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Anyway, can someone tell me which episode it is that you can see on the SMBX 2 download page? Looks cool... tia
I know at least some (if not all) are from the demo levels
Thanks for your reply, but the one I mean isn't from the demo stages. Too bad the wallpapers are randomized... Can I somehow attach a screenshot to one of my posts? Well, I'm referring to the one that looks like the episode was playing in another dimension, with lots of colours, and squares depicted from various angles. If any of you know which one I mean, or if you could take a look and refresh the page a couple of times, I'd be glad if you could tell me which episode it is from. Again, tia
Last edited by candle on Sun Dec 09, 2018 3:42 pm, edited 1 time in total.
Out of curiosity, are there plans for branching dialogues, if they haven't been implemented for the next beta already? I thought it'd be nice if you could select options in dialogue and make different things happen depending on the choice, such as "Do you want to hear what I said again?"
Out of curiosity, are there plans for branching dialogues, if they haven't been implemented for the next beta already? I thought it'd be nice if you could select options in dialogue and make different things happen depending on the choice, such as "Do you want to hear what I said again?"
Perhaps a system to keep in the back of our minds for when we overhaul events to more easily hook into lunalua systems. For now, it requires you to build a dialogue system and selection menu yourself, but is certainly possible.
I have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
I have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
Firstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.
I have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
Firstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
I know there's a feature lock, but there's always Beta 5 and considering the devs need to continue development, it's up to users to continue making their own individual custom NPCs.
I have an idea for Baby Yoshis:
Green: Normal
Red: Can spit a fireball that flies straight (1s delay between fireballs)
Blue: Can fly for 5 seconds (10s cooldown)
Yellow: Can do a mini-pound that damages on-screen enemies (10s cooldown)
Pink: Can shoot vegetables (1s delay between vegetables)
Purple: Can do a pound that destroys the first block it touches [if touching 2 blocks at once, destroy both]
Black: Combines red, blue and yellow Baby Yoshis' abilities
Cyan: Can spit an iceball that flies straight (1s delay between iceballs)
Thanks for reading!
Firstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
Baby Yoshis are on the sheet of NPCs to be added to B4. And it's only a suggestion.
Firstly, the blue and pink baby Yoshis already have other abilities. Secondly, the devs are far too busy with other aspects of development for this. If you want a chance for this to appear in Beta 4, code them yourself, make .ini fles, etc.
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
Baby Yoshis are on the sheet of NPCs to be added to B4. And it's only a suggestion.
If they currently aren't pipelined on the sheet they almost certainly won't be in Beta4
I don't think you're really in the place to be saying what the devs do and don't have time for especially when you're not even aware that SMBX2 is in a feature lock so no more NPCs are being added before Beta4 is released
Baby Yoshis are on the sheet of NPCs to be added to B4. And it's only a suggestion.
If they currently aren't pipelined on the sheet they almost certainly won't be in Beta4
OK, there not pipelined but there is always Beta 5.