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Re: Creating custom blocks of any size

Posted: Thu Sep 24, 2015 1:30 pm
by Ness-Wednesday
This is helpful!
I'll be trying this out in some of my future projects and levels. ;)

Re: Creating custom blocks of any size

Posted: Thu Sep 24, 2015 6:09 pm
by Willhart
This is super easy to do on the PGE btw. Just place the large block graphics to the level folder, with the name of the block you want to replace. The Wohl-editor will place them with the size of the new graphic. I've used this a lot for making 64x64 size tilesets for example, and placing them is a lot easier than having to write them into the level file manually.

Re: Creating custom blocks of any size

Posted: Sat Sep 26, 2015 5:00 pm
by Drachenbauer
in the tester of PGE the block stays big after been hitted, but in the game it still shrinks back into it´s normal size.

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 11:05 am
by OffensiveLemon
I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 2:37 pm
by The0x539
OffensiveLemon wrote:I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.
Image
PGE's by far the easiest way to do any of this...

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 2:53 pm
by TDK
OffensiveLemon wrote:I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.
Yes you do need CGFX. Now if you were using PGE that would be it.
However since you don't want to, you would need to follow the instruction in the OP.

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 3:51 pm
by OffensiveLemon
TheDinoKing wrote:
OffensiveLemon wrote:I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.
Yes you do need CGFX. Now if you were using PGE that would be it.
However since you don't want to, you would need to follow the instruction in the OP.
Actually, PGE now seems appealing. Perhaps it didn't before because I had literally no idea what it was... :lol:

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 4:02 pm
by TDK
OffensiveLemon wrote:
TheDinoKing wrote:
OffensiveLemon wrote:I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.
Yes you do need CGFX. Now if you were using PGE that would be it.
However since you don't want to, you would need to follow the instruction in the OP.
Actually, PGE now seems appealing. Perhaps it didn't before because I had literally no idea what is was... :lol:
PGE is an alternate editor. It has many advantages such as an undo button.
It comes with SMBX 2.0.

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 4:43 pm
by OffensiveLemon
So... I tried out PGE, but my custom block (#359 with an altered slope) doesn't work in the SMBX player, only PGE. What did I do? There are no graphical changes and the slope is 32px*32px instead of the intended 32px*64px. Note that I did try it in the SMBX editor (without saving before testing) before testing in the editor.

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 5:00 pm
by Wohlstand
OffensiveLemon wrote:So... I tried out PGE, but my custom block (#359 with an altered slope) doesn't work in the SMBX player, only PGE. What did I do? There are no graphical changes and the slope is 32px*32px instead of the intended 32px*64px. Note that I did try it in the SMBX editor (without saving before testing) before testing in the editor.
You must place that block in PGE Editor directly, or a small workaround:
- select all blocks
- move them into any position
- move them back (don't do "undo")
- save level
and then retry

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 5:08 pm
by OffensiveLemon
Actually, I just realized I saved the images as PNGs.

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 5:09 pm
by TDK
OffensiveLemon wrote:Actually, I just realized I saved the images as PNGs.
PNG should work if you're using any version higher than 1.3.0.1.

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 5:17 pm
by OffensiveLemon
Okay, so everything should be working... except my image is half the size it should be (16*32 instead of 32*64), and still functions like a 32*32 slope.

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 5:19 pm
by TDK
OffensiveLemon wrote:Okay so everything should be working... except my image is half the size it should be (16*32 instead of 32*64), and still functions like a 32*32 slope.
Are you placing the slopes in PGE or the SMBX editor?

Re: Creating custom blocks of any size

Posted: Thu Jun 01, 2017 6:01 pm
by OffensiveLemon
PGE.

Re: Creating custom blocks of any size

Posted: Fri Jun 02, 2017 8:34 pm
by OffensiveLemon
Aaaand now it works for some reason.

Now I can make a Snifit-based gun turret of some sort. Yay.