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Re: Community Contest 12

Posted: Wed Feb 03, 2016 4:17 pm
by PROX
as303298 wrote:I am looking forward to the new contest submissions. I just hope people won't lose sight of what is important rather than focus all efforts on Lua...
we can hope that people won't, but it most likely will happen.

Re: Community Contest 12

Posted: Wed Feb 03, 2016 4:30 pm
by JupiHornet
as303298 wrote:I am looking forward to the new contest submissions. I just hope people won't lose sight of what is important rather than focus all efforts on Lua...
Couldn't agree more m8.

Re: Community Contest 12

Posted: Wed Feb 03, 2016 4:39 pm
by zxcv
Graphics and level design: THE MOST IMPORTANT STUFF

LunaLua: only a complement to do something that isn't possible in vanilla SMBX

Re: Community Contest 12

Posted: Wed Feb 03, 2016 4:45 pm
by TDK
marek89 wrote: I know this was a joke, but I truly wish the best levels instead of the most complicated lunalua gimmicks do well in this contest.
You speak as if LunaLua and good level design are mutually exclusive.
Just cause a level has an interesting gimmick doesn't mean it will score high if it doesn't have good level design. (A few non-LunaLua examples in CC11 are Spam Origin, Robots Beep Boop, 5-3, and Catch That Star).

Re: Community Contest 12

Posted: Wed Feb 03, 2016 8:41 pm
by Gameinsky
If it's anything like Magl X then lunalua and normal levels will have an equal chance to win. From what I remember #3 was vanilla, #2 used lua and #1 used lunalua exclusively for GUI.

Re: Community Contest 12

Posted: Wed Feb 03, 2016 10:12 pm
by TLtimelord
Gameinsky wrote:If it's anything like Magl X then lunalua and normal levels will have an equal chance to win. From what I remember #3 was vanilla, #2 used lua and #1 used lunalua exclusively for GUI.
#3 was vanilla, and was the damn best vanilla level I've ever seen.

Re: Community Contest 12

Posted: Wed Feb 03, 2016 10:17 pm
by snoruntpyro
Gameinsky wrote:#1 used lunalua exclusively for GUI.
It also used Lua to save what collectibles you have gotten which by the way all of you should do if you have collectibles :3

Re: Community Contest 12

Posted: Thu Feb 04, 2016 5:28 am
by underFlo
#stopluaprivilege

Re: Community Contest 12

Posted: Thu Feb 04, 2016 5:47 am
by Gameinsky
snoruntpyro wrote:
Gameinsky wrote:#1 used lunalua exclusively for GUI.
It also used Lua to save what collectibles you have gotten which by the way all of you should do if you have collectibles :3
Oh yeah I forgot about that part xD

Re: Community Contest 12

Posted: Thu Feb 04, 2016 7:45 am
by Zipper
Is the anti-Lua echochamber over yet

Re: Community Contest 12

Posted: Thu Feb 04, 2016 8:07 am
by Darkonius Mavakar
Mario Builder is clearly the future of Mario contest levels

#Mariobuilderisbetterthanlua

Re: Community Contest 12

Posted: Thu Feb 04, 2016 8:13 am
by Ness-Wednesday
Oh man, 10 days left!
Thus far, only 21 people have submitted, will we get the same amount of submissions from the worst CC 6 CCs ago?
Nah, I think we'll probably get somewhere around the 70's, people usually submit on the last day.
To be honest, I hope I get out of Tier 2, and I'm really looking forward to everyone else's submissions since it seems like it will be a very close one.

Re: Community Contest 12

Posted: Thu Feb 04, 2016 8:18 am
by Emral
Spoilers my level utilises blocks. I just added the first one.

