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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Posted: Thu Jun 30, 2016 7:39 am
by Circle Guy
DAT LUIGI FAN wrote:No I mean SMG styled gravity
Well it goes upsidedown and rightside up.

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Posted: Thu Jun 30, 2016 7:42 am
by DAT LUIGI FAN

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Posted: Thu Jun 30, 2016 7:43 am
by Circle Guy
Yeah that's what I was talking about.
http://www.smbxgame.com/forums/v ... 87&t=13944

Edit: Can you make it so the ice and fire flowers run out after some time like in SMG?

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Posted: Thu Jun 30, 2016 8:13 am
by PixelPest
DAT LUIGI FAN wrote:
I'm not going to likely specifically add gravity options to this, just use Zeus Guy's API if you'd like those kind of features
Circle Guy wrote:Can you make it so the ice and fire flowers run out after some time like in SMG?
That's already included actually, however in the next update I'm going to add the sounds to it

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Tue Sep 06, 2016 5:55 pm
by World Star 9
This is insanely EPIC!
Just a question, how do I turn all the prankster comets off, and change the HUD style from SMB2 to SMB3?

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Tue Sep 06, 2016 8:27 pm
by PixelPest
World Star 9 wrote:This is insanely EPIC!
Just a question, how do I turn all the prankster comets off, and change the HUD style from SMB2 to SMB3?
Nothing is on by default when the API is loaded, so you would start by loading the API and then use the function that activates the HUD (smgModder.hudActivate) and set smgModder.hudStyle to 2. Basically:

Code: Select all

local smgModder = API.load("smgModder");

function onStart()
   smgModder.hudStyle = 2;
   smgModder.hudActivate();
end
Btw, you could have found all of that stuff in the documentation that's in the main post

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Fri Sep 09, 2016 11:23 pm
by Sapphire Bullet Bill
Do you think you can make a widescreen mod to expand the field of view?

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Sat Sep 10, 2016 8:24 am
by PixelPest
Sapphire Bullet Bill wrote:Do you think you can make a widescreen mod to expand the field of view?
No

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Wed Nov 22, 2017 10:18 pm
by xXAndytubeXx
Heya, PixelPest! This is just AMAZING, and I would LOVE to see things similar to this added in other LunaLUA stuff. Thanks for the amazing stuff!

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Thu Nov 23, 2017 12:41 pm
by Kley
xXAndytubeXx wrote:Heya, PixelPest! This is just AMAZING, and I would LOVE to see things similar to this added in other LunaLUA stuff. Thanks for the amazing stuff!
There is no need to bump a topic that's over a year old.

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Wed Apr 25, 2018 12:27 am
by MrVaderSpino
Nice! 10/10 It Might the Works In Custom Episode or Level For Now :o :P

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Mon Jul 16, 2018 9:16 pm
by ThatDemonDaisy
What about spin jump or ground pound?

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Mon Aug 13, 2018 10:58 pm
by MrPunchia
ThatDemonDaisy wrote:
Mon Jul 16, 2018 9:16 pm
What about spin jump or ground pound?
you're gonna need different lua APIs for that


anyways, can I use this solely for the HUD customization?

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Thu Feb 28, 2019 3:10 am
by new_player
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Thu Feb 28, 2019 3:44 am
by Cedur
new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).

38A and better physics ... ???

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Thu Feb 28, 2019 9:38 am
by PixelPest
new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourself

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Thu Feb 28, 2019 10:23 am
by Eri7
PixelPest wrote:
Thu Feb 28, 2019 9:38 am
new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourself
I think he is talking about this script.


Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Thu Feb 28, 2019 11:53 am
by PixelPest
Eri7 wrote:
Thu Feb 28, 2019 10:23 am
PixelPest wrote:
Thu Feb 28, 2019 9:38 am
new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourself
I think he is talking about this script.

There's another video as well but what I said still stands. I never adjusted the physics originally and don't plan to. There won't be any updates to this

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Mon Mar 04, 2019 1:53 pm
by The_Black_Extremist
I think he also means to change the graphics.

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Posted: Mon Mar 04, 2019 1:58 pm
by PixelPest
The_Black_Extremist wrote:
Mon Mar 04, 2019 1:53 pm
I think he also means to change the graphics.
Yes however as I previously mentioned on multiple occasions I will not be updating this and changing the default graphics can be done by anyone as all of the graphics are packaged with this and easy to edit as needed