Starman
- Add a small invincibility grace period. One second extra should be enough. The default music is just a simple loop and doesn't have an end, so it's difficult to judge when it's going to end. Most modern Mario games have a small grace period anyway.
- It'd be nice if the player instantly built up momentum.
- Bug: The player will bounce off of an enemy(and kill them) if they jump on them at full speed.
I've been playing around with the editor and I like it a lot. However, which file formats are supported for the music and sound? I tried moving all my custom sounds into the sound folder and the formats weren't recognised by the editor.
Linik wrote:I've been playing around with the editor and I like it a lot. However, which file formats are supported for the music and sound? I tried moving all my custom sounds into the sound folder and the formats weren't recognised by the editor.
If you're using your own sound files, you need to edit sounds.ini to point to them. It's in the base directory (also, I think, sounds.ini in the PGE directory).
Thanks for the advice, and I changed all the instances of .ogg to .mp3 in the ini file. However, I'm getting a series of errors whenever I try to load the legacy editor or a level. Here's an example:
This repeats for every MP3 I am using. What am I doing wrong?
Everytime crushed in legacy editor in launch episodes... -_- and how to launch self levels just? This beta just hard and bad(( even not launching... just f***ing crushed...
Linik wrote:I've been playing around with the editor and I like it a lot. However, which file formats are supported for the music and sound? I tried moving all my custom sounds into the sound folder and the formats weren't recognised by the editor.
If you're using your own sound files, you need to edit sounds.ini to point to them. It's in the base directory (also, I think, sounds.ini in the PGE directory).
Thanks for the advice, and I changed all the instances of .ogg to .mp3 in the ini file. However, I'm getting a series of errors whenever I try to load the legacy editor or a level. Here's an example:
This repeats for every MP3 I am using. What am I doing wrong?
Don't use MP3 sounds, forgot this dumb format forever!
sounds.ini is NOT shared with included PGE and SMBX, you must edit them both:
- sounds.ini at smbx root to set sounds for SMBX itself
- PGE/configs/SMBXInt/sounds.ini at PGE config to set sounds for PGE
Note: don't use MP3 format for sounds, just open PGE Editor and then:
- tools -> Convert audio
- choice "files in the list"
- press "+" and select all MP3 sound files (you able to select muiltiple files at one run!)
- Open tab "OGG"
- click "Start" and wait until it will convert all MP3 sounds into OGG format (be sure if you not checked "make backup", all source files will be removed!)
And: you don't need to replace CORE sounds: just:
- make a folder in your episode or in the level
- put into it any sounds which you wish customize
- make sounds.ini file and put it in the episode folder or in the level custom folder (if you wish make level specific sounds list)
- in the episode/level speicfic sounds.ini add per each sound: (don't need to copy-paste one of default sounds.ini):
[sound-ID]
file="mysounds/he-he.ogg"
name="that a he-he sound!"
Where "mysounds" - just a folder in your episode where you placed that sound.
Where file = relative path to your ogg file (at place where sounds.ini file is placed). Use UNIX slash "/" always!
Where name = understandable name for your sound
Where ID - is sound ID: List of all sound-ID's: http://engine.wohlnet.ru/pgewiki/SMBX64 ... fects_list
Also, why does Mega Man throw veggies when he's low on health? It's overpowered and nothing like that existed in real Mega Man games. In them, he just kept using his buster.
PaperMarioFan wrote:Everytime crushed in legacy editor in launch episodes... -_- and how to launch self levels just? This beta just hard and bad(( even not launching... just fucking crushed...
How about providing more information or even a screenshot? Instead you go into rage mode and even censoring won't help you now kid.
Murphmario wrote:Also, why does Mega Man throw veggies when he's low on health? It's overpowered and nothing like that existed in real Mega Man games. In them, he just kept using his buster.
Since when did anything have to be like in the originals?
Also it's not that op bc you can still pretty fast though.
PaperMarioFan wrote:Everytime crushed in legacy editor in launch episodes... -_- and how to launch self levels just? This beta just hard and bad(( even not launching... just f***ing crushed...
Jesus hell, I can't even make out what you're trying to say. Please, please speak english and people will be able to help you fix the problems you're having.
Did you make sure you properly installed SMBX 2.0 (did you follow the instructions in the first post step-by-step)?
All of the "hey dumbass you should've known how to do this" needs to stop. If someone asks a question that you think is stupid or easily figured out, either answer the question normally or just ignore it. I understand how frustrating it can be, but y'all need to not be condescending.