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HenryRichard wrote:That's cool, though you should make it regenerate more quickly and if you could make separate meters for P1 & P2 that are displayed over their heads that would be cool.
Yeah Nice idea that shouldnt be hard to make, that should be less harder than that splitscreen detection to do , if you have other idea feel free to ask
Omg this thing have turned very cool the how is it the hud I think I prefer this version !! and you ?
@ Matt_The_Slime:
I think to know what you think, but do you have example ? but I think it should be easy to do
Matt_The_Slime wrote:Something cool, and very simple to add would be Underwater Sonic Physics (separate download)
Where you can't swim, but you can jump high
This would be making a Sonic themed episode VERY Easy
Can you point me in the video the time where is show this what do you mean finally I'm not sure on what u really mean
Matt_The_Slime wrote:Something cool, and very simple to add would be Underwater Sonic Physics (separate download)
Where you can't swim, but you can jump high
This would be making a Sonic themed episode VERY Easy
Can you point me in the video the time where is show this what do you mean finally I'm not sure on what u really mean
Matt_The_Slime wrote:Something cool, and very simple to add would be Underwater Sonic Physics (separate download)
Where you can't swim, but you can jump high
This would be making a Sonic themed episode VERY Easy
Can you point me in the video the time where is show this what do you mean finally I'm not sure on what u really mean
At about 2:38
you mean it's when is say "at this point the water begins to drops" and when sonic is going to to the right direction ? and after this jumping where is the "stair in cube" ?
if is that I can make probably, I will use getinterssect the Springboard and if detect water and the air timer is low to make the player jump higher on the Springboard.
But wait mario swim in the water! why to do that ? , or else you want to make mario he cant swim ?
lotus006 wrote:
Can you point me in the video the time where is show this what do you mean finally I'm not sure on what u really mean
At about 2:38
you mean it's when is say "at this point the water begins to drops" and when sonic is going to to the right direction ? and after this jumping where is the "stair in cube" ?
if is that I can make probably, I will use getinterssect the Springboard and if detect water and the air timer is low to make the player jump higher on the Springboard.
But wait mario swim in the water! why to do that ? , or else you want to make mario he cant swim ?
Yep (PS: This isn't my video, I just found a video on labrynth zone)
And what I had in mind is to make Mario have underwater physics like Sonic does, so he jumps higher, and slower, for episodes like Sonic
you mean it's when is say "at this point the water begins to drops" and when sonic is going to to the right direction ? and after this jumping where is the "stair in cube" ?
if is that I can make probably, I will use getinterssect the Springboard and if detect water and the air timer is low to make the player jump higher on the Springboard.
But wait mario swim in the water! why to do that ? , or else you want to make mario he cant swim ?
Yep (PS: This isn't my video, I just found a video on labrynth zone)
And what I had in mind is to make Mario have underwater physics like Sonic does, so he jumps higher, and slower, for episodes like Sonic
Ah ok thanks for the info, I'm not sure I will be able to do this without the adress offsets of the gravity of the player. I already found one but the adress
are dynamic and didnt have the courage to retry to found it lol , I know the gravity value is easily found with Clown car Idk why but the value for hint
if some one want to try to find it is 0.0 to 3.0 to make the player fly to the ceilling and -0.1 to -3.0 to high gravity.
Probably in a update Smbx 2.0+ if they make doable I will make it :S
Patch note : Download link will coming soon in a day or two. need to remove in the code debug bloating stuff.
> Hud go back to the other player and show incorrect air value [Fixed] > Remasterised Hud for better performance [Updated] > Lua code improved and optimised again [Updated] > Work as well on Single-Player, Multi-Player, and Battle Mode [Updated]
pixelgegner wrote:amazing work!!
I watched every video since the first post. very well done!
will this patch be additional like it is actually or will it included as an optional feature in SMBX2?
Thanks for the smbx 2.0 I am not sure everything is depending of Horikawa if she got the time and also
how my progress on optimizing code will be, but for now I'm positif if it's not in that one probably in the next update.
