SMBX 1.3.0.1

Topics about events/announcements that are no longer relevant.

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loop
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Re: SMBX 1.3.0.1

Postby loop » Thu Jun 09, 2016 11:11 am

Sup3rM4r10Br0s wrote:Hey, I figured out the warps in general, but where do you place the entrance/exit for pipes, the top or in the pipe?
Are you new? Anyway, you put the warp on the end of the pipe. Research some levels, that can help.

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Re: SMBX 1.3.0.1

Postby Sup3rM4r10Br0s » Thu Jun 09, 2016 11:12 am

Yeah, I got the game last week, thanks!

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Re: SMBX 1.3.0.1

Postby TDK » Thu Jun 09, 2016 11:16 am

Jayce 777 wrote:
Sup3rM4r10Br0s wrote:Hey, I figured out the warps in general, but where do you place the entrance/exit for pipes, the top or in the pipe?
Are you new? Anyway, you put the warp on the end of the pipe. Research some levels, that can help.
Also, when you use horizontal pipes, put the warp at the bottom of the pipe, not at the middle.
Image

loop
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Re: SMBX 1.3.0.1

Postby loop » Thu Jun 09, 2016 11:55 am

TheDinoKing432 wrote:
Jayce 777 wrote:
Sup3rM4r10Br0s wrote:Hey, I figured out the warps in general, but where do you place the entrance/exit for pipes, the top or in the pipe?
Are you new? Anyway, you put the warp on the end of the pipe. Research some levels, that can help.
Also, when you use horizontal pipes, put the warp at the bottom of the pipe, not at the middle.
Image
That is a good point. If you placed it in the middle, You would have to jump to get in. It would also look weird because the character would be floating and possibly cutoff.

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Re: SMBX 1.3.0.1

Postby PixelPest » Thu Jun 09, 2016 9:50 pm

Jayce 777 wrote:
TheDinoKing432 wrote:
Jayce 777 wrote: Are you new? Anyway, you put the warp on the end of the pipe. Research some levels, that can help.
Also, when you use horizontal pipes, put the warp at the bottom of the pipe, not at the middle.
Image
That is a good point. If you placed it in the middle, You would have to jump to get in. It would also look weird because the character would be floating and possibly cutoff.
Yes you would float, however you wouldn't have to jump to get in

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Re: SMBX 1.3.0.1

Postby ElectriKong » Fri Jun 10, 2016 2:47 am

PixelPest wrote:
Jayce 777 wrote:
TheDinoKing432 wrote: Also, when you use horizontal pipes, put the warp at the bottom of the pipe, not at the middle.
Image
That is a good point. If you placed it in the middle, You would have to jump to get in. It would also look weird because the character would be floating and possibly cutoff.
Yes you would float, however you wouldn't have to jump to get in
And the top of Big Mario's head would appear to go through the pipe. Also one of many reasons to test levels before posting.

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Re: SMBX 1.3.0.1

Postby Sup3rM4r10Br0s » Wed Jun 15, 2016 1:05 pm

Hey, Thanks for the advice!!

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Re: SMBX 1.3.0.1

Postby GI_John » Thu Jun 23, 2016 1:38 pm

So, does this download still work? Or is everyone moving on to SMBX 2.0?

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Re: SMBX 1.3.0.1

Postby Julia Pseudo » Thu Jun 23, 2016 1:51 pm

SMBX 1.3.0.1 is the main supported version by this website as of now. SMBX 2.0 is currently in beta and won't be fully released for some time, although it will become the main version when that happens.

1.3.0.1 is commonly used in conjunction with LunaLua and PGE, however, even though they aren't included with it.

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Re: SMBX 1.3.0.1

Postby GI_John » Thu Jun 23, 2016 2:10 pm

Thanks, man :)

loop
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Re: SMBX 1.3.0.1

Postby loop » Thu Jun 23, 2016 5:32 pm

The download will stay until 2.0 is released. For now, this is the main version. 2.0 may come out this year, but I really don't know. Some questions are best left unanswered.

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Re: SMBX 1.3.0.1

Postby SuperMarioWorldFan401 » Fri Jun 24, 2016 3:04 pm

I exited\

I hope its good

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Re: SMBX 1.3.0.1

Postby GI_John » Fri Jun 24, 2016 5:05 pm

Jayce 777 wrote:The download will stay until 2.0 is released. For now, this is the main version. 2.0 may come out this year, but I really don't know. Some questions are best left unanswered.
indeed

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Re: SMBX 1.3.0.1

Postby GI_John » Tue Jun 28, 2016 11:15 am

Sorry to bother you guys again, but has anyone been experiencing a lagging problem in the editor? When I was playing the game at first the level editor was working just fine, but for the past few days whenever I did stiff like jump in the level, or erase a block or something it would have a short lag.

It only happens when the sprites are doing something. I know my computer specs are really good, so it's probably not an issue with me.

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Re: SMBX 1.3.0.1

Postby PixelPest » Tue Jun 28, 2016 12:42 pm

GI_John wrote:Sorry to bother you guys again, but has anyone been experiencing a lagging problem in the editor? When I was playing the game at first the level editor was working just fine, but for the past few days whenever I did stiff like jump in the level, or erase a block or something it would have a short lag.

It only happens when the sprites are doing something. I know my computer specs are really good, so it's probably not an issue with me.
Take a look through the Help and Support forum since there are a ton of threads revolving around lag issues

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Re: SMBX 1.3.0.1

Postby GI_John » Tue Jun 28, 2016 2:01 pm

Thanks man :)

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Re: SMBX 1.3.0.1

Postby Ivan-the-Unusual » Wed Jun 29, 2016 4:40 pm

There's a bug in this version, if you try to jump while running to the left, you will not jump. As you can imagine, this is a huge deal. Please fix!

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Re: SMBX 1.3.0.1

Postby Wohlstand » Wed Jun 29, 2016 4:46 pm

Ivan-the-Unusual wrote:There's a bug in this version, if you try to jump while running to the left, you will not jump. As you can imagine, this is a huge deal. Please fix!
Which keys you configured to do that? Some keys on keyboard are not compatible and can't be pressed together (especially because internal net organization). Try change control keys (for example, I seting controlls to "left-right-up-down, numpad: 1, 2, 0, <dot>, 3, numpad-enter" and all those keys are working, even with default controlls ZAXS-SHIFT-ESC that works fine)

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Re: SMBX 1.3.0.1

Postby Ivan-the-Unusual » Wed Jun 29, 2016 4:52 pm

Okay, I'll try that.

Edit: Works like a charm! Thanks!

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Re: SMBX 1.3.0.1

Postby Sup3rM4r10Br0s » Thu Jul 14, 2016 1:28 pm

Hey, I have an idea for the next version. Maybe we could have tiles and sprites from Mega Man...


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