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Re: WIP Graphics Showcase 2

Posted: Sat Nov 07, 2015 1:08 pm
by TheKingOfBoos
PixelPest wrote: Thanks TheKingOfBoos and Enjl for the suggestions.
@Enjl: Windows and engines are a good idea. I think I'll add some more airship-like parts too it next. I could see this working in a city-like environment, but for now I don't think I'll do any construction-type pieces and just focus on airship elements. In the future I might consider that though. (Or maybe I'll have a semi - constructed airship in my episode now that you say that, but we'll see.)
@TheKingOfBoos: Hmmm. Haven't decided on a background yet. Since I'm planning on creating these airships as massive, monstrous machines, right now I'm just planning on adding window BGOs in the background as needed, in hopes of creating a larger, intimidating feel. Might darken the tileset a bit as well. What do you think? After all of this, I might end up making a background anyway.
I like the idea of just using window BGOs for the background. That would be awesome and very unique!

Re: WIP Graphics Showcase 2

Posted: Sat Nov 07, 2015 1:30 pm
by PixelPest
TheKingOfBoos wrote:
PixelPest wrote: Thanks TheKingOfBoos and Enjl for the suggestions.
@Enjl: Windows and engines are a good idea. I think I'll add some more airship-like parts too it next. I could see this working in a city-like environment, but for now I don't think I'll do any construction-type pieces and just focus on airship elements. In the future I might consider that though. (Or maybe I'll have a semi - constructed airship in my episode now that you say that, but we'll see.)
@TheKingOfBoos: Hmmm. Haven't decided on a background yet. Since I'm planning on creating these airships as massive, monstrous machines, right now I'm just planning on adding window BGOs in the background as needed, in hopes of creating a larger, intimidating feel. Might darken the tileset a bit as well. What do you think? After all of this, I might end up making a background anyway.
I like the idea of just using window BGOs for the background. That would be awesome and very unique!
That's my goal/overall idea for my episode. Using underused/different ideas to create a different experience.
Here's a few of my ideas so far. I won't share all of them yet until I post the project:
- 4 legged Koopa Troopas and Paratroopas by Elbow (and my 4 legged Dry Bones)
- airships are not autoscroll, but instead are a more exploration based maze (inspired by bossedit8's Black Balance Block)
- the world map is almost like Pokémon but I'm not telling you how yet--make your own speculations for now

Re: WIP Graphics Showcase 2

Posted: Sat Nov 07, 2015 1:40 pm
by TheKingOfBoos
PixelPest wrote:
TheKingOfBoos wrote:
PixelPest wrote: Thanks TheKingOfBoos and Enjl for the suggestions.
@Enjl: Windows and engines are a good idea. I think I'll add some more airship-like parts too it next. I could see this working in a city-like environment, but for now I don't think I'll do any construction-type pieces and just focus on airship elements. In the future I might consider that though. (Or maybe I'll have a semi - constructed airship in my episode now that you say that, but we'll see.)
@TheKingOfBoos: Hmmm. Haven't decided on a background yet. Since I'm planning on creating these airships as massive, monstrous machines, right now I'm just planning on adding window BGOs in the background as needed, in hopes of creating a larger, intimidating feel. Might darken the tileset a bit as well. What do you think? After all of this, I might end up making a background anyway.
I like the idea of just using window BGOs for the background. That would be awesome and very unique!
That's my goal/overall idea for my episode. Using underused/different ideas to create a different experience.
Here's a few of my ideas so far. I won't share all of them yet until I post the project:
- 4 legged Koopa Troopas and Paratroopas by Elbow (and my 4 legged Dry Bones)
- airships are not autoscroll, but instead are a more exploration based maze (inspired by bossedit8's Black Balance Block)
- the world map is almost like Pokémon but I'm not telling you how yet--make your own speculations for now
That's kinda the idea behind my episode too but you'll do it better. Good luck! Sounds cool!

Re: WIP Graphics Showcase 2

Posted: Sun Nov 08, 2015 5:45 pm
by Rare
Almost done with Crash's House.

Image

Re: WIP Graphics Showcase 2

Posted: Tue Nov 10, 2015 8:53 pm
by HenryRichard
Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.

Re: WIP Graphics Showcase 2

Posted: Tue Nov 10, 2015 9:06 pm
by Emral
HenryRichard wrote:Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.
Certain other people who make graphics around here would do the same thing but with four times as many colours. Glad you're not doing that.

