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PixelPest wrote:Just finishing off smgModder.lua (my Super Mario Galaxy "Mod.") at the moment. I'll release a few more updates to it after some bugs or opportunities to optimize the code are found, or any new ideas to implement are discovered.
after that, I plan to remake the Peach/Toad/Link HUD to be usable by Mario and Mario/Luigi's HUD to be usable by Peach, Toad, and Link, including item boxes
So basically what I was wanting for my CC12 level?
Just finished conceptualizing and started writing a new character in LunaLua that I plan to use in my episode: Rebel Snifit. It pretty involves both potions (limited time power-ups that can be gained but don't increase the player's health and work with any teammate) and teammates (stick around until the player is hurt). There are technically 19 different power-up levels total, since I figured out an inefficient way to kind of add more power-ups that I want to try out. Some of these power-ups include fire Snifit (potion), Ninji + Snifit (teammate), ice Snifit (potion), hyper Snifit (a potion but accidentally (on purpose) destroys the teammate if there is one; technically Mega Mario), and Pokey + Snifit (teammate)
I ended up adding a cheat console and the SMW secret exit lock animation to 2.0. I'd post gifs or record videos but I'm currently lacking a computer capable of decent screen capture.
Afraid of the Heights wrote:Finding a way in uploading Generic Adventures - Insane Islands and making a sequel for it.
This thread is supposed to be for LunaLua scripts, not just normal projects, etc. If what you're doing is LunaLua, it would be better if you were more specific