamcboyle wrote:Oh. I'm not used to see climable rocks. I'm so blind!Quantix wrote:I'm like 90% sure that those rocks are climeable.williamcboyle wrote:That's the highest point that I can jump, I even tried using the leaf but I didn't have enough space!Spoiler: show
Anyways, it's still a very good episode, I like the graphics and the level design.
amine_retro wrote:wow! just from seeing the screenshots this project looks AMAZING!
(don't want to play it tho)
Supershroom wrote:SMBX 2.0 managed to wipe out the lag I experienced in World 6's castle. I can finally continue to play
Thanks guys! I really like of your comments, please, any error let me know!PROX wrote:Based on what I'm playing so far, the levels are pretty nice, the soundtrack used is great. The Noteblock gimmick in castle 2 needs a lot of work. The first boss is pretty hard for being the first boss. Finally, all the levels are a bit on the long side. So far it's a pretty solid episode.
Well, you just needs speak with captain toad! xDSupershroom wrote:Got through almost all of World 8, and I'm stuck.How am I supposed to advance here? Is it a bug?Spoiler: show