WIP Graphics Showcase 2

Topics that have reached 100 pages.

Moderator: Userbase Moderators

TheKingOfBoos
Fuzzy
Fuzzy
Posts: 1016
Joined: Sun Jul 05, 2015 4:16 pm

Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Sat Nov 07, 2015 1:08 pm

PixelPest wrote: Thanks TheKingOfBoos and Enjl for the suggestions.
@Enjl: Windows and engines are a good idea. I think I'll add some more airship-like parts too it next. I could see this working in a city-like environment, but for now I don't think I'll do any construction-type pieces and just focus on airship elements. In the future I might consider that though. (Or maybe I'll have a semi - constructed airship in my episode now that you say that, but we'll see.)
@TheKingOfBoos: Hmmm. Haven't decided on a background yet. Since I'm planning on creating these airships as massive, monstrous machines, right now I'm just planning on adding window BGOs in the background as needed, in hopes of creating a larger, intimidating feel. Might darken the tileset a bit as well. What do you think? After all of this, I might end up making a background anyway.
I like the idea of just using window BGOs for the background. That would be awesome and very unique!

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: WIP Graphics Showcase 2

Postby PixelPest » Sat Nov 07, 2015 1:30 pm

TheKingOfBoos wrote:
PixelPest wrote: Thanks TheKingOfBoos and Enjl for the suggestions.
@Enjl: Windows and engines are a good idea. I think I'll add some more airship-like parts too it next. I could see this working in a city-like environment, but for now I don't think I'll do any construction-type pieces and just focus on airship elements. In the future I might consider that though. (Or maybe I'll have a semi - constructed airship in my episode now that you say that, but we'll see.)
@TheKingOfBoos: Hmmm. Haven't decided on a background yet. Since I'm planning on creating these airships as massive, monstrous machines, right now I'm just planning on adding window BGOs in the background as needed, in hopes of creating a larger, intimidating feel. Might darken the tileset a bit as well. What do you think? After all of this, I might end up making a background anyway.
I like the idea of just using window BGOs for the background. That would be awesome and very unique!
That's my goal/overall idea for my episode. Using underused/different ideas to create a different experience.
Here's a few of my ideas so far. I won't share all of them yet until I post the project:
- 4 legged Koopa Troopas and Paratroopas by Elbow (and my 4 legged Dry Bones)
- airships are not autoscroll, but instead are a more exploration based maze (inspired by bossedit8's Black Balance Block)
- the world map is almost like Pokémon but I'm not telling you how yet--make your own speculations for now

TheKingOfBoos
Fuzzy
Fuzzy
Posts: 1016
Joined: Sun Jul 05, 2015 4:16 pm

Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Sat Nov 07, 2015 1:40 pm

PixelPest wrote:
TheKingOfBoos wrote:
PixelPest wrote: Thanks TheKingOfBoos and Enjl for the suggestions.
@Enjl: Windows and engines are a good idea. I think I'll add some more airship-like parts too it next. I could see this working in a city-like environment, but for now I don't think I'll do any construction-type pieces and just focus on airship elements. In the future I might consider that though. (Or maybe I'll have a semi - constructed airship in my episode now that you say that, but we'll see.)
@TheKingOfBoos: Hmmm. Haven't decided on a background yet. Since I'm planning on creating these airships as massive, monstrous machines, right now I'm just planning on adding window BGOs in the background as needed, in hopes of creating a larger, intimidating feel. Might darken the tileset a bit as well. What do you think? After all of this, I might end up making a background anyway.
I like the idea of just using window BGOs for the background. That would be awesome and very unique!
That's my goal/overall idea for my episode. Using underused/different ideas to create a different experience.
Here's a few of my ideas so far. I won't share all of them yet until I post the project:
- 4 legged Koopa Troopas and Paratroopas by Elbow (and my 4 legged Dry Bones)
- airships are not autoscroll, but instead are a more exploration based maze (inspired by bossedit8's Black Balance Block)
- the world map is almost like Pokémon but I'm not telling you how yet--make your own speculations for now
That's kinda the idea behind my episode too but you'll do it better. Good luck! Sounds cool!

Rare
Snifit
Snifit
Posts: 217
Joined: Mon Mar 17, 2014 1:18 am

Re: WIP Graphics Showcase 2

Postby Rare » Sun Nov 08, 2015 5:45 pm

Almost done with Crash's House.

Image

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: WIP Graphics Showcase 2

Postby HenryRichard » Tue Nov 10, 2015 8:53 pm

Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: WIP Graphics Showcase 2

Postby Emral » Tue Nov 10, 2015 9:06 pm

HenryRichard wrote:Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.
Certain other people who make graphics around here would do the same thing but with four times as many colours. Glad you're not doing that.

TheKingOfBoos
Fuzzy
Fuzzy
Posts: 1016
Joined: Sun Jul 05, 2015 4:16 pm

Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Tue Nov 10, 2015 9:18 pm

Enjl wrote:
HenryRichard wrote:Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.
Certain other people who make graphics around here would do the same thing but with four times as many colours. Glad you're not doing that.
Hey woah that was once :P
Also slopes look good.

