Community Contest 12 - RESULTS! TIER 6

Official community level contests.

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TLtimelord
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Re: Community Contest 12

Postby TLtimelord » Thu Jan 14, 2016 9:16 pm

Fuck this snuck up on me.

Well time to get my Led out. It seems I'll have to pull all-nighters!

Kuribo
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Re: Community Contest 12

Postby Kuribo » Fri Jan 15, 2016 12:19 am

Sign me up, I'll try my best to finish my entry this time.

Saltlord
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Re: Community Contest 12

Postby Saltlord » Fri Jan 15, 2016 12:30 am

Sign me up, please. It's time to use my ultimate swag.
Last edited by Saltlord on Fri Jan 15, 2016 12:54 am, edited 1 time in total.

hyper
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Re: Community Contest 12

Postby hyper » Fri Jan 15, 2016 12:36 am

Sign up NOW.

underFlo
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Re: Community Contest 12

Postby underFlo » Fri Jan 15, 2016 12:38 am

If the level uses shared helper libraries, should they be put inside the custom graphics folder or inside the worlds folder? The latter would decrease file size if multiple people used inputs.lua or similar, but it may lead to complications if different versions are in play.

Also, how will non-platformer levels be judged? Will the judges just be like "uh where level" or will they judge by how fun it is?

Ecruteak
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Re: Community Contest 12

Postby Ecruteak » Fri Jan 15, 2016 1:11 am

You know what? I'll join this one, too.

BETTER PRACTICE DEM DESIGNING SKILLS

Cedrik
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Re: Community Contest 12

Postby Cedrik » Fri Jan 15, 2016 1:21 am

I want to take part.

Valentine
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Re: Community Contest 12

Postby Valentine » Fri Jan 15, 2016 1:27 am

By my first post i meant i wanted to join. (So could you please add me to the list?)

Lukas Old Account
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Re: Community Contest 12

Postby Lukas Old Account » Fri Jan 15, 2016 5:01 am

Awww yeah! Count me in buddy! ;-P

ssumday
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Re: Community Contest 12

Postby ssumday » Fri Jan 15, 2016 7:05 am

Count me in.

ShadowStarX
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Re: Community Contest 12

Postby ShadowStarX » Fri Jan 15, 2016 8:49 am

Sign me up!
Do it!
Just... do it!
Don't let the memes be dreams!

Witchking666
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Re: Community Contest 12

Postby Witchking666 » Fri Jan 15, 2016 8:49 am

I'm in!
may the best win!

Marina
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Re: Community Contest 12

Postby Marina » Fri Jan 15, 2016 8:51 am

witchking666 wrote:I'm in!
may the best win!
nah i'm not trying to win this time

FluffiMasta
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Re: Community Contest 12

Postby FluffiMasta » Fri Jan 15, 2016 8:58 am

Eh I'm in

Meepingturtle
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Re: Community Contest 12

Postby Meepingturtle » Fri Jan 15, 2016 9:17 am

count me in!

as303298
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Re: Community Contest 12

Postby as303298 » Fri Jan 15, 2016 9:58 am

Ooo a thing...what do..join or no or yes..idk, maybe, possibly, who knows

Erik
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Re: Community Contest 12

Postby Erik » Fri Jan 15, 2016 10:07 am

I'm in

glitch4
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Re: Community Contest 12

Postby glitch4 » Fri Jan 15, 2016 10:15 am

ok tiem to join

PersonNamedUser
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Re: Community Contest 12

Postby PersonNamedUser » Fri Jan 15, 2016 11:07 am

Also, i want to mention that i don't want to get in tier 1 again. But i'm not trying to win either.

Valtteri
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Re: Community Contest 12

Postby Valtteri » Fri Jan 15, 2016 11:13 am

Spinda wrote:If the level uses shared helper libraries, should they be put inside the custom graphics folder or inside the worlds folder? The latter would decrease file size if multiple people used inputs.lua or similar, but it may lead to complications if different versions are in play.
The first option.
Spinda wrote:Also, how will non-platformer levels be judged? Will the judges just be like "uh where level" or will they judge by how fun it is?
They'll judge them like they deem best.


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