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Re: Lucky Screenshot Thread 777
Posted: Sat Jun 13, 2015 6:03 am
by RudeGuy
Sirius wrote:Enemies, except thwomps (gonna improve it) and obviously bob-ombs, aren't robots. They're kinda mutants.
They looks more robots than mutants to me.
Also, everything looks alright so far, keep it up.
Re: Lucky Screenshot Thread 777
Posted: Sat Jun 13, 2015 6:25 am
by bossedit8
Guess what this level is:
Re: Lucky Screenshot Thread 777
Posted: Sat Jun 13, 2015 6:33 am
by RudeGuy
bossedit8 wrote:Guess what this level is
http://www.smbxgame.com/forums/v ... =62&t=1171 of course
Re: Lucky Screenshot Thread 777
Posted: Sat Jun 13, 2015 10:57 am
by Mable
Re: Lucky Screenshot Thread 777
Posted: Sat Jun 13, 2015 2:49 pm
by HeroLinik
Re: Lucky Screenshot Thread 777
Posted: Sun Jun 14, 2015 6:51 am
by Mable
It's supposed to be like that to fit desert types. And aslong it doesn't give eyecancer it's okay.
Re: Lucky Screenshot Thread 777
Posted: Mon Jun 15, 2015 3:00 am
by Alagirez
i like the yellow recolor!
also
a simple level with Kirby NPCs

Re: Lucky Screenshot Thread 777
Posted: Mon Jun 15, 2015 7:55 am
by deleted_account
That fat yellow bird really looks good. I'd love to have a SMB3 recolor, but I'll guess imma just do this by myself. Could you please tell me where you got the original sprite? Thanks.
Re: Lucky Screenshot Thread 777
Posted: Mon Jun 15, 2015 8:00 am
by h2643
Showing this again because why the hell not?:
Re: Lucky Screenshot Thread 777
Posted: Mon Jun 15, 2015 2:14 pm
by Radishl
h2643 wrote:Showing this again because why the hell not?:
I love you for this man....
Make more!
Re: Lucky Screenshot Thread 777
Posted: Mon Jun 15, 2015 3:24 pm
by Black Mamba
h2643 wrote:Showing this again because why the hell not?:
Can I like actually kiss you for making this? It's quite swell.
Re: Lucky Screenshot Thread 777
Posted: Mon Jun 15, 2015 3:32 pm
by h2643
Radishl wrote:h2643 wrote:Showing this again because why the hell not?:
I love you for this man....
Make more!
I'll see if I'll be able to make moar.
Epoch wrote:Can I like actually kiss you for making this?
yes <3333
Re: Lucky Screenshot Thread 777
Posted: Tue Jun 16, 2015 4:10 am
by Alagirez
LordKofu wrote:That fat yellow bird really looks good. I'd love to have a SMB3 recolor, but I'll guess imma just do this by myself. Could you please tell me where you got the original sprite? Thanks.
i got the fat yellow bird at SilverDeoxys563's GFX pack. Thanks
also
my neon GFX collection

what do you think. This is a level test for my GFX, not a real level.
Re: Lucky Screenshot Thread 777
Posted: Tue Jun 16, 2015 8:33 am
by Zonnepoes
andialifbatara wrote:LordKofu wrote:That fat yellow bird really looks good. I'd love to have a SMB3 recolor, but I'll guess imma just do this by myself. Could you please tell me where you got the original sprite? Thanks.
i got the fat yellow bird at SilverDeoxys563's GFX pack. Thanks
also
my neon GFX collection

what do you think. This is a level test for my GFX, not a real level.
You should edit the following things:
The ? Block and the block under the trampoline
Note Block
The Small and big pipes
Either they are having 1x1 pixels, or look blurry.
Re: Lucky Screenshot Thread 777
Posted: Tue Jun 16, 2015 8:41 am
by Emral
andialifbatara wrote:
my neon GFX collection

what do you think. This is a level test for my GFX, not a real level.
Why do some tiles have a solid fill (SMB3 wood), while most don't? I think you should consistently have mostly-transparent tiles.
Zonnepoes wrote:
You should edit the following things:
The ? Block and the block under the trampoline
Note Block
The Small and big pipes
Either they are having 1x1 pixels, or look blurry.
Also the grass bgos.
Also that gradient on the SMB3 exit frame and hill bgos.
Re: Lucky Screenshot Thread 777
Posted: Tue Jun 16, 2015 6:26 pm
by Superiorstar
I think the gradient on the hills look fine, but the exit frame needs to get steppin'
Re: Lucky Screenshot Thread 777
Posted: Tue Jun 16, 2015 8:14 pm
by Murphmario
Enjl wrote:andialifbatara wrote:
my neon GFX collection

what do you think. This is a level test for my GFX, not a real level.
Why do some tiles have a solid fill (SMB3 wood), while most don't? I think you should consistently have mostly-transparent tiles.
One word: Masks. You can't edit the mask of a block/bgo with no mask.
Re: Lucky Screenshot Thread 777
Posted: Tue Jun 16, 2015 8:45 pm
by XerX
just make the filling black. These tiles would only work good on a solid black background anyways imo.
Re: Lucky Screenshot Thread 777
Posted: Tue Jun 16, 2015 8:46 pm
by Emral
Murphmario wrote:
One word: Masks. You can't edit the mask of a block/bgo with no mask.
That's barely an excuse since a majority of blocks in SMBX have masks. They'd be organised in a stupid way, but that can be easily fixed with PGE.
Re: Lucky Screenshot Thread 777
Posted: Wed Jun 17, 2015 12:24 am
by Wohlstand
Murphmario wrote:
One word: Masks. You can't edit the mask of a block/bgo with no mask.
... because SMBX looking for a than masks which Redigit set as image with a mask. Therefore Mask-less elements will can't be customized by image with a transparent parts. PGE looking for mask for ANY image file which you trying to use. Therefore mask-less images in the SMBX can be correctly rendered with masks. Therefore PGE (how sayd Enjl) fixes than dumb thing.
Here is one of issues caused with using of maskless images with SMBX and with PGE:
http://www.smbxgame.com/forums/v ... 33#p144333