Re: WIP Graphics Showcase 2

Posted: Tue Nov 10, 2015 9:18 pm
by TheKingOfBoos
Enjl wrote:
HenryRichard wrote:Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.
Certain other people who make graphics around here would do the same thing but with four times as many colours. Glad you're not doing that.
Hey woah that was once :P
Also slopes look good.

Re: WIP Graphics Showcase 2

Posted: Tue Nov 10, 2015 9:49 pm
by PROX
HenryRichard wrote:Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.
the graphic as a standalone is nice, but I can really picture some major clash if someone uses this.

Re: WIP Graphics Showcase 2

Posted: Tue Nov 10, 2015 9:52 pm
by Emral
PROX wrote:
HenryRichard wrote:Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.
the graphic as a standalone is nice, but I can really picture some major clash if someone uses this.
I mean the same applies to most of your graphics. I personally see this going well with most grassland environments. Especially DarkYoshi's set will look nice.

Re: WIP Graphics Showcase 2

Posted: Wed Nov 11, 2015 11:10 am
by Liraxus
Image
God dammit, I can't stand how these backgrounds have to load seperately, seriously, WHY?

Edit: Got it working with the SMB1 desert.

Re: WIP Graphics Showcase 2

Posted: Wed Nov 11, 2015 11:16 am
by Emral
Just use SMW Hills (background2-12)

Re: WIP Graphics Showcase 2

Posted: Wed Nov 11, 2015 4:35 pm
by Liraxus
Enjl wrote:Just use SMW Hills (background2-12)
It's too large to fit without half the screen being dark purple.

Re: WIP Graphics Showcase 2

Posted: Wed Nov 11, 2015 4:38 pm
by Emral
Well you can resize 2-12 to a minimum of 800x600 pixels. And your previous image already has half the screen painted in a single colour.

Re: WIP Graphics Showcase 2

Posted: Fri Nov 13, 2015 12:19 am
by Liraxus
Enjl wrote:Well you can resize 2-12 to a minimum of 800x600 pixels. And your previous image already has half the screen painted in a single colour.
It would have been far worse if I didn't go the direction I did, I'm not a graphical genius, I just like ripping stuff for SMBX. But I might try that idea.

In other news

Image

Re: WIP Graphics Showcase 2

Posted: Fri Nov 13, 2015 1:39 am
by Witchking666
Liraxus wrote:
Enjl wrote:Well you can resize 2-12 to a minimum of 800x600 pixels. And your previous image already has half the screen painted in a single colour.
It would have been far worse if I didn't go the direction I did, I'm not a graphical genius, I just like ripping stuff for SMBX. But I might try that idea.

In other news

Image
That's pretty cool texture you have got there!
Good job!

Re: WIP Graphics Showcase 2

Posted: Fri Nov 13, 2015 12:07 pm
by TheKingOfBoos
Liraxus wrote:
Enjl wrote:Well you can resize 2-12 to a minimum of 800x600 pixels. And your previous image already has half the screen painted in a single colour.
It would have been far worse if I didn't go the direction I did, I'm not a graphical genius, I just like ripping stuff for SMBX. But I might try that idea.

In other news

Image
You may end up being a great graphic designer if you keep it up :) Good work!

Re: WIP Graphics Showcase 2

Posted: Fri Nov 13, 2015 7:20 pm
by HenryRichard
Some sort of cave in the same style as that chocolate grass
Image

Re: WIP Graphics Showcase 2

Posted: Fri Nov 13, 2015 7:41 pm
by Snowburger
HenryRichard wrote:Some sort of cave in the same style as that chocolate grass
Image
That's pretty cool,HR!I can't tell,is it 8-bit?

Re: WIP Graphics Showcase 2

Posted: Fri Nov 13, 2015 8:01 pm
by Liraxus
Image

Quick note, didn't make this, it's more Seiken Densetsus stuff I edited.

Re: WIP Graphics Showcase 2

Posted: Fri Nov 13, 2015 8:18 pm
by Snowburger
Liraxus wrote:Image

Quick note, didn't make this, it's more Seiken Densetsus stuff I edited.
It looks pretty awesome!
Welcome to Green Emerald Hill Zone.
Image
Very WIP!