SMBX 2.0 Open Beta

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Dracyoshi
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Re: SMBX 2.0 Open Beta

Postby Dracyoshi » Sat Dec 12, 2015 12:16 am

I have a small amount of feedback too.

Starman
- Add a small invincibility grace period. One second extra should be enough. The default music is just a simple loop and doesn't have an end, so it's difficult to judge when it's going to end. Most modern Mario games have a small grace period anyway.
- It'd be nice if the player instantly built up momentum.
- Bug: The player will bounce off of an enemy(and kill them) if they jump on them at full speed.

Samus
- The morph ball sprite is on the wrong layer when you go through a warp.

Zipper
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Re: SMBX 2.0 Open Beta

Postby Zipper » Sat Dec 12, 2015 2:50 am

I can't tell if every sound effect in The Invasion 2.999... being replaced with HYAAAAAH is intentional or not.

Also, the race against Calzone Calleoca seems impossible to lose.

Other stuff seemed fine so far.

PROX
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Re: SMBX 2.0 Open Beta

Postby PROX » Sat Dec 12, 2015 3:12 am



Ninja Bomberman really is a ninja.

HeroLinik
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Sat Dec 12, 2015 5:20 am

I've been playing around with the editor and I like it a lot. However, which file formats are supported for the music and sound? I tried moving all my custom sounds into the sound folder and the formats weren't recognised by the editor.

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 12, 2015 5:39 am

Linik wrote:I've been playing around with the editor and I like it a lot. However, which file formats are supported for the music and sound?
Standart music formats:
WAV, VOC, MP3, OGG, FLAC, MIDI.

Game music formats:
AY (Spectrum), GBS (GBA), GYM (Sega Genesis), HES (PC), KSS (MSX Home Computer), NSF/NSFE (NES), SAP (Atari), SPC (SNES), VGM/VGZ (Sega Master System).

Tracker music formats:
669, AMF, APUN, DSM, FAR, GDM, IT, IMF, MOD, MED, MTM, OKT, S3M, STM, STX, ULT, UNI, XM.



Same goes to SMBX 2.0. Source:
http://engine.wohlnet.ru/pgewiki/SDL2_mixer

HeroLinik
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Sat Dec 12, 2015 6:09 am

Horikawa Otane wrote:
Linik wrote:I've been playing around with the editor and I like it a lot. However, which file formats are supported for the music and sound? I tried moving all my custom sounds into the sound folder and the formats weren't recognised by the editor.
If you're using your own sound files, you need to edit sounds.ini to point to them. It's in the base directory (also, I think, sounds.ini in the PGE directory).
Thanks for the advice, and I changed all the instances of .ogg to .mp3 in the ini file. However, I'm getting a series of errors whenever I try to load the legacy editor or a level. Here's an example:

Image

This repeats for every MP3 I am using. What am I doing wrong?

Jacob Turbo
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Re: SMBX 2.0 Open Beta

Postby Jacob Turbo » Sat Dec 12, 2015 8:34 am

I really do hope that the Sledge brother gets added.

Because i wanna have both Hammer bros. and Sledge bros.

PaperMarioFan
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Re: SMBX 2.0 Open Beta

Postby PaperMarioFan » Sat Dec 12, 2015 8:40 am

Everytime crushed in legacy editor in launch episodes... -_- and how to launch self levels just? This beta just hard and bad(( even not launching... just f***ing crushed...

Wohlstand
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Re: SMBX 2.0 Open Beta

Postby Wohlstand » Sat Dec 12, 2015 8:57 am

Linik wrote:
Horikawa Otane wrote:
Linik wrote:I've been playing around with the editor and I like it a lot. However, which file formats are supported for the music and sound? I tried moving all my custom sounds into the sound folder and the formats weren't recognised by the editor.
If you're using your own sound files, you need to edit sounds.ini to point to them. It's in the base directory (also, I think, sounds.ini in the PGE directory).
Thanks for the advice, and I changed all the instances of .ogg to .mp3 in the ini file. However, I'm getting a series of errors whenever I try to load the legacy editor or a level. Here's an example:

Image

This repeats for every MP3 I am using. What am I doing wrong?
Don't use MP3 sounds, forgot this dumb format forever!
sounds.ini is NOT shared with included PGE and SMBX, you must edit them both:
- sounds.ini at smbx root to set sounds for SMBX itself
- PGE/configs/SMBXInt/sounds.ini at PGE config to set sounds for PGE
Note: don't use MP3 format for sounds, just open PGE Editor and then:
- tools -> Convert audio
- choice "files in the list"
- press "+" and select all MP3 sound files (you able to select muiltiple files at one run!)
- Open tab "OGG"
- click "Start" and wait until it will convert all MP3 sounds into OGG format (be sure if you not checked "make backup", all source files will be removed!)

