Re: SMBX2 (2.0 Beta 3)
Posted: Sun Dec 09, 2018 11:31 am
I know at least some (if not all) are from the demo levels
I know at least some (if not all) are from the demo levels
Thanks for your reply, but the one I mean isn't from the demo stages. Too bad the wallpapers are randomized... Can I somehow attach a screenshot to one of my posts? Well, I'm referring to the one that looks like the episode was playing in another dimension, with lots of colours, and squares depicted from various angles. If any of you know which one I mean, or if you could take a look and refresh the page a couple of times, I'd be glad if you could tell me which episode it is from. Again, tia
Perhaps a system to keep in the back of our minds for when we overhaul events to more easily hook into lunalua systems. For now, it requires you to build a dialogue system and selection menu yourself, but is certainly possible.JustInPassing wrote: ↑Sat Dec 15, 2018 9:46 amOut of curiosity, are there plans for branching dialogues, if they haven't been implemented for the next beta already? I thought it'd be nice if you could select options in dialogue and make different things happen depending on the choice, such as "Do you want to hear what I said again?"
Firstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.computerfan0 wrote: ↑Fri Dec 21, 2018 12:41 pmI have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
Please don't make one word posts like this.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is releasedMmmMario wrote: ↑Fri Dec 21, 2018 9:30 pmFirstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.computerfan0 wrote: ↑Fri Dec 21, 2018 12:41 pmI have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
I know there's a feature lock, but there's always Beta 5 and considering the devs need to continue development, it's up to users to continue making their own individual custom NPCs.
Baby Yoshis are on the sheet of NPCs to be added to B4. And it's only a suggestion.PixelPest wrote: ↑Fri Dec 21, 2018 10:26 pmPlease don't make one word posts like this.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is releasedMmmMario wrote: ↑Fri Dec 21, 2018 9:30 pmFirstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.computerfan0 wrote: ↑Fri Dec 21, 2018 12:41 pmI have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
If they currently aren't pipelined on the sheet they almost certainly won't be in Beta4computerfan0 wrote: ↑Sat Dec 22, 2018 3:51 amBaby Yoshis are on the sheet of NPCs to be added to B4. And it's only a suggestion.PixelPest wrote: ↑Fri Dec 21, 2018 10:26 pmPlease don't make one word posts like this.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
OK, there not pipelined but there is always Beta 5.PixelPest wrote: ↑Sat Dec 22, 2018 9:27 amIf they currently aren't pipelined on the sheet they almost certainly won't be in Beta4computerfan0 wrote: ↑Sat Dec 22, 2018 3:51 amBaby Yoshis are on the sheet of NPCs to be added to B4. And it's only a suggestion.PixelPest wrote: ↑Fri Dec 21, 2018 10:26 pm
Please don't make one word posts like this.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released