Squishy Rex's CGFX Pack v1.8

Share and discuss custom SMBX graphics.

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DaSpongeBobMan
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Re: Squishy Rex's CGFX Pack v1.5

Postby DaSpongeBobMan » Fri Jun 06, 2014 1:18 am

When I found the Fliprus sprite, it did not have the throwing/jumping frames. Can you update it and include those frames?

Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Wed Jul 16, 2014 8:41 am

DaSpongeBobMan wrote:When I found the Fliprus sprite, it did not have the throwing/jumping frames. Can you update it and include those frames?
There is no throwing sprite drawn at all for the Fliprus, the sprite was drawn originally by Darkchao, however, I may be able to finish it off by drawing the missing sprite myself.

-GENERAL-

As you may have noticed, there is a new userbar that has recently appeared in my signature. Yes, the next update is not too far away and there is plenty of new GFX to use and edit. There are a few issues that have now been nullified and the main structure has been completed and is now set out like the NSMBX CGFX Pack basically. I have updated a lot of older v.1 and v1.1 GFX, these of which were originally made in MS Paint back in the day....

There are new GFX from the upcoming "Captain Toad Treasure Tracker", plus new GFX for all you Mega Man, Crash Bandicoot, NSMB series and Mario Builder fans.

I am still deciding on a release date, however, bear in mind that it will probably be within the next month.

xtremegamer51
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Re: Squishy Rex's CGFX Pack v1.5

Postby xtremegamer51 » Wed Jul 16, 2014 11:21 am

Squishy Rex wrote:
DaSpongeBobMan wrote:When I found the Fliprus sprite, it did not have the throwing/jumping frames. Can you update it and include those frames?
There is no throwing sprite drawn at all for the Fliprus, the sprite was drawn originally by Darkchao, however, I may be able to finish it off by drawing the missing sprite myself.

-GENERAL-

As you may have noticed, there is a new userbar that has recently appeared in my signature. Yes, the next update is not too far away and there is plenty of new GFX to use and edit. There are a few issues that have now been nullified and the main structure has been completed and is now set out like the NSMBX CGFX Pack basically. I have updated a lot of older v.1 and v1.1 GFX, these of which were originally made in MS Paint back in the day....

There are new GFX from the upcoming "Captain Toad Treasure Tracker", plus new GFX for all you Mega Man, Crash Bandicoot, NSMB series and Mario Builder fans.

I am still deciding on a release date, however, bear in mind that it will probably be within the next month.
Alright,well thats fantastic news!I am and Im pretty sure a lot of people will be happy and looking forward to the next version of your gfx pack.^_^
Now,its time to put that user bar in my signature.

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Re: Squishy Rex's CGFX Pack v1.5

Postby auto2112 » Sat Jul 19, 2014 11:37 am

Well, this is bigger than I expected. Either way, it is very good. Although there were some graphics I couldn't find, It was still good! :P

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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Sun Jul 20, 2014 1:17 am

auto2112 wrote:Well, this is bigger than I expected. Either way, it is very good. Although there were some graphics I couldn't find, It was still good! :P
Thanks a lot, also unless you have already, tell me what you are looking for and I'll direct you to those GFXs. :)

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Re: Squishy Rex's CGFX Pack v1.5

Postby Warrior Blue Yoshi » Wed Jul 23, 2014 4:20 pm

when will v1.6 come out

Void
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Re: Squishy Rex's CGFX Pack v1.5

Postby Void » Wed Jul 23, 2014 4:28 pm

I am still deciding on a release date, however, bear in mind that it will probably be within the next month.

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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Thu Jul 24, 2014 5:11 am

V1.6 Update Info
Spoiler: show
Fixed GFX: ( *These GFX released in v1.1, made in MS. Paint)
- SM3DL: Warp Box*
Mystery Box*
- LoZ: Majora's Mask Moon
- Mario Tetris Attack: Paintings*
- Mega Man: Corrected NPC Names
- NSMBDS: World Paintings*
- NSMBU: 3-Up Block
Acorn Tree
- SMA4: Super Leaf Roulette BGO*
Peach's Castle Tower BGO*
5-Up Block*

- SMB3: NES Roulette Star BGO*
Hand Trap Level*
- SML: Maoi Head BGO*
- SML2: Space Zone Moon & Star BGOs*
- Tower of Babel: Cat O' Luck
Logo
Pac-Man
- SMW: Pokey Boss Effect Added
Vertical Banzai Bill Effect Added
- YI: Moltz the Very Goonie Effect Added

Many GFX from v1.0 - v1.3 have been updated.

