Ok, I don't know if there's a better place to ask this but, did bossedit8 make the bowser jr (in clown car) graphics for this project? If not, who did?
...did bossedit8 make the bowser jr (in clown car) graphics for this project? If not, who did?
SMBX GFX Pack by Squishy Rex\SMB3\BGOs\SMB3 Styled NSMBWII Bowser Jr on Clown Car - Disaster Man
Gremonow wrote:Can I ask that what is the progress?
World 1's Map completly redesigned! World 4 needs some levels till a new beta appears for anyone to play and couple levels has been made for the later worlds aswell!
King of Eterity wrote:So will 3-Airship be the level that follows?
Pretty much.
King of Eterity wrote:And when do you expect the next update to come out?
Completly unknown... World 3 needs to be finished and a lot of levels are still missing.
King of Eterity wrote:I would suggest not letting us into an empty world or empty area of a world because it when we update the game, when the non-existent levels are introduced, it breaks the map and requires us to restart.
That would require me to think further ahead as of what the world map should be without any future modifications to the game itself to prevent from breaking the save file and that's gonna be a very tough one to do especially the amount of stars this game will have at the end and such.
Snessy the duck wrote:Will this episode be using LunaLUA? I'm assuming the answer is no, but with LUA, it would be possible to add a lot of new cool features to this episode, such as multiple checkpoints and the ability to see what stars you've collected in a level from the map without going to a seperate level! And considering most people use LUA nowadays, I think it would be a great addition to this cool episode!
I'm close of considering using Lua but probably something simple at the early basis as of now or something but we will see. I mean the one thing that I really need for sure is multiple checkpoints since later on, certain levels can be surely long and also maybe autoscrolling on different sections aswell instead of just section 1 all the time so yeah... we will see if that might be considerative in the future or not because well, at the beginning AA2 was usually a "1.3/all versions" episode but I might gonna push it into 2.0 beta 3 only since we also have new NPCs to use like Boos and Magikoopa so that might also be a thing to have aswell.
I'm actually making a interesting boss rush using Lua to change the projectiles of enemies. there's a SMB3 Lemmy and Wendy recreation, a Rinka-spitting Wart, and much more!
do you want to play the boss rush when it's finished?
Have fun while I'm developing more of this game... slowly, slowly...
I already saw it in the SMBX custom boss rush with the other Airship Attack 2 bosses. I like it, but I like the Airship Defense System more......
can I get a link to its music aswell?
Devan2002 wrote:So wait, according to some of the screenshots, this is being made in 2.0, will there be a compatible version for 1.3? I prefer 1.3 over 2.0 and the crappy 1.4.3.
Why do you prefer 1.3 over 2.0? Also, pretty sure the episode is being made in 1.3.
he prefers 1.3 over 2.0 because easier to use.
I prefer 1.4.4.
( but I still use 1.3 from time to time)
sammerbro wrote:I'm actually making a interesting boss rush using Lua to change the projectiles of enemies. there's a SMB3 Lemmy and Wendy recreation, a Rinka-spitting Wart, and much more!
do you want to play the boss rush when it's finished?
how is this relevant to what was said 2 and 1/2 years ago