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Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 09, 2015 2:09 am
by Erik
bossedit8 wrote:3rd Section:

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That looks great. I love the glowing effect in the background. Keep it up!

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 09, 2015 3:40 pm
by lighthouse64
ShadowStarX wrote:
lighthouse64 wrote:I don't think my level I'm working on would fit any smb gfx styles. And yes, I did forget to make the coins fit my style :mrgreen:

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Also, you control gravity in this level by pressing the jump key.
Are you aiming for flash game graphics?
IDK... I just randomly made those gfx. I tried out some shading, etc and it happened :P

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 12:20 am
by Alagirez
WIP :
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Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 8:39 am
by Erik
@Harvey36Dice: That looks great!, I like the way you mixed those tilesets. Good job!

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 8:46 am
by Emral
My favourite part about that level is that people still use the sideways and upside-down trees like they never had biology classes. Not so fond of the jpeg quality, zigzag design and cramped areas, though.

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 9:22 am
by ShadowStarX
@andialifbatara: that looks p. nice
Enjl wrote:My favourite part about that level is that people still use the sideways and upside-down trees like they never had biology classes. Not so fond of the jpeg quality, zigzag design and cramped areas, though.
Mario games don't really have logic. (well, video games in general aside from AAA simulators) I mean, Mario jumps 5 meters high (physics), sometimes the tropical desert and the arctic glacier are neighboring (geography) and some other stuff.
So I don't think that it's surprising to have "fuck logic" trees in a level.

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 10:08 am
by Shinbison-Kof
Harvey36Dice wrote:WIP :
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Wow great level design! I really like this mix, seems unique. I saw a thing I dont like, some parts seems tight, but overall is great! (I really like the recolor of my tileset!).

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 3:28 pm
by TheKingOfBoos
Hazardous Hatchery: Pisces Surge. Image

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 3:38 pm
by underFlo
Spoiler: show
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Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 4:01 pm
by ShadowStarX
Spinda wrote:
Spoiler: show
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Looks really cool Spinda, I see only one flaw: the background is broken (but I guess that's bc of PGE)

Re: Ninth Screens Thread

Posted: Tue Nov 10, 2015 4:03 pm
by Emral
Spinda wrote:
Spoiler: show
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I heard you like castles so we put some castle in your castle so you can castle while you castle.

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 4:41 pm
by Choco
Here's a new hub for my new project that you just found out about 2 seconds ago.

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Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 10, 2015 8:35 pm
by TLtimelord
Harvey36Dice wrote:WIP :
Spoiler: show
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That's a whip'm, baby.

Re: Screenshot thread number NEIN (9)

Posted: Wed Nov 11, 2015 2:53 am
by Snowburger
Spinda wrote:
Spoiler: show
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That looks really nice and I'm more excited for SMB1X than ever now,but why do people put goombas in slopes?What does it do?

Re: Screenshot thread number NEIN (9)

Posted: Wed Nov 11, 2015 3:22 am
by Tyrans
Another screenshot of another level
wheeee
Prepare for eyesore!
Spoiler: show
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ik it's bad ok
all graphics r made by me btw can someone teach me how 2 make lillopips thanks

Re: Screenshot thread number NEIN (9)

Posted: Wed Nov 11, 2015 5:04 am
by underFlo
Swinder wrote:
Spinda wrote:
Spoiler: show
Image
That looks really nice and I'm more excited for SMB1X than ever now,but why do people put goombas in slopes?What does it do?
All it does is make them spawn on the ground of the slope as opposed to slightly above it.

Re: Screenshot thread number NEIN (9)

Posted: Wed Nov 11, 2015 11:43 pm
by Alagirez
Tyrans wrote:Another screenshot of another level
wheeee
Prepare for eyesore!
Spoiler: show
Image
ik it's bad ok
all graphics r made by me btw can someone teach me how 2 make lillopips thanks
i really love the tileset! but the background is not fit with the tileset IMO....
--- An acid level ---
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pls give feedback.

Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 12, 2015 2:04 am
by Erik
That acid sewer looks amazing, can't wait to play it.

Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 12, 2015 8:15 am
by RudeGuy
Harvey36Dice wrote:
Spoiler: show
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That really needs more color variation. And especially you shouldn't really recolor every enemy to green, because then you can't see the enemies and that's really bad.
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Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 12, 2015 10:17 am
by Tyrans
Harvey36Dice wrote:
Tyrans wrote:Another screenshot of another level
wheeee
Prepare for eyesore!
Spoiler: show
Image
ik it's bad ok
all graphics r made by me btw can someone teach me how 2 make lillopips thanks
i really love the tileset! but the background is not fit with the tileset IMO....
--- An acid level ---
Spoiler: show
Image
pls give feedback.
Well I'm still making some most of the stuff. Maybe I'll post a different screenshot when the entire tileset is actuall done.