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Re: Community Contest 12

Posted: Thu Jan 14, 2016 9:16 pm
by TLtimelord
Fuck this snuck up on me.

Well time to get my Led out. It seems I'll have to pull all-nighters!

Re: Community Contest 12

Posted: Fri Jan 15, 2016 12:19 am
by Kuribo
Sign me up, I'll try my best to finish my entry this time.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 12:30 am
by Saltlord
Sign me up, please. It's time to use my ultimate swag.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 12:36 am
by hyper
Sign up NOW.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 12:38 am
by underFlo
If the level uses shared helper libraries, should they be put inside the custom graphics folder or inside the worlds folder? The latter would decrease file size if multiple people used inputs.lua or similar, but it may lead to complications if different versions are in play.

Also, how will non-platformer levels be judged? Will the judges just be like "uh where level" or will they judge by how fun it is?

Re: Community Contest 12

Posted: Fri Jan 15, 2016 1:11 am
by Ecruteak
You know what? I'll join this one, too.

BETTER PRACTICE DEM DESIGNING SKILLS

Re: Community Contest 12

Posted: Fri Jan 15, 2016 1:21 am
by Cedrik
I want to take part.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 1:27 am
by Valentine
By my first post i meant i wanted to join. (So could you please add me to the list?)

Re: Community Contest 12

Posted: Fri Jan 15, 2016 5:01 am
by Lukas Old Account
Awww yeah! Count me in buddy! ;-P

Re: Community Contest 12

Posted: Fri Jan 15, 2016 7:05 am
by ssumday
Count me in.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 8:49 am
by ShadowStarX
Sign me up!
Do it!
Just... do it!
Don't let the memes be dreams!

Re: Community Contest 12

Posted: Fri Jan 15, 2016 8:49 am
by Witchking666
I'm in!
may the best win!

Re: Community Contest 12

Posted: Fri Jan 15, 2016 8:51 am
by Marina
witchking666 wrote:I'm in!
may the best win!
nah i'm not trying to win this time

Re: Community Contest 12

Posted: Fri Jan 15, 2016 8:58 am
by FluffiMasta
Eh I'm in

Re: Community Contest 12

Posted: Fri Jan 15, 2016 9:17 am
by Meepingturtle
count me in!

Re: Community Contest 12

Posted: Fri Jan 15, 2016 9:58 am
by as303298
Ooo a thing...what do..join or no or yes..idk, maybe, possibly, who knows

Re: Community Contest 12

Posted: Fri Jan 15, 2016 10:07 am
by Erik
I'm in

Re: Community Contest 12

Posted: Fri Jan 15, 2016 10:15 am
by glitch4
ok tiem to join

Re: Community Contest 12

Posted: Fri Jan 15, 2016 11:07 am
by PersonNamedUser
Also, i want to mention that i don't want to get in tier 1 again. But i'm not trying to win either.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 11:13 am
by Valtteri
Spinda wrote:If the level uses shared helper libraries, should they be put inside the custom graphics folder or inside the worlds folder? The latter would decrease file size if multiple people used inputs.lua or similar, but it may lead to complications if different versions are in play.
The first option.
Spinda wrote:Also, how will non-platformer levels be judged? Will the judges just be like "uh where level" or will they judge by how fun it is?
They'll judge them like they deem best.