Camacho wrote:Prado you never told me that you updated this thing >:(
Btw, the new update looks better than before. I will use this.
it's normal Prado is not continuing the coding on the new version
because he is missing time , he left to me to continue this since the hud that's why is no text anymore.
@for all
I need some feed back if some one have tried and see bug and if it's work well on his smbx
Thanks in advance.
> Hud go back to the other player and show incorrect air value[Fixed] > Remasterised Hud for better performance[Updated] > Lua code improved and optimised again [Updated]
--------------------------------------------------------------------------------------------------
New Stuff > Added API command for adjusting and control Breath time and/or can be Enabled or Disabled now [Added] > Added Button "CTRL" for invisible flooding the level to test easier the API [Added]
You need to put this into your lunaworld from the episode wanted. or in the folder battle for Battle Mode
function onStart() -- Fixed Also ,thanks again Enjl :D
LsBreathMeter.AirMultiplierP1(Multiplier) -- Settings API for Adjusting Time decreasing of the Breath --> 1 or less decreasing slower, 1 and more decreasing faster.
LsBreathMeter.AirMultiplierP2(Multiplier)
LsBreathMeter.hudBreath(true/false) -- Enable/Disable API
LsBreathMeter.ControlFlood(true/false) -- Enable/Disable Flooding level (invisible flooding) for both player when pressing CTRL , if Disabled CTRL dont flood
end
Misc --> put this IF YOU WANT TO USE WITH YOUR API, or else not needed ... into your API to access on the Air time for player(s) wanted
I didn't get it to work yet, but I think it was my bad.
1. When I downloaded SMBX2.0 I have to update LunaLua, right? (I didn't do that yesterday)
2. I have to rewrite the "API-Load command", right? ( like it was said here)
-->
PixelPest from the general thread wrote:Also make sure that you're using API.load instead of loadAPI
Sorry I completly underrated this and I'm new to LunaLua. I'll do my best to make it work tonight.
If you have alterned suggestions & tipps for me, tell me, your definitly welcome
pixelgegner wrote:I didn't get it to work yet, but I think it was my bad.
1. When I downloaded SMBX2.0 I have to update LunaLua, right? (I didn't do that yesterday)
2. I have to rewrite the "API-Load command", right? ( like it was said here)
-->
PixelPest from the general thread wrote:Also make sure that you're using API.load instead of loadAPI
Sorry I completly underrated this and I'm new to LunaLua. I'll do my best to make it work tonight.
If you have alterned suggestions & tipps for me, tell me, your definitly welcome
function onLoad()
LsBreathMeter.AirMultiplierP1(Multiplier) -- Settings API for Adjusting Time decreasing of the Breath --> 1 or less decreasing slower, 1 and more decreasing faster.
LsBreathMeter.AirMultiplierP2(Multiplier)
LsBreathMeter.hudBreath(true/false) -- Enable/Disable API
LsBreathMeter.ControlFlood(true/false) -- Enable/Disable Flooding level (invisible flooding) for both player when pressing CTRL , if Disabled CTRL dont flood
end
use onStart. OnLoad is kinda broken.
lotus006 wrote:
Misc --> put this into your API to access on the Air time for player(s) wanted [ Note : should be on onTick() or onLoop() ]
Thanks for the feedback, it's good to see it's working well elsewhere than me
If you have more suggestion to ask don't be shy, I'm bored I dont know what to do now lol
I want to do something
But I was trying to make an big menu shop base on Salmon lakitu 2.0 where was show in the
smbx 2.0 thread from Horikawa video
I've already seen it and I like your version more. Especially I don't like the look of the Wario Lakitu
You're menu is even smaller so you never feel like 'pause' or 'break' the game. It feels smoother to me.
What's about this?
lotus006 wrote:Do you have any other request ? (probably I will try to debug Hex to find the 2nd player when he go in water too, if it's possible)
adding support for 2nd player
Maybe find a way to add when coins is taken air will be added more
Is there a way to detect when is the players where is in a full level of water ?
Attaching this to the future menu I will try to release soon for more toggable ?
Is it possible to refresh air by collecting coins?