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Re: SVLC 2016

Posted: Thu Apr 14, 2016 2:16 pm
by Mable
What is the deadline for the judges to be done btw?
Also how is the progress for some going on btw?

Re: SVLC 2016

Posted: Thu Apr 14, 2016 2:28 pm
by Marina
Uhhhh there's not really a deadline I'm just hoping they get done as soon as possible

Also Chad and Kogasa are already done with their reviews.

Re: SVLC 2016

Posted: Thu Apr 14, 2016 2:30 pm
by ShadowStarX
Marina wrote:Also Chad and Kogasa are already done with their reviews.
That's quick...
43 levels done in less than a week
Guess I won't have much to do...

Re: SVLC 2016

Posted: Thu Apr 14, 2016 3:08 pm
by RoundPiplup
Just wondering, will the results be revealed like several levels then top 3? Or will it just be all in one?

Re: SVLC 2016

Posted: Thu Apr 14, 2016 3:11 pm
by Dominodalek
I'm just hoping I get a decent score, personally.

Re: SVLC 2016

Posted: Thu Apr 14, 2016 3:36 pm
by Zipper
Dominodalek wrote:I'm just hoping I get a decent score, personally.
Just throwing this out there for everyone: I feel like unless you REALLY messed up, you'll get a decent score. I could easily say that ~70% of the levels were average or above average. Now this isn't necessarily a GOOD statistic, as it just blends mediocre ones in there as well, but "you'll probably live" is what I' m saying.

Re: SVLC 2016

Posted: Thu Apr 14, 2016 3:37 pm
by Marina
RoundPiplup wrote:Just wondering, will the results be revealed like several levels then top 3? Or will it just be all in one?
Excellent question!

Re: SVLC 2016

Posted: Thu Apr 14, 2016 4:00 pm
by Cedrik
Marina wrote:
RoundPiplup wrote:Just wondering, will the results be revealed like several levels then top 3? Or will it just be all in one?
Excellent question!
My idea:
Day 1: Last half,
Day 2: All others (not TOP 5),
Day 3: YOU DIE, BECAUSE THE MOON CRASHED IN THE WORLD, SO WE'LL NEVER FIND OUT, WHO IS IN THE TOP 3.

Re: SVLC 2016

Posted: Thu Apr 14, 2016 4:20 pm
by ShadowStarX
That would be a little too fast...
There are 43 entries so it might be that each tier consists out of 6 or 7 entries, and that would take like a week to reveal them...
Marina handles the contest anyway, but revealing 21 levels at once would be a really bad idea.

Re: SVLC 2016

Posted: Thu Apr 14, 2016 5:33 pm
by Valtteri
There should really be a deadline for the judges as well as a set date for when results can be expected...

Re: SVLC 2016

Posted: Thu Apr 14, 2016 6:15 pm
by mariogeek2
Valtteri wrote:There should really be a deadline for the judges as well as a set date for when results can be expected...
The number of contest levels is 43, and they're all Vanilla. The judging shouldn't take too much longer.

Re: SVLC 2016

Posted: Thu Apr 14, 2016 6:28 pm
by PixelPest
mariogeek2 wrote:
Valtteri wrote:There should really be a deadline for the judges as well as a set date for when results can be expected...
The number of contest levels is 43, and they're all Vanilla. The judging shouldn't take too much longer.
How would vanilla levels take less time to judge?

Re: SVLC 2016

Posted: Thu Apr 14, 2016 6:57 pm
by as303298
I have just been busy. I think about a third of the levels remain for me.

Re: SVLC 2016

Posted: Thu Apr 14, 2016 9:00 pm
by mariogeek2
PixelPest wrote:
mariogeek2 wrote:The number of contest levels is 43, and they're all Vanilla. The judging shouldn't take too much longer.
How would vanilla levels take less time to judge?
You have less tools and options with vanilla, so, therefore, vanilla levels are less complicated. Less complicated levels don't require as much thought and effort when judging (at least I assume so). Less thought and effort = faster judging time.

