Page 185 of 208
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 22, 2018 8:01 pm
by Rixitic
Allowing for different resolutions and aspect ratios is very much a "would be nice but way too much work to implement anytime soon" kinda thing (and such a feature would be implemented on the episode creator's end, not the player's.)
Side note, is 21:9 a common thing these days? Like, I know some folks have monitors that size but is it becoming a standard?
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 22, 2018 8:09 pm
by GforGoomba
I try to P-jump in SMBX. I jump on it and Mario's feet and the P-switch touch, but it doesnt trigger or even give me a boost. Whats up?
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 22, 2018 8:33 pm
by PixelPest
GforGoomba wrote: ↑Wed Aug 22, 2018 8:09 pm
I try to P-jump in SMBX. I jump on it and Mario's feet and the P-switch touch, but it doesnt trigger or even give me a boost. Whats up?
Pretty sure that's existed since SMBX 1.3 and I'm 99% sure you can, but it's probably a frame perfect action
Re: SMBX2 (2.0 Beta 3)
Posted: Fri Aug 24, 2018 7:40 pm
by ChromaNyan
This is just a suggestion, but perhaps you could add the 2-way warps from 38A in the next release? It would really save you time (and saves you from having to deal with scrolling through a long list of warps) because you wouldn't have to place 2 warps.
Re: SMBX2 (2.0 Beta 3)
Posted: Fri Aug 24, 2018 9:15 pm
by Emral
NyanMC wrote: ↑Fri Aug 24, 2018 7:40 pm
This is just a suggestion, but perhaps you could add the 2-way warps from 38A in the next release? It would really save you time (and saves you from having to deal with scrolling through a long list of warps) because you wouldn't have to place 2 warps.
That's not something warps are capable of in SMBX. The closest we can get I think is by putting a button in the editor that automatically generates the return warp.
Re: SMBX2 (2.0 Beta 3)
Posted: Sat Aug 25, 2018 12:49 pm
by ChromaNyan
Enjl wrote: ↑Fri Aug 24, 2018 9:15 pm
NyanMC wrote: ↑Fri Aug 24, 2018 7:40 pm
This is just a suggestion, but perhaps you could add the 2-way warps from 38A in the next release? It would really save you time (and saves you from having to deal with scrolling through a long list of warps) because you wouldn't have to place 2 warps.
That's not something warps are capable of in SMBX. The closest we can get I think is by putting a button in the editor that automatically generates the return warp.
That would still work. It would still save time.
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Aug 28, 2018 3:48 pm
by TheTrueMarioMaster
Can't believe I somehow missed another blog update. I have been looking at the todo list on the spread sheet and I've noticed a lot more things are getting finished in these recent months. Although in the blog post it mentions that the NPCs are the majority of the remaining work and I've notice there are many that haven't even been started yet I've just been wondering if any of the npcs not started yet on the list will be drop from Beta 4 if nothing is done with them (kind of expect that with the power ups since I've heard no one has found a way yet to add more without replacing existing ones though it would be nice if someone could figure out that problem so new power-up could be included in Beta 4). Although in the meantime I'll play through the beta 3 demo levels and maybe review them later on.
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Aug 28, 2018 4:13 pm
by PixelPest
TheTrueMarioMaster wrote: ↑Tue Aug 28, 2018 3:48 pm
Can't believe I somehow missed another blog update. I have been looking at the todo list on the spread sheet and I've noticed a lot more things are getting finished in these recent months. Although in the blog post it mentions that the NPCs are the majority of the remaining work and I've notice there are many that haven't even been started yet I've just been wondering if any of the npcs not started yet on the list will be drop from Beta 4 if nothing is done with them (kind of expect that with the power ups since I've heard no one has found a way yet to add more without replacing existing ones though it would be nice if someone could figure out that problem so new power-up could be included in Beta 4). Although in the meantime I'll play through the beta 3 demo levels and maybe review them later on.
