Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)
Posted: Thu Jun 30, 2016 7:39 am
Well it goes upsidedown and rightside up.DAT LUIGI FAN wrote:No I mean SMG styled gravity
Forums for SMBX
https://www.smbxgame.com/forums/
Well it goes upsidedown and rightside up.DAT LUIGI FAN wrote:No I mean SMG styled gravity
I'm not going to likely specifically add gravity options to this, just use Zeus Guy's API if you'd like those kind of featuresDAT LUIGI FAN wrote:
That's already included actually, however in the next update I'm going to add the sounds to itCircle Guy wrote:Can you make it so the ice and fire flowers run out after some time like in SMG?
Nothing is on by default when the API is loaded, so you would start by loading the API and then use the function that activates the HUD (smgModder.hudActivate) and set smgModder.hudStyle to 2. Basically:World Star 9 wrote:This is insanely EPIC!
Just a question, how do I turn all the prankster comets off, and change the HUD style from SMB2 to SMB3?
Code: Select all
local smgModder = API.load("smgModder");
function onStart()
smgModder.hudStyle = 2;
smgModder.hudActivate();
end
NoSapphire Bullet Bill wrote:Do you think you can make a widescreen mod to expand the field of view?
There is no need to bump a topic that's over a year old.xXAndytubeXx wrote:Heya, PixelPest! This is just AMAZING, and I would LOVE to see things similar to this added in other LunaLUA stuff. Thanks for the amazing stuff!
you're gonna need different lua APIs for that
new_player wrote: ↑Thu Feb 28, 2019 3:10 amIt is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourselfnew_player wrote: ↑Thu Feb 28, 2019 3:10 amIt is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I think he is talking about this script.PixelPest wrote: ↑Thu Feb 28, 2019 9:38 amI haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourselfnew_player wrote: ↑Thu Feb 28, 2019 3:10 amIt is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
There's another video as well but what I said still stands. I never adjusted the physics originally and don't plan to. There won't be any updates to thisEri7 wrote: ↑Thu Feb 28, 2019 10:23 amI think he is talking about this script.PixelPest wrote: ↑Thu Feb 28, 2019 9:38 amI haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourselfnew_player wrote: ↑Thu Feb 28, 2019 3:10 amIt is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
Yes however as I previously mentioned on multiple occasions I will not be updating this and changing the default graphics can be done by anyone as all of the graphics are packaged with this and easy to edit as needed