Re: SVLC 2016

Posted: Thu Apr 14, 2016 9:05 pm
by Alagirez
Cedrik wrote: Day 3: YOU DIE, BECAUSE THE MOON CRASHED IN THE WORLD
ohno

Re: SVLC 2016

Posted: Thu Apr 14, 2016 9:21 pm
by as303298
mariogeek2 wrote:
PixelPest wrote:
mariogeek2 wrote:The number of contest levels is 43, and they're all Vanilla. The judging shouldn't take too much longer.
How would vanilla levels take less time to judge?
You have less tools and options with vanilla, so, therefore, vanilla levels are less complicated. Less complicated levels don't require as much thought and effort when judging (at least I assume so). Less thought and effort = faster judging time.
hahahahaha. less complicated? Oh please!

Some of these levels, albeit incredibly ugly, have been some of the most creative ones so far. Even a few of my -1 scored levels have managed to surprise even me. So...it isn't any easier. We just don't have to worry about custom bosses and all of that other crap that people shoehorn into levels.

One of the reasons I was eager to be a judge of this is so that I could see, firsthand, how people would use Vanilla. You aren't as limited as much as you think you are, you just have to actually be...idk..creative? Sometimes the value of an art piece isn't from the amount of tools an artist had, but rather the effort and time this person took to use only the most simplistic and rudimentary tools available. A concept that is lost to a large sum in this community...

Re: SVLC 2016

Posted: Fri Apr 15, 2016 11:19 am
by Nightmayor
Oops I forgot to submit my level lol dang and I feel like I made something nice this time oh well lol

Re: SVLC 2016

Posted: Fri Apr 15, 2016 3:31 pm
by Marina
Valtteri wrote:There should really be a deadline for the judges as well as a set date for when results can be expected...
I have faith in my judges to be done as fast as possible. After all, Quill isn't a judge in this one.

Re: SVLC 2016

Posted: Fri Apr 15, 2016 6:55 pm
by mariogeek2
as303298 wrote:
mariogeek2 wrote: You have less tools and options with vanilla, so, therefore, vanilla levels are less complicated. Less complicated levels don't require as much thought and effort when judging (at least I assume so). Less thought and effort = faster judging time.
hahahahaha. less complicated? Oh please!

Some of these levels, albeit incredibly ugly, have been some of the most creative ones so far. Even a few of my -1 scored levels have managed to surprise even me. So...it isn't any easier. We just don't have to worry about custom bosses and all of that other crap that people shoehorn into levels.

One of the reasons I was eager to be a judge of this is so that I could see, firsthand, how people would use Vanilla. You aren't as limited as much as you think you are, you just have to actually be...idk..creative? Sometimes the value of an art piece isn't from the amount of tools an artist had, but rather the effort and time this person took to use only the most simplistic and rudimentary tools available. A concept that is lost to a large sum in this community...
Wow! That was quite a long response...anyways, yeah, you're probably right. But I have one arguement against that: Yeah, I agree that the value of an art piece comes from the effort and time the artist poured into it, but just imagine how much better the value becomes the more tools the artist has available. If the creator pours in the same amount of effort and time into a piece with more tools available as with less tools available, the creation, in all likelihood, would be better.

There's nothing (At least, I'm pretty sure there's nothing. I may be wrong.) to suggest that the contestants put more effort into these levels than the CC Levels, and the submission period was shorter than for the CC. (I'm sure about none of this. I could be completely wrong. If I am, correct me. I like constructive criticism).
Marina wrote:After all, Quill isn't a judge in this one.
Praise the Lord!!! I didn't realize that.

Re: SVLC 2016

Posted: Fri Apr 15, 2016 11:31 pm
by Yoshi678
Marina wrote:
Valtteri wrote:There should really be a deadline for the judges as well as a set date for when results can be expected...
I have faith in my judges to be done as fast as possible. After all, Quill isn't a judge in this one.
ooooh.... sick burn