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Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Sat Apr 02, 2016 11:46 pm
by Mario_and_Luigi_55
Matt_The_Slime wrote:If at all possible, could I be a Beta Tester for this project? (unless it's an independent project)
No problem. It's my first project please tell me, what should I give to beta tester. I guess I should send beta testers the game before publishing the next version on forum, but that's just a guess.
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Sun Apr 03, 2016 1:31 am
by Matt_The_Slime
Mario_and_Luigi_55 wrote:Matt_The_Slime wrote:If at all possible, could I be a Beta Tester for this project? (unless it's an independent project)
No problem. It's my first project please tell me, what should I give to beta tester. I guess I should send beta testers the game before publishing the next version on forum, but that's just a guess.
That's what I was thinking.
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Sun Apr 03, 2016 5:30 am
by Mario_and_Luigi_55
OK. I just finished next version, so I will send it to you.
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Thu Apr 07, 2016 6:32 am
by Villager103
I have one question.
Why in the name of Toad Jesus did you use Comic Sans in your title banner?
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Thu Apr 07, 2016 6:41 am
by Mario_and_Luigi_55
Villager103 wrote:I have one question.
Why in the name of Toad Jesus did you use Comic Sans in your title banner?
I wanted to check if someone notices
Why not?

I had no idea for a different font, and I think this one is OK.
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Thu Apr 07, 2016 6:56 am
by Villager103
Mario_and_Luigi_55 wrote:Villager103 wrote:I have one question.
Why in the name of Toad Jesus did you use Comic Sans in your title banner?
I wanted to check if someone notices
Why not?

I had no idea for a different font, and I think this one is OK.
It would be better if you used a different font. Nobody likes Comic Sans. Some people downright hate it.
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Thu Apr 07, 2016 8:22 pm
by Matt_The_Slime
Mario_and_Luigi_55 wrote:Villager103 wrote:I have one question.
Why in the name of Toad Jesus did you use Comic Sans in your title banner?
I wanted to check if someone notices
Why not?