Re: Community Contest 12

Posted: Thu Feb 04, 2016 9:00 am
by MECHDRAGON777
Ness-Wednesday wrote:Oh man, 10 days left!
Thus far, only 21 people have submitted, will we get the same amount of submissions from the worst CC 6 CCs ago?
Nah, I think we'll probably get somewhere around the 70's, people usually submit on the last day.
To be honest, I hope I get out of Tier 2, and I'm really looking forward to everyone else's submissions since it seems like it will be a very close one.
•Their was 32 levels in CC6, and I came in last place if Tier 1 that time. (29th) I had 1 day to make a level and test it.
•Their were 80 levels in CC7 and I came in 52nd with my longest level ever made ti date and got the highest score I have ever gotten in a Community Contest. Firespike gave me the lowest score and called it a very short level, I also used multiple checkpoints, but that broke as I forgot to test the thing in one sitting.
•Their were ?? Levels in CC8, I came in second to last place of tier 2. I can not say much about this airship level except it was a long maze tht got a 9/10 from one judge and a 2/10 from Quill.
•Their was 72 levels in CC9 where I got 45th place with a level made for my project during the three months I had no internet. (I got internet on the last day of the contest, so I changed it to meet contest rules, which caused a few buggs with events and forgetting to hide the moon star.
•Their was 60 levels in CC10 and I am happy to make 36th place in this one, even if I used Sednauir's contest graphics.
•Their was 85 levels for CC11 and every knows I got 77th with a terrible level. I barely squeezed myself to tier 1. I went overbored and my inspiration for this is the fact I played Metriod Prune 2 for the first time prior to it and I had determination to finish it. I made my forst tileset (recolor of the main tileset used) and planed out each and every asspect of the level prior. (I had to change a few things from my drawing to this level). So, I spent a few month working on the levl until the incident. After I had cery little time, I followed Castlewars ifea of an excape sequeence. I would of scored lower if the judge found one major flaw. If you waitbin the reward room for to long, the game freezes for me locking the controls a minute after entering the previous room. I forgot to release the lock after leaving. As a reward, I give any and all power ups except the leaf and tanooki suit since they break the level. With lua, a metroidvania level is better. About 5/6th through the level's creation, I had to start using sizables as fill tiles. I was proud of this level until I saw everyone trully suffer.
If you look at the description of all of these levels, you will see that they all are made to toucher LPers so I can see them play my work for long periods of time. I went back to reqd all reviews I have ever gotten in a CC including
DarkMatt wrote:
And the one I have taken most to heart is this one:
as303298 wrote:their comes a time when you need to learn when enough is enough and stop placing blocks
Which is a paraphrase from his video of my CC11 level.

As a result of this, my request is this, if you (a judge) play my level, I want you to guess which one trully is mine, and I want to know how long it took you. I read I had three leels that took longer then an hour with my CC7 and CC8 being the longest two. My goql is to make a medium lengthed leel and I hope to achive this. As much effort I have put into my leek this time, I hope I do not have to break my promis of making a level that must be undwr five minutes or three speed-ran.

Also, I know how to play to a judge's bias, but here is an issue this time:
Chad shows no bias.
Valtteri shows no bias to my knowledge.
Quill show no level type bias from what I see.
Shinbison-kof apparently is bias toward dark atmospheric levels, but I do not trust the infomation.
Eltipsta is one I never seen judge before, so I an not tell with him either.

I will not be doing that this time as a result; however, I do wish he best designer bestbof luck and here is a list of users I want to reach top ten and I want to beat (suggested they are participateing)
as303298 wrote:
bossedit8 wrote:
PROX wrote:
Witchking666 wrote:
Chad wrote:
Enjl wrote:
Zyglrox Odyessy wrote:
Ludwig Von Koopa wrote:
Sanct wrote:
I wish every one good luck to you all!

Note:
If I quoted you, it is me giving you a complment in this post. I also think they need to know when they are talked about.

Re: Community Contest 12

Posted: Thu Feb 04, 2016 9:51 am
by Alagirez
i'm not on the list 0/10
jk
10 days left and only 21 (including me) people have submitted? I predicted that CC11 will have 30-50 entries.

Re: Community Contest 12

Posted: Thu Feb 04, 2016 10:20 am
by Emral
Gawd I could've lived without that ping.

Re: Community Contest 12

Posted: Thu Feb 04, 2016 10:21 am
by Cedrik
Harvey36Dice wrote:i'm not on the list 0/10
jk
10 days left and only 21 (including me) people have submitted? I predicted that CC11 will have 30-50 entries.
I think, some people want to wort a long time on their level.
[like me]
They will submit in the next days (I think).

Re: Community Contest 12

Posted: Thu Feb 04, 2016 10:26 am
by underFlo
Enjl wrote:Spoilers my level utilises blocks. I just added the first one.
I didn't even do that yet :(

Re: Community Contest 12

Posted: Thu Feb 04, 2016 11:04 am
by ShadowStarX
I think we'll get most of the submissions on the deadline's week and this weekend, so I'm not surprised by that the low amount of submissions.
I'm rooting for everyone to finish their level. ;)

Re: Community Contest 12

Posted: Thu Feb 04, 2016 1:51 pm
by Sux
Ness-Wednesday wrote:Oh man, 10 days left!
Thus far, only 21 people have submitted, will we get the same amount of submissions from the worst CC 6 CCs ago?
Nah, I think we'll probably get somewhere around the 70's, people usually submit on the last day.
To be honest, I hope I get out of Tier 2, and I'm really looking forward to everyone else's submissions since it seems like it will be a very close one.
The worst was CC3 with 28 levels.
IMO the best CC was CC6. I love that contest, because until tier 1 levels are funny. And that contest was fair. ( I placed 12th )
I didn't like CC11 and CC7 only. ( There I placed 26th and 3rd ) CC9 IMO has amount good levels low placed and not so good high place. But Tribal Moonlight Transition deserved to win. the top3 ( Tribal, Uprising and Celestial Sandstorm ) are part of best level I played.
I hope the will we the best contest. Since we have a long time without contests so I'm waiting amazing levels.