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Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 4:36 pm
by Alagirez
ssumday wrote:
On the first screen the grass tileset don't match with the castle, this hurts my eyes.
The others screens looks good.
Uhuhuhuhu
my experiment is failed
cry cry cry
(I think you're right about the color problem, I need to fix it)
btw, Thank you for the nice words ^_^
Enjl wrote:
What's that yellow stuff in the tileset supposed to be?
They're ginsengs
(I'm planning to remove some filler because they're too much IMO and sorry if it's bad i'm amateur at drawing things)
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 4:55 pm
by The Thwomp King
Camacho wrote:ssumday wrote:
On the first screen the grass tileset don't match with the castle, this hurts my eyes.
The others screens looks good.
Uhuhuhuhu
my experiment is failed
cry cry cry
(I think you're right about the color problem, I need to fix it)
btw, Thank you for the nice words ^_^
Enjl wrote:
What's that yellow stuff in the tileset supposed to be?
They're ginsengs
(I'm planning to remove some filler because they're too much IMO and sorry if it's bad i'm amateur at drawing things)
Slightly off topic, but why change your name again? I mean isn't it best to maintain one or two names to be remembered by? XP haha
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 7:52 pm
by Alagirez
The Thwomp King wrote:
Slightly off topic, but why change your name again? I mean isn't it best to maintain one or two names to be remembered by? XP haha
That because i'm bored with my old username.
But don't worry you still can see my old username on my signature.
Still need :
- Lunalua Helper
- 1 more beta tester
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 8:02 pm
by PersonNamedUser
May I please beta test?
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 8:36 pm
by cramps-man
I could help you with lunalua stuff if you'd like.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 10:49 pm
by Alagirez
MosaicMario wrote:May I please beta test?
Added
OK
I not need moooooooooooooooore beta-testers.
cramps-man wrote:I could help you with lunalua stuff if you'd like.
Added.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 10:54 pm
by MrPunchia
Camacho, can I be a level designer?
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 11:10 pm
by Alagirez
MrPunchia wrote:Camacho, can I be a level designer?
Um... you need to send the level(s) first.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Sat Mar 19, 2016 10:16 am
by glitch4
A preview of new level I'm making.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Sat Mar 19, 2016 12:33 pm
by Alagirez
glitch4 wrote:
A preview of new level I'm making.
Oh hey that's looks pretty neat bonus(?) level! Add some BGOs and it would be nice.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Sat Mar 19, 2016 3:55 pm
by glitch4
Camacho wrote:glitch4 wrote:
A preview of new level I'm making.
Oh hey that's looks pretty neat bonus(?) level! Add some BGOs and it would be nice.
It looks good even without background object, like in other styled ones. Also it's not really a bonus level, since it's not going to have 1-ups or lots of coins.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Sat Mar 19, 2016 4:42 pm
by RoundPiplup
I suggest spreading out the filled blocks(example would be the top part of the screen). Otherwise it looks quite nice.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Sat Mar 19, 2016 10:37 pm
by Alagirez
glitch4 wrote:Camacho wrote:glitch4 wrote:
A preview of new level I'm making.
Oh hey that's looks pretty neat bonus(?) level! Add some BGOs and it would be nice.
It looks good even without background object, like in other styled ones. Also it's not really a bonus level, since it's not going to have 1-ups or lots of coins.
Oh I'm understand now.
Update :
- Progress
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Sun Mar 20, 2016 8:24 am
by Shinbison-Kof
Wow, your screens are great! The level design seems very well detailed and the levels seems fun. The graphics choice are great too. Sometimes your level design remind my design, (I think) this is very cool! Good luck, I really like this!

Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Sun Mar 20, 2016 8:29 am
by Emral
glitch4 wrote:
A preview of new level I'm making.
There is a point where you guys have to stop putting random stuff into the ground. Here, for example, the objects would look nice if not more than 5 were visible at any given moment.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Sun Mar 20, 2016 10:55 am
by Alagirez
Shinbison-Kof wrote:Wow, your screens are great! The level design seems very well detailed and the levels seems fun. The graphics choice are great too. Sometimes your level design remind my design, (I think) this is very cool! Good luck, I really like this!

OMG I never expected that you posted in this thread >_<
Thank you for the nice words ^_^
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Tue Mar 22, 2016 9:50 am
by Lukas Old Account
This looks ok, but it feels like it has alot of flaws, I want to mention these quickly, also there are some personal opinions here.
1#: Slope usage overkill
-Ah, a thing I didn't like in the second game aswell..You tend to place alot of slopes, and I really mean "ALOT". I would personaly use less slopes and more solid parts, but still slopes, just..less.
2#: Music
-Ok, so the music, there REALLY are places in your games where the music is terribly unfitting. It makes me wonder if you actually tought about the music choices.
~Verdict~
This looks cool, but please really consider these noticed aspects. If you agree or disagree, is up to you. This was just a personal opinion.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Tue Mar 22, 2016 3:53 pm
by RoundPiplup
Slopes I can agree on. The music, however, is one of my designing weakness. It's not really me being lazy, but the extreme doubts on me using that music kills it off.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Tue Mar 22, 2016 7:55 pm
by Alagirez
Lukas wrote:
1#: Slope usage overkill
-Ah, a thing I didn't like in the second game aswell..You tend to place alot of slopes, and I really mean "ALOT". I would personaly use less slopes and more solid parts, but still slopes, just..less.
Um... i'm sorry but i have to disagree with this one. I mean, look at DarkYoshi, DarkMecha, SuperMario7, and TNTimelord's levels. They use a lot of slopes and their level still good and fun to play.
(Unless if you noticed that i'm used too many slopes in a lab/factory/other indoor levels, then it's okay) So i decided to did it.
Lukas wrote:This looks ok, but it feels like it has alot of flaws, I want to mention these quickly, also there are some personal opinions here.
2#: Music
-Ok, so the music, there REALLY are places in your games where the music is terribly unfitting. It makes me wonder if you actually tought about the music choices.
I think i'm too obsessed with Geometry dash :p okay.
Anyway, thank you for the comment (
i'm sure that you just played MxW2 because music complain)
Re: Mix World 3 : Animal Jam (New Screens Part 2)
Posted: Thu Mar 24, 2016 7:13 pm
by Alagirez
YEHA HERE ARE SOME NEW SCREENS!
- Rushed my SMB1 Snow level it was finished so don;'t hype
- I Finished my Pink level.
- I'm making a level which called : PGE Pendulum Fissure 2 : Sarepia Forest