General discussion about Super Mario Bros. X.
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Ness-Wednesday
- Purple Yoshi Egg

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Postby Ness-Wednesday » Thu Sep 24, 2015 1:30 pm
This is helpful!
I'll be trying this out in some of my future projects and levels. 
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Willhart
- Banned
- Posts: 368
- Joined: Thu Apr 10, 2014 2:18 am
Postby Willhart » Thu Sep 24, 2015 6:09 pm
This is super easy to do on the PGE btw. Just place the large block graphics to the level folder, with the name of the block you want to replace. The Wohl-editor will place them with the size of the new graphic. I've used this a lot for making 64x64 size tilesets for example, and placing them is a lot easier than having to write them into the level file manually.
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Drachenbauer
- Tweeter

- Posts: 174
- Joined: Sun Sep 13, 2015 3:24 pm
Postby Drachenbauer » Sat Sep 26, 2015 5:00 pm
in the tester of PGE the block stays big after been hitted, but in the game it still shrinks back into it´s normal size.
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OffensiveLemon
- Spiny

- Posts: 28
- Joined: Wed May 31, 2017 9:27 pm
Postby OffensiveLemon » Thu Jun 01, 2017 11:05 am
I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.
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The0x539
- Eerie

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Postby The0x539 » Thu Jun 01, 2017 2:37 pm
OffensiveLemon wrote:I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.

PGE's by far the easiest way to do any of this...
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TDK
- Foo

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Postby TDK » Thu Jun 01, 2017 2:53 pm
OffensiveLemon wrote:I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.
Yes you do need CGFX. Now if you were using PGE that would be it.
However since you don't want to, you would need to follow the instruction in the OP.
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OffensiveLemon
- Spiny

- Posts: 28
- Joined: Wed May 31, 2017 9:27 pm
Postby OffensiveLemon » Thu Jun 01, 2017 3:51 pm
TheDinoKing wrote:OffensiveLemon wrote:I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.
Yes you do need CGFX. Now if you were using PGE that would be it.
However since you don't want to, you would need to follow the instruction in the OP.
Actually, PGE now seems appealing. Perhaps it didn't before because I had literally no idea what it was... 
Last edited by OffensiveLemon on Fri Jun 02, 2017 9:11 pm, edited 1 time in total.
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TDK
- Foo

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Postby TDK » Thu Jun 01, 2017 4:02 pm
OffensiveLemon wrote:TheDinoKing wrote:OffensiveLemon wrote:I can't seem to change the aesthetics, only the slope size. Par example, if I have block-305, and I change it to function like block-306, it functions like 306 but still looks like 305. How do I remedy this? Do I need to use custom graphics? Note that I do not want to use PGE for this.
Yes you do need CGFX. Now if you were using PGE that would be it.
However since you don't want to, you would need to follow the instruction in the OP.
Actually, PGE now seems appealing. Perhaps it didn't before because I had literally no idea what is was... 
PGE is an alternate editor. It has many advantages such as an undo button.
It comes with SMBX 2.0.
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OffensiveLemon
- Spiny

- Posts: 28
- Joined: Wed May 31, 2017 9:27 pm
Postby OffensiveLemon » Thu Jun 01, 2017 4:43 pm
So... I tried out PGE, but my custom block (#359 with an altered slope) doesn't work in the SMBX player, only PGE. What did I do? There are no graphical changes and the slope is 32px*32px instead of the intended 32px*64px. Note that I did try it in the SMBX editor (without saving before testing) before testing in the editor.
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Wohlstand
- Van De Graf

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Contact:
Postby Wohlstand » Thu Jun 01, 2017 5:00 pm
OffensiveLemon wrote:So... I tried out PGE, but my custom block (#359 with an altered slope) doesn't work in the SMBX player, only PGE. What did I do? There are no graphical changes and the slope is 32px*32px instead of the intended 32px*64px. Note that I did try it in the SMBX editor (without saving before testing) before testing in the editor.
You must place that block in PGE Editor directly, or a small workaround:
- select all blocks
- move them into any position
- move them back (don't do "undo")
- save level
and then retry
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OffensiveLemon
- Spiny

- Posts: 28
- Joined: Wed May 31, 2017 9:27 pm
Postby OffensiveLemon » Thu Jun 01, 2017 5:08 pm
Actually, I just realized I saved the images as PNGs.
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TDK
- Foo

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Postby TDK » Thu Jun 01, 2017 5:09 pm
OffensiveLemon wrote:Actually, I just realized I saved the images as PNGs.
PNG should work if you're using any version higher than 1.3.0.1.
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OffensiveLemon
- Spiny

- Posts: 28
- Joined: Wed May 31, 2017 9:27 pm
Postby OffensiveLemon » Thu Jun 01, 2017 5:17 pm
Okay, so everything should be working... except my image is half the size it should be (16*32 instead of 32*64), and still functions like a 32*32 slope.
Last edited by OffensiveLemon on Fri Jun 02, 2017 9:12 pm, edited 1 time in total.
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TDK
- Foo

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Postby TDK » Thu Jun 01, 2017 5:19 pm
OffensiveLemon wrote:Okay so everything should be working... except my image is half the size it should be (16*32 instead of 32*64), and still functions like a 32*32 slope.
Are you placing the slopes in PGE or the SMBX editor?
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OffensiveLemon
- Spiny

- Posts: 28
- Joined: Wed May 31, 2017 9:27 pm
Postby OffensiveLemon » Fri Jun 02, 2017 8:34 pm
Aaaand now it works for some reason.
Now I can make a Snifit-based gun turret of some sort. Yay.
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