Topics that have reached 100 pages.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun Dec 07, 2014 1:54 pm
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sun Dec 07, 2014 2:13 pm
You might wanna use a restyled Beach Koopa
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun Dec 07, 2014 2:54 pm
I knew i forgot something in there
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Mon Dec 08, 2014 2:02 pm
Aoen
rofl
Looks pretty nice, though; great job extending on the original grassy castle set! It does look more full than my version, so nice job on that~
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Tue Dec 09, 2014 12:14 am
I'm working on a glitch level. The picture was supposed to look shaky, but it didn't come out that way. eh. And yes, the koopa is jumping. (not the parakoopa because I didn't use cgfx for it.)

BTW this is a bmp image.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Tue Dec 09, 2014 3:54 pm
Idk, was really bored, so I made this short level:
GFX credits:
Beach tileset - Valterii
Harbor Havoc tileset - Ace & Elbow
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Tue Dec 09, 2014 4:07 pm
lighthouse64 wrote:I'm working on a glitch level. The picture was supposed to look shaky, but it didn't come out that way. eh. And yes, the koopa is jumping. (not the parakoopa because I didn't use cgfx for it.)

BTW this is a bmp image.
You won't be able to post this, as the staff does not allow joke levels.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Tue Dec 09, 2014 4:11 pm
Murphmario wrote:lighthouse64 wrote:I'm working on a glitch level. The picture was supposed to look shaky, but it didn't come out that way. eh. And yes, the koopa is jumping. (not the parakoopa because I didn't use cgfx for it.)

BTW this is a bmp image.
You won't be able to post this, as the staff does not allow joke levels.
Afaik if the gameplay is srs it's okay, and this level's gameplay does look serious. Don't judge a book by its cover.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Tue Dec 09, 2014 4:18 pm
Murphmario wrote:lighthouse64 wrote:I'm working on a glitch level. The picture was supposed to look shaky, but it didn't come out that way. eh. And yes, the koopa is jumping. (not the parakoopa because I didn't use cgfx for it.)

BTW this is a bmp image.
You won't be able to post this, as the staff does not allow joke levels.
He never said this is a joke level. Also, the design doesn't define if the level is a joke or not.
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Tue Dec 09, 2014 6:40 pm
It's meant to be a glitchy level (hence the random mesh of tiles). I've seen some SMF levels with this idea, so I don't believe it's a joke level. But still, it's not a level I'd make.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Dec 09, 2014 7:25 pm
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Tue Dec 09, 2014 7:46 pm
Um, why does the picture say it's stickerbust symphony?
Pretty nice, but I don't remember that grass appearing in Shadow Man's stage.
Edit: Realized it's actually spilling lava just after I posted this. Oops...
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Black Mamba
- Boss Bass

- Posts: 1253
- Joined: Thu May 29, 2014 6:11 pm
- Pronouns: They/Her
Postby Black Mamba » Tue Dec 09, 2014 9:07 pm
why does half of the things you do make me have nostalgic flashbacks to a better time? THIS IS TOO GOOD!
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Tue Dec 09, 2014 9:28 pm
Epoch wrote:why does half of the things you do make me have nostalgic flashbacks to a better time? THIS IS TOO GOOD!
kinda wish my childhood had Mega Man in it, but it doesn't so apparently I have no childhood
NightKawata wrote:sir, you have no childhood
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Wed Dec 10, 2014 12:05 am
Murphmario wrote:lighthouse64 wrote:I'm working on a glitch level. The picture was supposed to look shaky, but it didn't come out that way. eh. And yes, the koopa is jumping. (not the parakoopa because I didn't use cgfx for it.)

BTW this is a bmp image.
You won't be able to post this, as the staff does not allow joke levels.
This is actually a pretty hard level, especially when the screen shakes around. And no, this isn't a joke level.
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Wed Dec 10, 2014 6:30 am
I am SLOWLY doing some touch ups and pallet changes to the SM Redrawn graphics.
I felt they were very bland looking.. and washed out... and not very vibrant.. so i am working to give them more detail and vibrance.. especially the mario world redawrn stuff... very few colors in use, and they were not very .. pretty.
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Wed Dec 10, 2014 8:02 am
Mikepjr wrote:I am SLOWLY doing some touch ups and pallet changes to the SM Redrawn graphics.
I felt they were very bland looking.. and washed out... and not very vibrant.. so i am working to give them more detail and vibrance.. especially the mario world redawrn stuff... very few colors in use, and they were not very .. pretty.
Good job with those, they seem so much more alive and vibrant. I'd love too see more of this.
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Waddle
- Tellah

- Posts: 1583
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
- Pronouns: He/Him
Postby Waddle » Wed Dec 10, 2014 8:10 am
Mikepjr wrote:I am SLOWLY doing some touch ups and pallet changes to the SM Redrawn graphics.
I felt they were very bland looking.. and washed out... and not very vibrant.. so i am working to give them more detail and vibrance.. especially the mario world redawrn stuff... very few colors in use, and they were not very .. pretty.
I don't really like the shading on the SMW bushes. It looks cutoff and the contrast is too big.
Apart from that, these all look alot more alive and happy. Well done!
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Waddle
- Tellah

- Posts: 1583
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
- Pronouns: He/Him
Postby Waddle » Wed Dec 10, 2014 12:59 pm
Dragonmaster146 wrote:WIP:
I like the special blocks, havent seen them before. Also, I think you should to recolour the waterfall so it fits with the water. Also, I think the background is a bit too bright. Maybe you could tone down the brightness a bit.
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