I had no idea for a different font, and I think this one is OK.
If your gonna use a font, at least use
Papyrus
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Thu Apr 07, 2016 8:26 pm
by Alagirez
Villager103 wrote:
It would be better if you used a different font. Nobody likes Comic Sans. Some people downright hate it.
If you use it with good execution it would be awesome lmao
also the logo looks fine
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Mon Apr 11, 2016 6:45 pm
by afanguy
This actually looks quite nice, but there are a few flaws.
First: The banner isn't quite that good. Mainly because of the font; comic sans isn't really a beloved font in the realms of the internet. It's mostly a joke to people. Maybe try using a more fitting font.
Second: The game's about Mario AND Luigi, right? Maybe you should make some screenshots with Mario as well. It's not a big problem, but on the box arts of video games you don't see only the same one character on every screenshot (except maybe if they're secret).
Third: What's so Lua about it? I don't really see any Lua stuff going on on those screenshots. Could you maybe explain the uses of Lua?
Fourth: What's the episode sopposed to be? An adventure-themed episode? A puzzle-themed one? Classic Mario? Story based? Is there any story? Please try answering these questions.
Anyways it's your first project here, right? Don't be harsh on yourself, just edit it a little and you're fine. I will probably check this out when it's done. Well, hope you'll make it great. Besides the missing plumber the screenshots look pretty promising.
See ya!
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Tue Apr 12, 2016 8:47 am
by Mario_and_Luigi_55
afanguy wrote:This actually looks quite nice, but there are a few flaws.
First: The banner isn't quite that good. Mainly because of the font; comic sans isn't really a beloved font in the realms of the internet. It's mostly a joke to people. Maybe try using a more fitting font.
Second: The game's about Mario AND Luigi, right? Maybe you should make some screenshots with Mario as well. It's not a big problem, but on the box arts of video games you don't see only the same one character on every screenshot (except maybe if they're secret).
Third: What's so Lua about it? I don't really see any Lua stuff going on on those screenshots. Could you maybe explain the uses of Lua?
Fourth: What's the episode sopposed to be? An adventure-themed episode? A puzzle-themed one? Classic Mario? Story based? Is there any story? Please try answering these questions.
Anyways it's your first project here, right? Don't be harsh on yourself, just edit it a little and you're fine. I will probably check this out when it's done. Well, hope you'll make it great. Besides the missing plumber the screenshots look pretty promising.
See ya!
1: Fixed,
I used Windings instead
2:
Here you go
3: For example:
This and
This + I used Starman form SMBX 2.0, also there is Leveltimer and particles lua API
4: I think it will be classic Mario.
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Tue Apr 12, 2016 11:15 am
by afanguy
Okay, this post is kinda long:
Mario_and_Luigi_55 wrote:afanguy wrote:This actually looks quite nice, but there are a few flaws.
First: The banner isn't quite that good. Mainly because of the font; comic sans isn't really a beloved font in the realms of the internet. It's mostly a joke to people. Maybe try using a more fitting font.
Second: The game's about Mario AND Luigi, right? Maybe you should make some screenshots with Mario as well. It's not a big problem, but on the box arts of video games you don't see only the same one character on every screenshot (except maybe if they're secret).
Third: What's so Lua about it? I don't really see any Lua stuff going on on those screenshots. Could you maybe explain the uses of Lua?
Fourth: What's the episode sopposed to be? An adventure-themed episode? A puzzle-themed one? Classic Mario? Story based? Is there any story? Please try answering these questions.
Anyways it's your first project here, right? Don't be harsh on yourself, just edit it a little and you're fine. I will probably check this out when it's done. Well, hope you'll make it great. Besides the missing plumber the screenshots look pretty promising.
See ya!
1: Fixed,
I used Windings instead
2:
Here you go
3: For example:
This and
This + I used Starman form SMBX 2.0, also there is Leveltimer and particles lua API
4: I think it will be classic Mario.
Great.
I'll play the demo coming weekend. Also there is a different level timer API (should be included in SMBX 2.0) that also adds a clock symbol to the hud and the words "Course Clear" upon beating a level and it also gives you score depending on the left time at the end of the level. I would recommend that. Also for your spring lotus powerup: Maybe replace the text with something else. Maybe an icon for every use left or something. Just to make it a little more nice looking. Also since you're using lua, try giving different levels neat gimmicks. Maybe a level based entirely on a new powerup, or mechanic or theme. That's what early Mario games couldn't really do that much. Some levels looked the same and all, so keep them all original.
So, I might not know how to properly make my own lua stuff for smbx, but if you need any help like resources, finding some APIs if you're too lazy, what level-theme you could use now, etc. you can ask me for help.
So, good luck with the project. See ya!
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Tue Apr 12, 2016 11:31 am
by Mario_and_Luigi_55
afanguy wrote:
Great.
I'll play the demo coming weekend. Also there is a different level timer API (should be included in SMBX 2.0) that also adds a clock symbol to the hud and the words "Course Clear" upon beating a level and it also gives you score depending on the left time at the end of the level. I would recommend that. Also for your spring lotus powerup: Maybe replace the text with something else. Maybe an icon for every use left or something. Just to make it a little more nice looking. Also since you're using lua, try giving different levels neat gimmicks. Maybe a level based entirely on a new powerup, or mechanic or theme. That's what early Mario games couldn't really do that much. Some levels looked the same and all, so keep them all original.
So, I might not know how to properly make my own lua stuff for smbx, but if you need any help like resources, finding some APIs if you're too lazy, what level-theme you could use now, etc. you can ask me for help.
So, good luck with the project. See ya!
That's exactly this one clock API, but I updated Lua and the clock doesn't show up.
Re: Super Mario Bros Adventure !!!LunaLua!!!
Posted: Sun Apr 24, 2016 12:19 pm
by Mario_and_Luigi_55
Quick update. What do you think about. Replacing flog waterfalls (1-1) with:
Green Grass Hill and Koopa Cave (1-2) with
Remade Koopa Cave?