There's currently a feature lock/freeze on Beta4 content. Nothing else that isn't necessarily on the side of essential is being added, so now it's just testing and finishing some of the remaining things that are necessary for Beta4 to work well. None of the NPCs that aren't started will be holding up Beta4
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Aug 28, 2018 7:01 pm
by zioy
PixelPest wrote: ↑Wed Aug 22, 2018 8:33 pm
GforGoomba wrote: ↑Wed Aug 22, 2018 8:09 pm
I try to P-jump in SMBX. I jump on it and Mario's feet and the P-switch touch, but it doesnt trigger or even give me a boost. Whats up?
Pretty sure that's existed since SMBX 1.3 and I'm 99% sure you can, but it's probably a frame perfect action
Just tried it in 1.3.0.1 and SMBX2, it's definitely possible in both and it doesn't feel frame perfect but it's definitely a really tight window.
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Aug 28, 2018 10:19 pm
by TheTrueMarioMaster
PixelPest wrote: ↑Tue Aug 28, 2018 4:13 pm
TheTrueMarioMaster wrote: ↑Tue Aug 28, 2018 3:48 pm
Can't believe I somehow missed another blog update. I have been looking at the todo list on the spread sheet and I've noticed a lot more things are getting finished in these recent months. Although in the blog post it mentions that the NPCs are the majority of the remaining work and I've notice there are many that haven't even been started yet I've just been wondering if any of the npcs not started yet on the list will be drop from Beta 4 if nothing is done with them (kind of expect that with the power ups since I've heard no one has found a way yet to add more without replacing existing ones though it would be nice if someone could figure out that problem so new power-up could be included in Beta 4). Although in the meantime I'll play through the beta 3 demo levels and maybe review them later on.
There's currently a feature lock/freeze on Beta4 content. Nothing else that isn't necessarily on the side of essential is being added, so now it's just testing and finishing some of the remaining things that are necessary for Beta4 to work well. None of the NPCs that aren't started will be holding up Beta4
I see, I just hope that the flag pole from SMB1 is finished by Beta4 and maybe someone to finish the super koopas so that the whistling chuck can finally be finished. Also when do you plan on releasing a third SMBX2-Beta4 Preview video?
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Aug 28, 2018 10:43 pm
by PixelPest
TheTrueMarioMaster wrote: ↑Tue Aug 28, 2018 10:19 pm
PixelPest wrote: ↑Tue Aug 28, 2018 4:13 pm
TheTrueMarioMaster wrote: ↑Tue Aug 28, 2018 3:48 pm
Can't believe I somehow missed another blog update. I have been looking at the todo list on the spread sheet and I've noticed a lot more things are getting finished in these recent months. Although in the blog post it mentions that the NPCs are the majority of the remaining work and I've notice there are many that haven't even been started yet I've just been wondering if any of the npcs not started yet on the list will be drop from Beta 4 if nothing is done with them (kind of expect that with the power ups since I've heard no one has found a way yet to add more without replacing existing ones though it would be nice if someone could figure out that problem so new power-up could be included in Beta 4). Although in the meantime I'll play through the beta 3 demo levels and maybe review them later on.
There's currently a feature lock/freeze on Beta4 content. Nothing else that isn't necessarily on the side of essential is being added, so now it's just testing and finishing some of the remaining things that are necessary for Beta4 to work well. None of the NPCs that aren't started will be holding up Beta4
I see, I just hope that the flag pole from SMB1 is finished by Beta4 and maybe someone to finish the super koopas so that the whistling chuck can finally be finished. Also when do you plan on releasing a third SMBX2-Beta4 Preview video?
There's videos of a couple different things I'd like to post before another preview video but I hope to do one or two before the release depending on what content there is to show
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 29, 2018 5:52 am
by Emral
TheTrueMarioMaster wrote: ↑Tue Aug 28, 2018 10:19 pm
I see, I just hope that the flag pole from SMB1 is finished by Beta4 and maybe someone to finish the super koopas so that the whistling chuck can finally be finished. Also when do you plan on releasing a third SMBX2-Beta4 Preview video?