Global Corrections:
- Masks: All Masks have been converted to black for good. Coloured Masks are no longer being used as PlatGenWohl shows broken GFX with coloured Masks.
- Credits: Whatever went wrong here has been fixed.

Added Folders
- Bubble Bobble
- Captain Toad Treasure Tracker
- Crash Bandicoot
- Mario Builder
- WL
- YNI
- Yume Penguin Monogatari

General
All folders have been categorized to traditional layout.
Release Date Expected: August 20 2014

AirSeus
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Re: Squishy Rex's CGFX Pack v1.5

Postby AirSeus » Thu Jul 24, 2014 8:38 am

great , 17 day after my birthday, but back to topic the update sound amazing like always

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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Thu Jul 24, 2014 8:53 am

Thanks, I hope the update will be decent, after all I've put more time into "repairing" the pack than making new GFX. As for your birthday, I'll keep that in mind....

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Re: Squishy Rex's CGFX Pack v1.5

Postby DaSpongeBobMan » Thu Jul 31, 2014 1:40 am

Why doesn't it include the palm tree and the NSLU Desert stuff?

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Re: Squishy Rex's CGFX Pack v1.5

Postby RudeGuy » Thu Jul 31, 2014 6:22 am

DaSpongeBobMan wrote:Why doesn't it include the palm tree and the NSLU Desert stuff?
Probably he didn't make those graphics.

Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Thu Jul 31, 2014 6:03 pm

Actually, I may have put them in the SMB3 BGOs section, if they aren't in there then they weren't put in the pack at all. However, I can assure that if they aren't there now, I'll add them for the next version.

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Re: Squishy Rex's CGFX Pack v1.5

Postby bossedit8 » Thu Jul 31, 2014 6:11 pm

Wow. Everything that I saw on your screenshots looks just amazing. I really like how these graphics looks ingame especially that you took NSMB(WII)'s Bullet Bill Blaster that can rotate into SMBX. I do not know what to think of the whole "Gigantic" graphics as they looks huge compared to Mario or am I just missing a few points? Oh well, like I said, everything looks very nice.

Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Thu Jul 31, 2014 6:30 pm

Thanks bossedit8, I'm glad you like it. As for the "gigantic" graphics, I assume you mean these ones:
http://www.smbxgame.com/forums/v ... anga#p4031

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Re: Squishy Rex's CGFX Pack v1.5

Postby bossedit8 » Thu Jul 31, 2014 6:34 pm

Squishy Rex wrote:As for the "gigantic" graphics, I assume you mean these ones:
http://www.smbxgame.com/forums/v ... anga#p4031
Yeah, those. Now I know that those are just background objects now. Thank your for your explanation. Still I like your work a lot.

Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Thu Jul 31, 2014 11:47 pm

Thanks Bossedit8!

Pre-Release Update:
I'm just adding a few more GFX over the next 1-2 weeks and then the update will be ready.
All Masks have been fixed.
All Credits have been fixed.
Old GFX have been updated.

CreatorForce
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Re: Squishy Rex's CGFX Pack v1.5

Postby CreatorForce » Fri Aug 01, 2014 6:02 am

You are master grahpics Squishy Rex.

DaSpongeBobMan
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Re: Squishy Rex's CGFX Pack v1.5

Postby DaSpongeBobMan » Mon Aug 04, 2014 10:29 am

You're the best. Hope it's awesome. Just 2 more weeks until it's released.

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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Mon Aug 04, 2014 6:46 pm

Oh, and before I forget. I will be re-releasing all versions 1.1 - 1.5 as well, in case anyone wants an one of them for a specific reason. However, I only have v1.2, v1.3, v1.5 and of course v1.6. If anyone has a copy of v1.1 and v1.4 could you please link me to them.

Thanks.


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