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Re: Screenshots Thread Four Real

Posted: Wed Sep 24, 2014 10:25 pm
by HenryRichard
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It even uses the Meta Knight music! If you correctly guess what level this is based off of, you win a reference in the final version of this level.

Re: Screenshots Thread Four Real

Posted: Wed Sep 24, 2014 11:16 pm
by FanofSMBX
It's based off the TI2 level with the green shyguys and the hammer bros you pick up. Or maybe the RTYI level "hyphy".

Re: Screenshots Thread Four Real

Posted: Thu Sep 25, 2014 1:57 am
by bossedit8

Re: Screenshots Thread Four Real

Posted: Thu Sep 25, 2014 4:38 am
by DimitrisPowerSeven
New screens!
ImageImage
I want this castle impossible :twisted:

Re: Screenshots Thread Four Real

Posted: Thu Sep 25, 2014 4:50 am
by bossedit8


Not made by me...

Re: Screenshots Thread Four Real

Posted: Thu Sep 25, 2014 8:11 am
by Valtteri
HenryRichard wrote:It even uses the Meta Knight music! If you correctly guess what level this is based off of, you win a reference in the final version of this level.
GBA palettes?

Re: Screenshots Thread Four Real

Posted: Thu Sep 25, 2014 12:09 pm
by HenryRichard
Valtteri wrote:
HenryRichard wrote:It even uses the Meta Knight music! If you correctly guess what level this is based off of, you win a reference in the final version of this level.
GBA palettes?
The original level didn't have them, but I thought it would be something interesting.

Re: Screenshots Thread Four Real

Posted: Thu Sep 25, 2014 4:25 pm
by DimitrisPowerSeven
New screens for my project.
Spoiler: show
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Re: Screenshots Thread Four Real

Posted: Thu Sep 25, 2014 8:42 pm
by Blck_Guy
The same similar bug in TOB7:

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How this bug can occur: If you edit/add a star in a level and then use the same save file to play the level, it will not update "How many stars" counter. - This is saved into the save file itself!

Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 4:47 am
by bossedit8
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Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 2:07 pm
by DarkShadeX
Because Bossedit8 wanted me to post here:
Spoiler: show
Image

Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 2:14 pm
by bossedit8
Oh man, this looks very big. This does have a very nice design you have there. Definetly not all that easy.


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Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 2:21 pm
by RudeGuy
I looked a bit and I think I didn't post this yet:
Spoiler: show
Image
SMB2 pyramid. Feedback is appreciated.

Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 2:25 pm
by bossedit8
What a big Toweristic Pyramid you have there. What I do not like is how fully covered the area is like there are no little holes between the whole sand but oh well, that is overall your choice by that. What I also do not like is that you split it up multiple times just for hitting a switch, it tends to drag out a bit longer for example if you hit the wrong path for new players.

Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 2:33 pm
by Slasher
Christian07 wrote:
Spoiler: show
Image
This looks boring and annoying.
The player will spend much time to come down, activate the switches, return to the top and come down again.

Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 2:51 pm
by bossedit8
Image

Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 4:23 pm
by Blck_Guy
Slasher wrote:
Christian07 wrote:
Spoiler: show
Image
This looks boring and annoying.
The player will spend much time to come down, activate the switches, return to the top and come down again.

I would mind playing this/that.

Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 4:38 pm
by HenryRichard
Slasher wrote:
Christian07 wrote:
Spoiler: show
Image
This looks boring and annoying.
The player will spend much time to come down, activate the switches, return to the top and come down again.
But it's so SMB2. I mean, minus the switches (SMB2 used keys instead).

Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 5:06 pm
by Slasher
HenryRichard wrote:But it's so SMB2. I mean, minus the switches (SMB2 used keys instead).
Look at the original levels:

http://vgmaps.com/Atlas/NES/SuperMarioB ... rld2-1.png
http://vgmaps.com/Atlas/NES/SuperMarioB ... rld2-2.png
http://vgmaps.com/Atlas/NES/SuperMarioB ... rld2-3.png

And now, look at my comment:
come down, activate the switches, return to the top and come down again
^ In the original levels you don't need to come down twice.

Re: Screenshots Thread Four Real

Posted: Fri Sep 26, 2014 5:43 pm
by HenryRichard
^yeah guess so. I personally have no problem with it though.