PROX
Van De Graf
Van De Graf
Posts: 1974
Joined: Sun Jul 06, 2014 8:50 pm

Re: WIP Graphics Showcase 2

Postby PROX » Tue Nov 10, 2015 9:49 pm

HenryRichard wrote:Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.
the graphic as a standalone is nice, but I can really picture some major clash if someone uses this.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: WIP Graphics Showcase 2

Postby Emral » Tue Nov 10, 2015 9:52 pm

PROX wrote:
HenryRichard wrote:Grayscale outlines are overrated.
Image
Also, I have no idea how to do the slopes.
the graphic as a standalone is nice, but I can really picture some major clash if someone uses this.
I mean the same applies to most of your graphics. I personally see this going well with most grassland environments. Especially DarkYoshi's set will look nice.

Liraxus
Monty Mole
Monty Mole
Posts: 119
Joined: Fri Jul 11, 2014 5:03 pm

Re: WIP Graphics Showcase 2

Postby Liraxus » Wed Nov 11, 2015 11:10 am

Image
God dammit, I can't stand how these backgrounds have to load seperately, seriously, WHY?

Edit: Got it working with the SMB1 desert.
Last edited by Liraxus on Wed Nov 11, 2015 11:35 am, edited 1 time in total.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: WIP Graphics Showcase 2

Postby Emral » Wed Nov 11, 2015 11:16 am

Just use SMW Hills (background2-12)

Liraxus
Monty Mole
Monty Mole
Posts: 119
Joined: Fri Jul 11, 2014 5:03 pm

Re: WIP Graphics Showcase 2

Postby Liraxus » Wed Nov 11, 2015 4:35 pm

Enjl wrote:Just use SMW Hills (background2-12)
It's too large to fit without half the screen being dark purple.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: WIP Graphics Showcase 2

Postby Emral » Wed Nov 11, 2015 4:38 pm

Well you can resize 2-12 to a minimum of 800x600 pixels. And your previous image already has half the screen painted in a single colour.

Liraxus
Monty Mole
Monty Mole
Posts: 119
Joined: Fri Jul 11, 2014 5:03 pm

Re: WIP Graphics Showcase 2

Postby Liraxus » Fri Nov 13, 2015 12:19 am

Enjl wrote:Well you can resize 2-12 to a minimum of 800x600 pixels. And your previous image already has half the screen painted in a single colour.
It would have been far worse if I didn't go the direction I did, I'm not a graphical genius, I just like ripping stuff for SMBX. But I might try that idea.

In other news

Image

Witchking666
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 1769
Joined: Mon Dec 15, 2014 10:47 am

Re: WIP Graphics Showcase 2

Postby Witchking666 » Fri Nov 13, 2015 1:39 am

Liraxus wrote:
Enjl wrote:Well you can resize 2-12 to a minimum of 800x600 pixels. And your previous image already has half the screen painted in a single colour.
It would have been far worse if I didn't go the direction I did, I'm not a graphical genius, I just like ripping stuff for SMBX. But I might try that idea.

In other news

Image
That's pretty cool texture you have got there!
Good job!

TheKingOfBoos
Fuzzy
Fuzzy
Posts: 1016
Joined: Sun Jul 05, 2015 4:16 pm

Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Fri Nov 13, 2015 12:07 pm

Liraxus wrote:
Enjl wrote:Well you can resize 2-12 to a minimum of 800x600 pixels. And your previous image already has half the screen painted in a single colour.
It would have been far worse if I didn't go the direction I did, I'm not a graphical genius, I just like ripping stuff for SMBX. But I might try that idea.

In other news

Image
You may end up being a great graphic designer if you keep it up :) Good work!

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: WIP Graphics Showcase 2

Postby HenryRichard » Fri Nov 13, 2015 7:20 pm

Some sort of cave in the same style as that chocolate grass
Image

Snowburger
Chain Chomp
Chain Chomp
Posts: 316
Joined: Tue Feb 10, 2015 2:35 pm

Re: WIP Graphics Showcase 2

Postby Snowburger » Fri Nov 13, 2015 7:41 pm

HenryRichard wrote:Some sort of cave in the same style as that chocolate grass
Image
That's pretty cool,HR!I can't tell,is it 8-bit?

Liraxus
Monty Mole
Monty Mole
Posts: 119
Joined: Fri Jul 11, 2014 5:03 pm

Re: WIP Graphics Showcase 2

Postby Liraxus » Fri Nov 13, 2015 8:01 pm

Image

Quick note, didn't make this, it's more Seiken Densetsus stuff I edited.

Snowburger
Chain Chomp
Chain Chomp
Posts: 316
Joined: Tue Feb 10, 2015 2:35 pm

Re: WIP Graphics Showcase 2

Postby Snowburger » Fri Nov 13, 2015 8:18 pm

Liraxus wrote:Image

Quick note, didn't make this, it's more Seiken Densetsus stuff I edited.
It looks pretty awesome!
Welcome to Green Emerald Hill Zone.
Image
Very WIP!


Return to “Pit of 100 Pages”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari