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Re: Mario & Luigi: Quest of Fear

Posted: Sun Nov 01, 2015 5:39 am
by Witchking666
Sorry for the bump...

hey guys
here are 2 new screenies

3-2 Halloween Hollows
Spoiler: show
Image
4-3 Cloudtop Concert
Spoiler: show
Image

Re: Mario & Luigi: Quest of Fear

Posted: Sun Nov 01, 2015 6:10 am
by Erik
Kinda funny how you called it landmasses while it's a cloud level =P

Re: Mario & Luigi: Quest of Fear

Posted: Sun Nov 01, 2015 6:21 am
by Witchking666
Ludwig von Koopa wrote:Kinda funny how you called it landmasses while it's a cloud level =P
SHIT
its the wrong name it is called cloudtop concert

Re: Mario & Luigi: Quest of Fear

Posted: Mon Nov 02, 2015 11:33 am
by TheKingOfBoos
witchking666 wrote:Sorry for the bump...

hey guys
here are 2 new screenies

3-2 Halloween Hollows
Spoiler: show
Image
4-3 Cloudtop Concert
Spoiler: show
Image
Floating piranha in second screenie.

Looks good otherwise.

Re: Mario & Luigi: Quest of Fear

Posted: Tue Nov 03, 2015 1:51 am
by Witchking666
TheKingOfBoos wrote:
witchking666 wrote:Sorry for the bump...

hey guys
here are 2 new screenies

3-2 Halloween Hollows
Spoiler: show
Image
4-3 Cloudtop Concert
Spoiler: show
Image
Floating piranha in second screenie.

Looks good otherwise.
Oh shit your right
Must be since i just changed the devkit piranha's size

Re: Mario & Luigi: Quest of Fear

Posted: Tue Nov 03, 2015 10:06 am
by MECHDRAGON777
I do not advise using those Flutes for pipes, it looks messed up, otherwise, the level(s) looks decent or great.

Re: Mario & Luigi: Quest of Fear

Posted: Tue Nov 03, 2015 11:12 am
by Mable
Why does it look messed up? In which way.

Re: Mario & Luigi: Quest of Fear

Posted: Tue Nov 03, 2015 4:56 pm
by MECHDRAGON777
Tinkerbell wrote:Why does it look messed up? In which way.
Well, the fact that the reeds of a flute have been typicaly used as normal generic platforms for asthetics. It is unheard of for a plant to bee inside of a musical instrument. However, blasting notes that harm you—now that actually makes since. Anyway, besides the plants and floating objects, it looks nice.

Re: Mario & Luigi: Quest of Fear

Posted: Thu Nov 05, 2015 5:12 am
by Witchking666
MECHDRAGON777 wrote:
Tinkerbell wrote:Why does it look messed up? In which way.
Well, the fact that the reeds of a flute have been typicaly used as normal generic platforms for asthetics. It is unheard of for a plant to bee inside of a musical instrument. However, blasting notes that harm you—now that actually makes since. Anyway, besides the plants and floating objects, it looks nice.
I get what you mean there
But i am just using them as a type of pipe (they also have warps in them)
So i am not gonna change it
Thanks for the opinion anyway

Re: Mario & Luigi: Quest of Fear

Posted: Sat Nov 07, 2015 7:52 am
by The_Legend_of_Link
This is very fricking good. Good Work and Good Luck.
Can't Wait to Final Version

Re: Mario & Luigi: Quest of Fear

Posted: Sun Nov 08, 2015 2:31 pm
by Witchking666
The_Legend_of_Link wrote:This is very fricking good. Good Work and Good Luck.
Can't Wait to Final Version
Thanks dude
I appreciate it alot!

Re: Mario & Luigi: Quest of Fear

Posted: Wed Nov 11, 2015 12:01 pm
by Witchking666
Change!
I changed the forest world into a autumn forest world called "Autumn Areas"!
But don't worry, all the forest levels allready there will just be recolored other then scrapped!

Re: Mario & Luigi: Quest of Fear

Posted: Wed Nov 11, 2015 12:09 pm
by Emral
I agree with neither that logic, nor that apostrophe. Makes it sound like you wanted to recolour the levels orange because whynot. Thing is, you're flipping the entire atmosphere in that world on its head. You'll need more than just a simple recolour of everything to establish an autumn feel. (the least you could do is change the music to something more calm and quiet in each level)

Re: Mario & Luigi: Quest of Fear

Posted: Thu Nov 12, 2015 2:07 am
by Witchking666
Enjl wrote:I agree with neither that logic, nor that apostrophe. Makes it sound like you wanted to recolour the levels orange because whynot. Thing is, you're flipping the entire atmosphere in that world on its head. You'll need more than just a simple recolour of everything to establish an autumn feel. (the least you could do is change the music to something more calm and quiet in each level)
i also did that @enjl
with that post i just wanted to stop posts like "what are you gonna do with your work in progress forest levels"
and yeah i am changing the gfx, the music and even some of the gimmicks

Re: Mario & Luigi: Quest of Fear

Posted: Sun Nov 15, 2015 4:49 am
by MECHDRAGON777
Well, can you add the new screens to the original post instead of having us scourer through the entire thread?

Re: Mario & Luigi: Quest of Fear

Posted: Tue Nov 17, 2015 10:45 am
by Witchking666
MECHDRAGON777 wrote:Well, can you add the new screens to the original post instead of having us scourer through the entire thread?
probably
i will thing about it.

Re: Mario & Luigi: Quest of Fear

Posted: Sat Nov 28, 2015 5:03 am
by Witchking666
2-C Smashing Stones
Image
opinions

Re: Mario & Luigi: Quest of Fear

Posted: Sat Nov 28, 2015 5:23 am
by ShadowStarX
witchking666 wrote:2-C Smashing Stones
Spoiler: show
Image
opinions
That looks really nice! The atmosphere is stunning, the gameplay seems to be good too, just like the rest of the project.
I guess those axes are going to make the platform sinking below them. (and they're going to be invisible I guess too)

Re: Mario & Luigi: Quest of Fear

Posted: Sat Nov 28, 2015 4:04 pm
by glitch4
witchking666 wrote:2-C Smashing Stones
Image
opinions
Very creative and cool. Keep it up.

Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Posted: Thu Dec 10, 2015 9:59 am
by Witchking666
Thanks for the nice words, it means alot!
Announcement
___________________________________
this episode will use Lunalua from now on!