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#0
// Set timer to 360, trigger kill event when expired
Timer,0,1000,1,0,21780,0
#1
//message
ShowText,0,250,250,3,195,-- CASTLE GROUNDS --
#6
//message
ShowText,0,250,250,3,195,-- CHECKPOINT --
#7
//message
ShowText,0,250,250,3,195,-- CLOUDY ROOF-TOP --
#8
//message
ShowText,0,250,250,3,195,-- BOSS DOOR --
#9
//message
ShowText,0,250,250,3,195,-- SECRET EXIT --
#11
// Set boss timer to 100, kill player when expired
Timer,0,1000,1,0,6050,0
//message
ShowText,0,250,250,3,195,-- Dimention D --
#12
// Stop kill event upon completing level
DeleteEventsFrom,1000,0,0,0,0,0
#1000
// Kill player when time runs out
Kill,0,0,0,0,1,0
// Delete event 1000 to prevent infinite triggering
DeleteEventsFrom,1000,0,0,0,0,0
#END
What math I did to even get it that close was from your SLSE Demo when you used 6050 for 100 seconds! I divided by 100, and multiplied by 360!