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Re: Valtteri's Graphics Pack 1.0.1

Posted: Thu Mar 06, 2014 8:24 pm
by xtremegamer51
Nice!I needed that goombat.But one thing,for the smb3 ludwig replacing smw ludwig,I think the breathing fire sprites should be switched around,since when he breaths the fire it actually looks like he still just about to breath it.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Fri Mar 07, 2014 11:20 am
by Taogoat
{insert gif of someone rapidly press the USE key}

Re: Valtteri's Graphics Pack 1.0.1

Posted: Fri Mar 07, 2014 7:33 pm
by Zeldamaster12
This is really amazing. How do you make these graphics packs? Anyways, I am downloading it, and maybe, some levels ideas will click to me. :3

It's taking a little while to download, but I know it'll be worth it.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Mar 08, 2014 4:59 pm
by Goomba98
Also, the water that appears in levels like Yoshi's Island 3 should have an outline.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Mar 08, 2014 5:20 pm
by electricpretzel0
I can't go to the site the graphics are on for some reason. Can someone post the pack as an attachment?

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Mar 08, 2014 5:49 pm
by Valtteri
Goomba98 wrote:It also uses it for things falling into lava outside of castle levels. Inside castle levels, it uses the Lava Bubble splash graphic.
I've now checked this and it would appear that you're wrong. In lava cave levels, the same lava splash effect is used as in castle levels. Speaking of loyalty to SMW, I noticed that regular Dry Bones cliff turn, I got that right, but those who throw bones don't; they fall off ledges. Strange, isn't it. I'm currently working on an update for Return to Dinosaur Land that fixes this along with other things. I'm also planning to add Toad and Peach Daisy as playable characters, and all doors should have opening animation, which is a neat detail.
xtremegamer51 wrote:Nice!I needed that goombat.But one thing,for the smb3 ludwig replacing smw ludwig,I think the breathing fire sprites should be switched around,since when he breaths the fire it actually looks like he still just about to breath it.
I think it looks fine. His mouth is a bit open after he fires, much like on Bowser.
Goomba98 wrote:Also, the water that appears in levels like Yoshi's Island 3 should have an outline.
Thanks for pointing that out, it will be fixed.
electricpretzel0 wrote:I can't go to the site the graphics are on for some reason. Can someone post the pack as an attachment?
I'm afraid it exceeds the attachment file size limit. Try again later? MediaFire is a very reliable file hoster to my experience.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Mar 08, 2014 6:04 pm
by FanofSMBX
"Toad and daisy"
Won't they break the world 9 castle? You need a Yoshi in there.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Mar 08, 2014 6:07 pm
by Valtteri
FanofSMBX wrote:"Toad and daisy"
Won't they break the world 9 castle? You need a Yoshi in there.
I'll have to do a lot of modifications in order to make the game playable with Toad and Daisy. Now, any further discussion regarding the Return to Dinosaur Land update should be taken to its topic. http://www.smbxgame.com/forums/v ... f=36&t=444

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Mar 08, 2014 6:32 pm
by FanofSMBX
The SMB3 Revamped SMW Ludwig is missing an effect.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Mar 08, 2014 9:22 pm
by electricpretzel0
I can't go to media fire sites. Is there any other way of giving me the pack? Could you by chance send it zipped through an email :o? I appreciate whatever help is given!

Re: Valtteri's Graphics Pack

Posted: Sun Mar 16, 2014 9:58 am
by Jackoy123
xtremegamer51 wrote:Ya know Val...ITS ABOUT TIME!
Really though man,your graphics are amazing :D
Me: PINKIE PIE

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sun Mar 16, 2014 11:30 am
by Valtteri
electricpretzel0 wrote:I can't go to media fire sites. Is there any other way of giving me the pack? Could you by chance send it zipped through an email :o? I appreciate whatever help is given!
Sure.
Jackoy123 wrote:Me: PINKIE PIE
What.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Mon Mar 17, 2014 8:51 am
by icemario12
Val, can you do a patch for that "0.1"? I've downloaded the 1.0 version of your pack.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Mon Mar 17, 2014 11:00 am
by Valtteri
icemario12 wrote:Val, can you do a patch for that "0.1"? I've downloaded the 1.0 version of your pack.
I'm sorry but I didn't write down what I added for 1.0.1 and I don't remember anymore so I can't make a patch. I'll do that for the next update. For now, please redownload the pack.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Mar 22, 2014 8:12 pm
by Melting Terminal
Holy--!? This pack is just full of so many incredible graphics I honestly can't think of how much work must've gone into these. I'm gonna have to sift through them and find some which I might actually use, although the fact that there is over a thousand folders...
This is gonna take a while.
Ignore me, just sifting.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Thu Mar 27, 2014 4:57 pm
by electricpretzel0
Hey Valtteri, I need access to the google drive link you sent me so I can get the packet. I sent a request, Thanks!

Re: Valtteri's Graphics Pack 1.0.1

Posted: Thu Mar 27, 2014 5:15 pm
by Valtteri
electricpretzel0 wrote:Hey Valtteri, I need access to the google drive link you sent me so I can get the packet. I sent a request, Thanks!
Oh, sorry, it should be public now.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Thu Mar 27, 2014 6:36 pm
by electricpretzel0
Thanks I got it :) I'll go check it out,

Re: Valtteri's Graphics Pack 1.0.1

Posted: Thu Mar 27, 2014 7:45 pm
by Fuyu
Just coming to tell you that you forgot to add some details on the SMW Ghost Grass 32x64 slopes connnections. You can only fill it with the normal fill, maybe you could fix that, because it doesn't look very nice. Other than that I like this Pack very much, it's of good use to me for my levels.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Thu Mar 27, 2014 7:55 pm
by Goomba98
In Bowser's Castle, Dry Bones who throw bones will stay on ledges.