Check my preview videos instead.
Also don't count on flagpole making it in. Superkoopas miiight, but no promises.
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 29, 2018 12:52 pm
by TheTrueMarioMaster
PixelPest wrote: ↑Tue Aug 28, 2018 10:43 pm
There's videos of a couple different things I'd like to post before another preview video but I hope to do one or two before the release depending on what content there is to show
Four beta preview videos in total for Beta 4 sounds good.
Enjl wrote: ↑Wed Aug 29, 2018 5:52 am
TheTrueMarioMaster wrote: ↑Tue Aug 28, 2018 10:19 pm
I see, I just hope that the flag pole from SMB1 is finished by Beta4 and maybe someone to finish the super koopas so that the whistling chuck can finally be finished. Also when do you plan on releasing a third SMBX2-Beta4 Preview video?
Check my preview videos instead.
Also don't count on flagpole making it in. Superkoopas miiight, but no promises.
I already watched the new video when I was reading through the latest blog post. I've noticed that your and pixelpests preview videos get released around the same time so I was just wondering when the next video was coming out. Also that's a shame with the flagpole, was planning on making my first SMBX 2.0 episode Super Mario Bros themed although with all the new features being added I might as well start off with something vanilla. Speaking of vanilla their should totally be a Vanilla level design contest for Beta 4 with all these new features being added to the game.
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 29, 2018 1:13 pm
by Emral
TheTrueMarioMaster wrote: ↑Wed Aug 29, 2018 12:52 pm
. I've noticed that your and pixelpests preview videos get released around the same time
Pure coincidence. His videos are in no way managed or related to my SMBX2 PR shenanigans. I've started syncing mine up with blog post releases, though. Some other stuff I upload might have further sneak peeks, such as various NPCs in Yoshi Trick Shots.
For the record, my preview videos are only showcasing vanilla features, while pixelpest's don't.
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 29, 2018 1:31 pm
by TheTrueMarioMaster
Enjl wrote: ↑Wed Aug 29, 2018 1:13 pm
TheTrueMarioMaster wrote: ↑Wed Aug 29, 2018 12:52 pm
. I've noticed that your and pixelpests preview videos get released around the same time
Pure coincidence. His videos are in no way managed or related to my SMBX2 PR shenanigans. I've started syncing mine up with blog post releases, though. Some other stuff I upload might have further sneak peeks, such as various NPCs in Yoshi Trick Shots.
For the record, my preview videos are only showcasing vanilla features, while pixelpest's don't.
Really, I thought pixelpest just featured other beta 4 content in his preview videos since what's in them seems to also be listed on the spreadsheet (though they might still be listed as WIP).
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 29, 2018 1:50 pm
by Emral
TheTrueMarioMaster wrote: ↑Wed Aug 29, 2018 1:31 pm
Enjl wrote: ↑Wed Aug 29, 2018 1:13 pm
TheTrueMarioMaster wrote: ↑Wed Aug 29, 2018 12:52 pm
. I've noticed that your and pixelpests preview videos get released around the same time
Pure coincidence. His videos are in no way managed or related to my SMBX2 PR shenanigans. I've started syncing mine up with blog post releases, though. Some other stuff I upload might have further sneak peeks, such as various NPCs in Yoshi Trick Shots.
For the record, my preview videos are only showcasing vanilla features, while pixelpest's don't.
Really, I thought pixelpest just featured other beta 4 content in his preview videos since what's in them seems to also be listed on the spreadsheet (though they might still be listed as WIP).
He does showcase beta 4 content, but showcases it along content not natively included, making them less useful to gauge what you actually get right out of the box imo. This is especially the case in the jungle video, which showcases stacked enemies, which is not a feature new to NPCs in beta 4, even though the video might lead you to believe that.
