Screenshot thread number NEIN (9)

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Erik
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Re: Screenshot thread number NEIN (9)

Postby Erik » Mon Nov 09, 2015 2:09 am

bossedit8 wrote:3rd Section:

Image
That looks great. I love the glowing effect in the background. Keep it up!

lighthouse64
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Re: Screenshot thread number NEIN (9)

Postby lighthouse64 » Mon Nov 09, 2015 3:40 pm

ShadowStarX wrote:
lighthouse64 wrote:I don't think my level I'm working on would fit any smb gfx styles. And yes, I did forget to make the coins fit my style :mrgreen:

Image

Also, you control gravity in this level by pressing the jump key.
Are you aiming for flash game graphics?
IDK... I just randomly made those gfx. I tried out some shading, etc and it happened :P

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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Tue Nov 10, 2015 12:20 am

WIP :
Image

Erik
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Re: Screenshot thread number NEIN (9)

Postby Erik » Tue Nov 10, 2015 8:39 am

@Harvey36Dice: That looks great!, I like the way you mixed those tilesets. Good job!

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Re: Screenshot thread number NEIN (9)

Postby Emral » Tue Nov 10, 2015 8:46 am

My favourite part about that level is that people still use the sideways and upside-down trees like they never had biology classes. Not so fond of the jpeg quality, zigzag design and cramped areas, though.

ShadowStarX
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Re: Screenshot thread number NEIN (9)

Postby ShadowStarX » Tue Nov 10, 2015 9:22 am

@andialifbatara: that looks p. nice
Enjl wrote:My favourite part about that level is that people still use the sideways and upside-down trees like they never had biology classes. Not so fond of the jpeg quality, zigzag design and cramped areas, though.
Mario games don't really have logic. (well, video games in general aside from AAA simulators) I mean, Mario jumps 5 meters high (physics), sometimes the tropical desert and the arctic glacier are neighboring (geography) and some other stuff.
So I don't think that it's surprising to have "fuck logic" trees in a level.

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Re: Screenshot thread number NEIN (9)

Postby Shinbison-Kof » Tue Nov 10, 2015 10:08 am

Harvey36Dice wrote:WIP :
Image
Wow great level design! I really like this mix, seems unique. I saw a thing I dont like, some parts seems tight, but overall is great! (I really like the recolor of my tileset!).

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Re: Screenshot thread number NEIN (9)

Postby TheKingOfBoos » Tue Nov 10, 2015 3:28 pm

Hazardous Hatchery: Pisces Surge. Image

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Re: Screenshot thread number NEIN (9)

Postby underFlo » Tue Nov 10, 2015 3:38 pm

Spoiler: show
Image

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Re: Screenshot thread number NEIN (9)

Postby ShadowStarX » Tue Nov 10, 2015 4:01 pm

Spinda wrote:
Spoiler: show
Image
Looks really cool Spinda, I see only one flaw: the background is broken (but I guess that's bc of PGE)

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Re: Ninth Screens Thread

Postby Emral » Tue Nov 10, 2015 4:03 pm

Spinda wrote:
Spoiler: show
Image
I heard you like castles so we put some castle in your castle so you can castle while you castle.

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Re: Screenshot thread number NEIN (9)

Postby Choco » Tue Nov 10, 2015 4:41 pm

Here's a new hub for my new project that you just found out about 2 seconds ago.

Image

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Re: Screenshot thread number NEIN (9)

Postby TLtimelord » Tue Nov 10, 2015 8:35 pm

Harvey36Dice wrote:WIP :
Spoiler: show
Image
That's a whip'm, baby.

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Re: Screenshot thread number NEIN (9)

Postby Snowburger » Wed Nov 11, 2015 2:53 am

Spinda wrote:
Spoiler: show
Image
That looks really nice and I'm more excited for SMB1X than ever now,but why do people put goombas in slopes?What does it do?

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Re: Screenshot thread number NEIN (9)

Postby Tyrans » Wed Nov 11, 2015 3:22 am

Another screenshot of another level
wheeee
Prepare for eyesore!
Spoiler: show
Image
ik it's bad ok
all graphics r made by me btw can someone teach me how 2 make lillopips thanks
Last edited by Tyrans on Wed Nov 11, 2015 5:07 am, edited 1 time in total.

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Re: Screenshot thread number NEIN (9)

Postby underFlo » Wed Nov 11, 2015 5:04 am

Swinder wrote:
Spinda wrote:
Spoiler: show
Image
That looks really nice and I'm more excited for SMB1X than ever now,but why do people put goombas in slopes?What does it do?
All it does is make them spawn on the ground of the slope as opposed to slightly above it.

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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Wed Nov 11, 2015 11:43 pm

Tyrans wrote:Another screenshot of another level
wheeee
Prepare for eyesore!
Spoiler: show
Image
ik it's bad ok
all graphics r made by me btw can someone teach me how 2 make lillopips thanks
i really love the tileset! but the background is not fit with the tileset IMO....
--- An acid level ---
Image
pls give feedback.

Erik
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Re: Screenshot thread number NEIN (9)

Postby Erik » Thu Nov 12, 2015 2:04 am

That acid sewer looks amazing, can't wait to play it.

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Re: Screenshot thread number NEIN (9)

Postby RudeGuy » Thu Nov 12, 2015 8:15 am

Harvey36Dice wrote:
Spoiler: show
Image
That really needs more color variation. And especially you shouldn't really recolor every enemy to green, because then you can't see the enemies and that's really bad.
Image

Tyrans
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Re: Screenshot thread number NEIN (9)

Postby Tyrans » Thu Nov 12, 2015 10:17 am

Harvey36Dice wrote:
Tyrans wrote:Another screenshot of another level
wheeee
Prepare for eyesore!
Spoiler: show
Image
ik it's bad ok
all graphics r made by me btw can someone teach me how 2 make lillopips thanks
i really love the tileset! but the background is not fit with the tileset IMO....
--- An acid level ---
Spoiler: show
Image
pls give feedback.
Well I'm still making some most of the stuff. Maybe I'll post a different screenshot when the entire tileset is actuall done.
Last edited by Tyrans on Thu Nov 12, 2015 12:17 pm, edited 1 time in total.


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