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Re: Koopa Troopa Liberation (updated shells)

Posted: Fri Jun 14, 2019 8:32 pm
by TheNightingale
ThePieSkyHigh wrote:
Fri Jun 14, 2019 7:17 pm
Electriking wrote:
Fri Jun 14, 2019 7:16 pm
ThePieSkyHigh wrote:
Fri Jun 14, 2019 6:55 pm


Is 1.3.0.2 a thing or just a typo (its close to 1, so)
1.3.0.1 but it has LunaLua
Ohhhhhhhhhhhhh, nice!

Is it heavier then 1.3.0.1? Cuz I can replace it as a bonus to play luna lua levels
We discussed about that like 4 months ago, do you remember?

Anyways, if you use 1.3.0.2, it won't be compatible with any other version if I recall correctly, and I'd not say that 1.3.0.2 is very used so

Re: The Crazy & Very Cool Maps by litchh

Posted: Fri Jun 14, 2019 11:42 pm
by MegaDood
All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try.

Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why?

Re: Koopa Troopa Liberation (updated shells)

Posted: Sat Jun 15, 2019 12:06 am
by ThePieSkyHigh
Scroll wrote:
Fri Jun 14, 2019 8:32 pm
ThePieSkyHigh wrote:
Fri Jun 14, 2019 7:17 pm
Electriking wrote:
Fri Jun 14, 2019 7:16 pm


1.3.0.1 but it has LunaLua
Ohhhhhhhhhhhhh, nice!

Is it heavier then 1.3.0.1? Cuz I can replace it as a bonus to play luna lua levels
We discussed about that like 4 months ago, do you remember?

Anyways, if you use 1.3.0.2, it won't be compatible with any other version if I recall correctly, and I'd not say that 1.3.0.2 is very used so
Ok then, I forgot oof

Re: The Crazy & Very Cool Maps by litchh

Posted: Sat Jun 15, 2019 3:24 am
by litchh
MegaDood wrote:
Fri Jun 14, 2019 11:42 pm
All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try.

Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why?
Seems some functions work incorrect in MAGLX3 version.
I tested every level with lunalua code in Beta 3 so every level should be playable in versions till Beta 3 (almost all of them except Heatman level are also playable in non-lunalua versions, features associated with lunalua would be absent of course)

Re: The Crazy & Very Cool Maps by litchh

Posted: Sun Jun 16, 2019 7:58 am
by MegaDood
litchh wrote:
Sat Jun 15, 2019 3:24 am
MegaDood wrote:
Fri Jun 14, 2019 11:42 pm
All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try.

Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why?
Seems some functions work incorrect in MAGLX3 version.
I tested every level with lunalua code in Beta 3 so every level should be playable in versions till Beta 3 (almost all of them except Heatman level are also playable in non-lunalua versions, features associated with lunalua would be absent of course)
Ah that makes sense. I hope that these functions are compatible with Beta 4 when it comes out.

Re: The Crazy & Very Cool Maps by litchh

Posted: Sun Jul 14, 2019 12:10 pm
by AggressivePeanut90
Nice job

Zombie Spate Throughout the City

Posted: Sat Oct 19, 2019 10:56 am
by litchh
Oh no! After accidental releases of hazardous substances a lot of people turned into zombies!
Though concept of this level is not new, this one have no prototypes on SMBX.
This level has additional star and can be played in 1.3.
Created for Nova Level Contest.

Example Screen:
Spoiler: show
Image
Download

Re: The Crazy & Very Cool Maps by litchh

Posted: Sat Oct 19, 2019 11:41 am
by FireyPaperMario
Did you rip the zombie sprites from Capcom's arcade game, Ghosts & Goblins?

Greatest Heat (fixed bugs)

Posted: Sun Dec 29, 2019 6:03 am
by litchh
When Eclipced played "The Invasion into The Great Empire" he discovered that checkpoint on Heatman's stage works only once after player's death. That was really unexpected crap, I feel myself as dumbass after that. This bug also means I have to fix contest version of the level (for Great Extravaganza 2). So here fixed version. I also updated lunalua codes, so this level can be played in PAL version now.
Mind that this version of level is not compatible with SMBX versions older than Beta 3, because created for Megaman.

Look at Heatman:
Spoiler: show
Image
Download

P.S. The episode will be fixed later.

Re: The Crazy & Very Cool Maps by litchh

Posted: Sun Dec 29, 2019 7:13 am
by FireyPaperMario
So the screenshot of the SMBX custom level you made is just a fight against Heatman?

Re: The Crazy & Very Cool Maps by litchh

Posted: Sun Dec 29, 2019 8:45 am
by litchh
It's level which ends with proper bossfight.

Dimension Windows

Posted: Tue Feb 18, 2020 4:55 am
by litchh
It's like dimension doors, but windows.
Level created for Autumn Vanilla Level Contest 2019 and there are no any dangerous objects which would inflict damage to player.
Level has two versions: lvlx is contest one, lvl version has been shorted for a section & some structure components because of warp limits.

You're pretty cool, if you can beat it without ducking in jump.

Example Screen:
Spoiler: show
Image
Download

Re: The Crazy & Very Cool Maps by litchh

Posted: Tue Feb 18, 2020 5:26 am
by Cedur
I got really frustrated on that level. I'd appreciate to see a video of it.

Re: The Crazy & Very Cool Maps by litchh

Posted: Tue Feb 18, 2020 5:33 am
by Emral
Cedur wrote:
Tue Feb 18, 2020 5:26 am
I got really frustrated on that level. I'd appreciate to see a video of it.
Me too. I think this is the only level I decided not to beat, out of all submissions. The hitboxes for the windows are nasty!

Re: The Crazy & Very Cool Maps by litchh

Posted: Tue Feb 18, 2020 9:38 am
by litchh
The hitboxes for the windows are standart.
However I had to move some warps a bit to make level fair.

Re: The Crazy & Very Cool Maps by litchh

Posted: Tue Feb 18, 2020 4:37 pm
by Ness-Wednesday
Does ducking count if you're small? I mean, Small Mario's hurt box is equivalent to Mario crouching?

Re: The Crazy & Very Cool Maps by litchh

Posted: Wed Feb 19, 2020 3:10 am
by litchh
Ness-Wednesday wrote:
Tue Feb 18, 2020 4:37 pm
Does ducking count if you're small? I mean, Small Mario's hurt box is equivalent to Mario crouching?
Have you ever avoided heart at start?

Re: The Crazy & Very Cool Maps by litchh

Posted: Sat Feb 22, 2020 1:57 am
by Ness-Wednesday
litchh wrote:
Wed Feb 19, 2020 3:10 am
Ness-Wednesday wrote:
Tue Feb 18, 2020 4:37 pm
Does ducking count if you're small? I mean, Small Mario's hurt box is equivalent to Mario crouching?
Have you ever avoided heart at start?
Fair enough

Volcanic Valley of Red NPCs

Posted: Mon Mar 16, 2020 1:58 am
by litchh
Created for The Mosaic Contest 3.
There are lava geysers and magma sparks to avoid. You also need beware of piranha plants here: jumping are breathing fire & venus fire traps are shooting twice at once.
Level has two versions: lvlx is contest one, lvl version is almost the same except it compatible with 1.3 and uses hammer bros instead of pansers.
There are 2 additional stars also.

Example Screen:
Spoiler: show
Image
Download

Re: The Crazy & Very Cool Maps by litchh

Posted: Mon Mar 16, 2020 5:16 pm
by MECHDRAGON777
The level was quite fun when I played it in the contest. I actually thought Cedur made it when I played it. Good job.