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 29, 2018 2:58 pm
by TheTrueMarioMaster
Enjl wrote: ↑Wed Aug 29, 2018 1:50 pm
TheTrueMarioMaster wrote: ↑Wed Aug 29, 2018 1:31 pm
Enjl wrote: ↑Wed Aug 29, 2018 1:13 pm
Pure coincidence. His videos are in no way managed or related to my SMBX2 PR shenanigans. I've started syncing mine up with blog post releases, though. Some other stuff I upload might have further sneak peeks, such as various NPCs in Yoshi Trick Shots.
For the record, my preview videos are only showcasing vanilla features, while pixelpest's don't.
Really, I thought pixelpest just featured other beta 4 content in his preview videos since what's in them seems to also be listed on the spreadsheet (though they might still be listed as WIP).
He does showcase beta 4 content, but showcases it along content not natively included, making them less useful to gauge what you actually get right out of the box imo. This is especially the case in the jungle video, which showcases stacked enemies, which is not a feature new to NPCs in beta 4, even though the video might lead you to believe that.
Wait, your saying enemy stacking is available in Beta 3 or it is just a script/add-on that needs to be included with the level? Also wouldn't mind seeing a lunalua level contest where people create scripts/add-ons specifically for the contest to make some interesting levels although for those kinds of contests far less people would probably participate in it since the person would need at least basic lunalua coding knowledge.
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 29, 2018 4:16 pm
by ElectriKong
TheTrueMarioMaster wrote: ↑Wed Aug 29, 2018 2:58 pm
Enjl wrote: ↑Wed Aug 29, 2018 1:50 pm
TheTrueMarioMaster wrote: ↑Wed Aug 29, 2018 1:31 pm
Really, I thought pixelpest just featured other beta 4 content in his preview videos since what's in them seems to also be listed on the spreadsheet (though they might still be listed as WIP).
He does showcase beta 4 content, but showcases it along content not natively included, making them less useful to gauge what you actually get right out of the box imo. This is especially the case in the jungle video, which showcases stacked enemies, which is not a feature new to NPCs in beta 4, even though the video might lead you to believe that.
Wait, your saying enemy stacking is available in Beta 3 or it is just a script/add-on that needs to be included with the level? Also wouldn't mind seeing a lunalua level contest where people create scripts/add-ons specifically for the contest to make some interesting levels although for those kinds of contests far less people would probably participate in it since the person would need at least basic lunalua coding knowledge.
Enemy stacking has been available since 1.3 (probably before) in the form of NPC codes.
And LunaLua contests would probably be about as popular (or maybe slightly more) as unofficial contests
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 29, 2018 5:09 pm
by TheTrueMarioMaster
Electriking wrote: ↑Wed Aug 29, 2018 4:16 pm
TheTrueMarioMaster wrote: ↑Wed Aug 29, 2018 2:58 pm
Enjl wrote: ↑Wed Aug 29, 2018 1:50 pm
He does showcase beta 4 content, but showcases it along content not natively included, making them less useful to gauge what you actually get right out of the box imo. This is especially the case in the jungle video, which showcases stacked enemies, which is not a feature new to NPCs in beta 4, even though the video might lead you to believe that.
Wait, your saying enemy stacking is available in Beta 3 or it is just a script/add-on that needs to be included with the level? Also wouldn't mind seeing a lunalua level contest where people create scripts/add-ons specifically for the contest to make some interesting levels although for those kinds of contests far less people would probably participate in it since the person would need at least basic lunalua coding knowledge.
Enemy stacking has been available since 1.3 (probably before) in the form of NPC codes.
And LunaLua contests would probably be about as popular (or maybe slightly more) as unofficial contests
I know you can stack enemies that the player can stand on but not in a way like PixelPest's first preview video showed which is what made it impressive.
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Aug 29, 2018 5:14 pm
by GforGoomba
Will you add giant munchers, wings or fire clown cars?