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Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 09, 2018 11:31 am
by PixelPest
candle wrote:
Sun Dec 09, 2018 11:06 am
Cedur wrote:
Sun Dec 09, 2018 7:19 am
She has retired from the internet.
Really? :( Let's hope she'll return one day.

Anyway, can someone tell me which episode it is that you can see on the SMBX 2 download page? Looks cool... tia
I know at least some (if not all) are from the demo levels

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 09, 2018 12:07 pm
by PCjoe
Cedur wrote:
Sun Dec 09, 2018 7:19 am
She has retired from the internet.
Who will lead SMBX while she is gone?

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 09, 2018 12:16 pm
by Cedur
the other devs will keep working on SMBX2. I don't think there's a real "leader" (except Hoeloe being the owner of the codehaus server)

and the site itself is lead by the staff

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 09, 2018 3:41 pm
by candle
PixelPest wrote:
Sun Dec 09, 2018 11:31 am
candle wrote:
Sun Dec 09, 2018 11:06 am
Anyway, can someone tell me which episode it is that you can see on the SMBX 2 download page? Looks cool... tia
I know at least some (if not all) are from the demo levels
Thanks for your reply, but the one I mean isn't from the demo stages. Too bad the wallpapers are randomized... Can I somehow attach a screenshot to one of my posts? Well, I'm referring to the one that looks like the episode was playing in another dimension, with lots of colours, and squares depicted from various angles. If any of you know which one I mean, or if you could take a look and refresh the page a couple of times, I'd be glad if you could tell me which episode it is from. Again, tia :)

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 09, 2018 3:42 pm
by Cedur
why can't you just screenshot?

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 09, 2018 3:50 pm
by candle
NoScript had blocked the Add image to post button, so it wasn't displayed... Anyway, here comes the screenshot:
Image

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 09, 2018 3:56 pm
by ElectriKong
candle wrote:
Sun Dec 09, 2018 3:50 pm
NoScript had blocked the Add image to post button, so it wasn't displayed... Anyway, here comes the screenshot:
Image
Doesn't even look like an SMBX level
See post below

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 09, 2018 4:13 pm
by PCjoe
candle wrote:
Sun Dec 09, 2018 3:50 pm
NoScript had blocked the Add image to post button, so it wasn't displayed... Anyway, here comes the screenshot:
Image
It's Orakel 2.0 from this.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 15, 2018 9:46 am
by JustInPassing
Out of curiosity, are there plans for branching dialogues, if they haven't been implemented for the next beta already? I thought it'd be nice if you could select options in dialogue and make different things happen depending on the choice, such as "Do you want to hear what I said again?"

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 16, 2018 5:33 am
by candle
PCjoe wrote:
Sun Dec 09, 2018 4:13 pm
It's Orakel 2.0 from this.
Thank you :)

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 16, 2018 6:01 am
by Emral
JustInPassing wrote:
Sat Dec 15, 2018 9:46 am
Out of curiosity, are there plans for branching dialogues, if they haven't been implemented for the next beta already? I thought it'd be nice if you could select options in dialogue and make different things happen depending on the choice, such as "Do you want to hear what I said again?"
Perhaps a system to keep in the back of our minds for when we overhaul events to more easily hook into lunalua systems. For now, it requires you to build a dialogue system and selection menu yourself, but is certainly possible.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 21, 2018 12:41 pm
by computerfan0
I have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 21, 2018 9:17 pm
by syrus drayton
no

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 21, 2018 9:30 pm
by MmmMario
computerfan0 wrote:
Fri Dec 21, 2018 12:41 pm
I have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
Firstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 21, 2018 10:26 pm
by PixelPest
syrus drayton wrote:
Fri Dec 21, 2018 9:17 pm
no
Please don't make one word posts like this.
MmmMario wrote:
Fri Dec 21, 2018 9:30 pm
computerfan0 wrote:
Fri Dec 21, 2018 12:41 pm
I have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
Firstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 22, 2018 2:45 am
by MmmMario
MmmMario wrote:
Fri Dec 21, 2018 9:30 pm
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
I know there's a feature lock, but there's always Beta 5 and considering the devs need to continue development, it's up to users to continue making their own individual custom NPCs.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 22, 2018 3:51 am
by computerfan0
PixelPest wrote:
Fri Dec 21, 2018 10:26 pm
syrus drayton wrote:
Fri Dec 21, 2018 9:17 pm
no
Please don't make one word posts like this.
MmmMario wrote:
Fri Dec 21, 2018 9:30 pm
computerfan0 wrote:
Fri Dec 21, 2018 12:41 pm
I have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
Firstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
Baby Yoshis are on the sheet of NPCs to be added to B4. And it's only a suggestion.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 22, 2018 9:27 am
by PixelPest
computerfan0 wrote:
Sat Dec 22, 2018 3:51 am
PixelPest wrote:
Fri Dec 21, 2018 10:26 pm
syrus drayton wrote:
Fri Dec 21, 2018 9:17 pm
no
Please don't make one word posts like this.
MmmMario wrote:
Fri Dec 21, 2018 9:30 pm


Firstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
Baby Yoshis are on the sheet of NPCs to be added to B4. And it's only a suggestion.
If they currently aren't pipelined on the sheet they almost certainly won't be in Beta4

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 23, 2018 7:00 am
by computerfan0
PixelPest wrote:
Sat Dec 22, 2018 9:27 am
computerfan0 wrote:
Sat Dec 22, 2018 3:51 am
PixelPest wrote:
Fri Dec 21, 2018 10:26 pm

Please don't make one word posts like this.


I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
Baby Yoshis are on the sheet of NPCs to be added to B4. And it's only a suggestion.
If they currently aren't pipelined on the sheet they almost certainly won't be in Beta4
OK, there not pipelined but there is always Beta 5.

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Dec 25, 2018 1:26 pm
by Rossiter
The official SMBX2 website seems to be down (503 Service Error) or something. What happened?