And: you don't need to replace CORE sounds: just:
- make a folder in your episode or in the level
- put into it any sounds which you wish customize
- make sounds.ini file and put it in the episode folder or in the level custom folder (if you wish make level specific sounds list)
- in the episode/level speicfic sounds.ini add per each sound: (don't need to copy-paste one of default sounds.ini):

Code: Select all

[sound-ID]
file="mysounds/he-he.ogg"
name="that a he-he sound!"
Where "mysounds" - just a folder in your episode where you placed that sound.
Where file = relative path to your ogg file (at place where sounds.ini file is placed). Use UNIX slash "/" always!
Where name = understandable name for your sound
Where ID - is sound ID: List of all sound-ID's: http://engine.wohlnet.ru/pgewiki/SMBX64 ... fects_list

For example, replace jump and message box sound:

Code: Select all


[sound-1]
file="mysounds/spring.ogg"
name="Jump sound"

[sound-47]
file="mysounds/he-he.ogg"
name="that a he-he sound!"

Murphmario
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Re: SMBX 2.0 Open Beta

Postby Murphmario » Sat Dec 12, 2015 9:37 am

Also, why does Mega Man throw veggies when he's low on health? It's overpowered and nothing like that existed in real Mega Man games. In them, he just kept using his buster.

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 12, 2015 9:44 am

Linik wrote:I've been playing around with the editor and I like it a lot.
I thought you said that you don't like it before as it's "too complicated".

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Dec 12, 2015 9:58 am

PaperMarioFan wrote:Everytime crushed in legacy editor in launch episodes... -_- and how to launch self levels just? This beta just hard and bad(( even not launching... just fucking crushed...
How about providing more information or even a screenshot? Instead you go into rage mode and even censoring won't help you now kid.
Murphmario wrote:Also, why does Mega Man throw veggies when he's low on health? It's overpowered and nothing like that existed in real Mega Man games. In them, he just kept using his buster.
Since when did anything have to be like in the originals?
Also it's not that op bc you can still pretty fast though.

HeroLinik
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Sat Dec 12, 2015 10:06 am

Wohlstand wrote: Note: don't use MP3 format for sounds, just open PGE Editor and then:
- tools -> Convert audio
I'm trying to do that, but I can't find that option in the menu. Where is that option in the PGE editor?

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sat Dec 12, 2015 10:11 am

Linik wrote:
Wohlstand wrote: Note: don't use MP3 format for sounds, just open PGE Editor and then:
- tools -> Convert audio
I'm trying to do that, but I can't find that option in the menu. Where is that option in the PGE editor?
Image
Was that so difficult?

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 12, 2015 10:16 am

Enjl wrote:
Linik wrote:
Wohlstand wrote: Note: don't use MP3 format for sounds, just open PGE Editor and then:
- tools -> Convert audio
I'm trying to do that, but I can't find that option in the menu. Where is that option in the PGE editor?
Image
Was that so difficult?
remember that people can't research by themselfs

PaperMarioFan
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Re: SMBX 2.0 Open Beta

Postby PaperMarioFan » Sat Dec 12, 2015 10:17 am

What? i'am not kid... if need screens i can add screens o_o
Last edited by PaperMarioFan on Sat Dec 12, 2015 10:19 am, edited 1 time in total.

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 12, 2015 10:19 am

PaperMarioFan wrote:What? i'am not kid... if need screens i can add screens o_o
Well, you're 15 so you're technically a kid until 18.

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sat Dec 12, 2015 10:21 am

PaperMarioFan wrote:Everytime crushed in legacy editor in launch episodes... -_- and how to launch self levels just? This beta just hard and bad(( even not launching... just f***ing crushed...
Jesus hell, I can't even make out what you're trying to say. Please, please speak english and people will be able to help you fix the problems you're having.

Did you make sure you properly installed SMBX 2.0 (did you follow the instructions in the first post step-by-step)?

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Dec 12, 2015 10:22 am

PaperMarioFan wrote:What? i'am not kid... if need screens i can add screens o_o
Then add some '_>'

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Re: SMBX 2.0 Open Beta

Postby Shadow Yoshi » Sat Dec 12, 2015 10:22 am

All of the "hey dumbass you should've known how to do this" needs to stop. If someone asks a question that you think is stupid or easily figured out, either answer the question normally or just ignore it. I understand how frustrating it can be, but y'all need to not be condescending.


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