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Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 1:34 am
by Alagirez
XerX wrote:just make the filling black. These tiles would only work good on a solid black background anyways imo.
if I do that, it won't transparent again
Enjl wrote: Why do some tiles have a solid fill (SMB3 wood), while most don't? I think you should consistently have mostly-transparent tiles.
Murphmario wrote: One word: Masks. You can't edit the mask of a block/bgo with no mask.
that's why I won't make the wood transparent.
about 1x1 pixels, i'll fix it and some blurry tiles. but I still like these gradient hills, so I won't change it expect exit frame

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 9:05 am
by h2643
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 9:27 am
by RudeGuy
h2643 wrote:
Spoiler: show
Image
Wow, looks cool! From what hack (assuming it's from a hack) is it?

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 9:42 am
by h2643
RudeGuy07 wrote:
h2643 wrote:
Spoiler: show
Image
Wow, looks cool! From what hack (assuming it's from a hack) is it?
Bowser's Cataclysmic Trap.

Let's kaizo now!
Spoiler: show
Image
Erm, not really, just showcasing the GFX.

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 11:29 am
by RudeGuy
Spoiler: show
Image
new kaizo stuff (also the player is supposed to stay a bit higher than the 1st platform)

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 1:10 pm
by h2643
Finally finished ripping Kopejo's Underground tilesets:

Tileset #1:
Spoiler: show
Image
Tileset #2:
Spoiler: show
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Tileset #3:
Spoiler: show
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This one is my favourite.
They're now available for download and can be viewed here:
http://www.smbxgame.com/forums/v ... 31&t=10205

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 3:17 pm
by Paintland
O my god. These tilesets are amazing :D . Good work! ;)

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 3:24 pm
by ShadowStarX
WIP of a pyramid level:
Spoiler: show
Image
Future changes for 100% sure: bit more coins, pepper-red recolor to make it less SMSE copy-ish (bc some ppl can feel that I guess)

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 3:30 pm
by h2643
Paintland wrote:O my god. These tilesets are amazing :D . Good work! ;)
Thanks!

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 4:11 pm
by Radishl
@H2643

You've outdone yourself, whisper me if you're interested in making secret GFX for my project.

I could use your help!

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 5:23 pm
by TLtimelord
As simple as 1-1!
Image

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 5:26 pm
by Luiri
A new lever, maybe the Fortress of the World 4 of my project :
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 17, 2015 11:44 pm
by Alagirez
Lwiri wrote:A new lever, maybe the Fortress of the World 4 of my project :
Spoiler: show
Image
i like this one, colorless cave or castle level with great abstract background . Great job!

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 12:51 am
by Radishl
Image

What enemy would best fit in this level and spice it up abit / Im at a lack of enemies

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 3:35 am
by TLtimelord
Radishl wrote:Image

What enemy would best fit in this level and spice it up abit / Im at a lack of enemies
A recolored Crazy Daisy possibly?

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 7:27 am
by Zant
Lwiri wrote:A new lever, maybe the Fortress of the World 4 of my project :
Spoiler: show
Image
Nice combination, I love the color scheme!

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 8:19 am
by FanofSMBX
Radishl wrote:Image

What enemy would best fit in this level and spice it up abit / Im at a lack of enemies
A Yoshi's Island Fat Guy?

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 8:20 am
by Squishy Rex
I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
Spoiler: show
Image
Image

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 8:23 am
by h2643
Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
Spoiler: show
Image
Image
I really like this, are you going to rip NPCs too?

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 8:31 am
by Squishy Rex
h2643 wrote:
Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
Spoiler: show
Image
Image
I really like this, are you going to rip NPCs too?
To put it simply, yes, yes I will. NPCs, Bosses etc etc. As far as KA goes in SMBX, there really is nothing graphics-wise, so that's going to change very soon. I've made the Warp Station Backgrounds and tiles, plus one of the Rainbow Resort Level 2 backgrounds so far, plus all of Vegetable Valley 1.