Re: The Invasion 3: Shadow Star
Posted: Thu Sep 29, 2016 11:56 am
You don't know what the rate of our progress is, Enjl.
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In terms of managing hype and buildup for this project, it does matter since the year was brought up. If hype and popularity aren't something this project is aiming for, which is what you're suggesting, there is no reason to keep it stickied.Zeldamaster12 wrote:Does it really matter if it's done by 2017? Again, this is a project for fun. Nobody is being paid to design levels for this. If it's not done by 2017, then it shouldn't be the end of the world.
I think we all know this was made "for fun" and the LDs aren't forced to contribute with this, but is it necessary keep this sticked and make people believe there's a real progress on this? Just look some comments above, people is "hyped" for a thing that probably never will be finished. Also this project could be easily active if Valtteri make some changes, so I'm not asking something impossible or really difficult to do. In my opinion the problem problem here is that people (newcomers specially) are still paying attention to this, without know what's the current situation.ZeldaMaster12 wrote:For fun
I'm sorry but you don't have a clue what you're talking about. You were a level designer for a good while but you've still managed to form a totally false understanding of its state. It's far from dead. All the people currently in the group responded to a PM I sent a month ago that they are interested to continue working. 16 levels have been made since I got out of the army (41% of the total levels at the moment). Five levels were made in the past two months and two levels were made just this week. I was saving the screenshots for later but I will post them here.Lx Xzit wrote:I'm gonna agree with Aeromatter and Enjl here.
Two months ago I was part of the LD team, so I have a kind of idea about what's the real progress and how do they "work" on this.
I won't call the Level Designers lazy because I know they have better things to do, they may lost the interest of this and they aren't forced to keep working on this. But imo the fault of the lack or progress is Valtteri. Since he went to the Armada the project has been frozen (two years, almost three because Christmas is near), when he wanted to make the project alive again, it was too late, the Level Designers lost the interest on this and it's understandeable. But let's forget the past, let's focus on how this project could be alive again. Valtteri COULD make some changes like let join new members or ask people to contribute with their levels and decide if they will be accepted or not (I mean make a "real" community project). There are sore ways to make this active again but he just keeps trying to work with an inactive team (just look around and tell me how many LDs still even visit the forum). Valtteri, sorry for being a headache for you, it was not really my intention annoy and cause some problems here, I know you may have better things to do, but please, you need to make some changes here or at least clarify all the misunderstandings, if the project keeps so, it won't lead to anything.
I think we all know this was made "for fun" and the LDs aren't forced to contribute with this, but is it necessary keep this sticked and make people believe there's a real progress on this? Just look some comments above, people is "hyped" for a thing that probably never will be finished. Also this project could be easily active if Valtteri make some changes, so I'm not asking something impossible or really difficult to do. In my opinion the problem problem here is that people (newcomers specially) are still paying attention to this, without know what's the current situation.ZeldaMaster12 wrote:For fun
Thanks for clarifying my misunderstandings! This is what I wanted to hear.Valtteri wrote:It's far from dead. All the people currently in the group responded to a PM I sent a month ago that they are interested to continue working. 16 levels have been made since I got out of the army
Progress and how the deadline would be met is basically the core of what I was asking.Joey wrote:I still don't know what the issue is. Are you guys strictly concerned about the deadline not being accurate?
That's all I wanted to hear. Now that you clarified the progress being made, 2017 sounds like a reasonable deadline now since you're at a rate of being almost halfway done instead of 1/3 of the way there after a long time. Thanks.Valtteri wrote:All the people currently in the group responded to a PM I sent a month ago that they are interested to continue working. 16 levels have been made since I got out of the army (41% of the total levels at the moment). Five levels were made in the past two months and two levels were made just this week.
Either that or progress percentages like other projects do so screenshots don't always have to be posted.Supershroom wrote:I think releasing a demo at some time could help, if that's possible.
So Shadow Realm will be implemented? Wasn't sure if that was dropped considering the lack of evidence that it existed outside of a few posts saying what Redigit considered (yes I looked through the replies)PixelPest wrote:Here's a look at my complete remastering of Token Water Level from TI2 and the normal run vs. Shadow Realm:
Sorry but there will be no demo versions. We're only going to put out the full game.stario wrote:Demo release?
Probably after. They probably have a secret team of beta testers for all we ccould know.SnifitGuy wrote:Before or after y'all test out the glitches?Valtteri wrote:Sorry but there will be no demo versions. We're only going to put out the full game.stario wrote:Demo release?
Looks like a completely different level rather than a remastering, and from what I can tell the quality isn't much different either. Why not include both the original and the "remastering"?PixelPest wrote:Here's a look at my complete remastering of Token Water Level from TI2 and the normal run vs. Shadow Realm:
It's pretty much meant to be another water level, not relating to the original much except for being a water level. And how can you seriously judge quality from screenshots?Enjl wrote:Looks like a completely different level rather than a remastering, and from what I can tell the quality isn't much different either. Why not include both the original and the "remastering"?PixelPest wrote:Here's a look at my complete remastering of Token Water Level from TI2 and the normal run vs. Shadow Realm: