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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Thu Sep 29, 2016 11:56 am
You don't know what the rate of our progress is, Enjl.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Sep 29, 2016 11:59 am
Zeldamaster12 wrote:Does it really matter if it's done by 2017? Again, this is a project for fun. Nobody is being paid to design levels for this. If it's not done by 2017, then it shouldn't be the end of the world.
In terms of managing hype and buildup for this project, it does matter since the year was brought up. If hype and popularity aren't something this project is aiming for, which is what you're suggesting, there is no reason to keep it stickied.
Yes, I realise this is a project for fun, but so is literally every other project on this forum. "Being made for fun" is no excuse for dodging criticism. In this case, regarding the announcement of 2017 which sooner or later turns out to be a lie and makes people suspicious of further announcements.
It won't be the end of the world, but it's a dent which could've been easily avoided.
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Thu Sep 29, 2016 12:04 pm
What dent? This is literally being blown way out of proportion. Again, this is a project for fun. This isn't criticism either, it's people unnecessesarily complaining about the project not being done when they want it done.
SMBX isn't a job, it is a hobby. You guys really need to stop taking this so seriously.
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aero
- Palom

- Posts: 4787
- Joined: Fri Mar 28, 2014 2:51 pm
Postby aero » Thu Sep 29, 2016 1:24 pm
Criticism? I've only asked questions and brought the rate at which this is being done into question. 1/3 of the levels are done after two years with the current pace. Other level designers have asked similar questions pages back and they didn't get good answers either. Every other project is upfront and direct with progress and some even give percentages to go along with it. Why is this not the case here, and why are designers not supposed to talk about anything TI3 related because of "higher authorities?"
These aren't complaints, they're questions. I'm not demanding the project be done by a date.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Thu Sep 29, 2016 2:05 pm
I'm gonna agree with Aeromatter and Enjl here.
Two months ago I was part of the LD team, so I have a kind of idea about what's the real progress and how do they "work" on this.
I won't call the Level Designers lazy because I know they have better things to do, they may lost the interest of this and they aren't forced to keep working on this. But imo the fault of the lack or progress is Valtteri. Since he went to the Armada the project has been frozen (two years, almost three because Christmas is near), when he wanted to make the project alive again, it was too late, the Level Designers lost the interest on this and it's understandeable. But let's forget the past, let's focus on how this project could be alive again. Valtteri COULD make some changes like let join new members or ask people to contribute with their levels and decide if they will be accepted or not (I mean make a "real" community project). There are sore ways to make this active again but he just keeps trying to work with an inactive team (just look around and tell me how many LDs still even visit the forum). Valtteri, sorry for being a headache for you, it was not really my intention annoy and cause some problems here, I know you may have better things to do, but please, you need to make some changes here or at least clarify all the misunderstandings, if the project keeps so, it won't lead to anything.
ZeldaMaster12 wrote:For fun
I think we all know this was made "for fun" and the LDs aren't forced to contribute with this, but is it necessary keep this sticked and make people believe there's a real progress on this? Just look some comments above, people is "hyped" for a thing that probably never will be finished. Also this project could be easily active if Valtteri make some changes, so I'm not asking something impossible or really difficult to do. In my opinion the problem problem here is that people (newcomers specially) are still paying attention to this, without know what's the current situation.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Thu Sep 29, 2016 2:50 pm
Lx Xzit wrote:I'm gonna agree with Aeromatter and Enjl here.
Two months ago I was part of the LD team, so I have a kind of idea about what's the real progress and how do they "work" on this.
I won't call the Level Designers lazy because I know they have better things to do, they may lost the interest of this and they aren't forced to keep working on this. But imo the fault of the lack or progress is Valtteri. Since he went to the Armada the project has been frozen (two years, almost three because Christmas is near), when he wanted to make the project alive again, it was too late, the Level Designers lost the interest on this and it's understandeable. But let's forget the past, let's focus on how this project could be alive again. Valtteri COULD make some changes like let join new members or ask people to contribute with their levels and decide if they will be accepted or not (I mean make a "real" community project). There are sore ways to make this active again but he just keeps trying to work with an inactive team (just look around and tell me how many LDs still even visit the forum). Valtteri, sorry for being a headache for you, it was not really my intention annoy and cause some problems here, I know you may have better things to do, but please, you need to make some changes here or at least clarify all the misunderstandings, if the project keeps so, it won't lead to anything.
ZeldaMaster12 wrote:For fun
I think we all know this was made "for fun" and the LDs aren't forced to contribute with this, but is it necessary keep this sticked and make people believe there's a real progress on this? Just look some comments above, people is "hyped" for a thing that probably never will be finished. Also this project could be easily active if Valtteri make some changes, so I'm not asking something impossible or really difficult to do. In my opinion the problem problem here is that people (newcomers specially) are still paying attention to this, without know what's the current situation.
I'm sorry but you don't have a clue what you're talking about. You were a level designer for a good while but you've still managed to form a totally false understanding of its state. It's far from dead. All the people currently in the group responded to a PM I sent a month ago that they are interested to continue working. 16 levels have been made since I got out of the army (41% of the total levels at the moment). Five levels were made in the past two months and two levels were made just this week. I was saving the screenshots for later but I will post them here.
Additionally, Red Yoshi and I have been working on the world map and Switch Palaces in the past week.
This isn't a community project and don't tell me that it should be. This was tried and the result was a mess. We're doing this in the same fashion as The Great Castle Adventure 2.
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Thu Sep 29, 2016 2:57 pm
I still don't know what the issue is. Are you guys strictly concerned about the deadline not being accurate?
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Thu Sep 29, 2016 3:01 pm
I think releasing a demo at some time could help, if that's possible.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Thu Sep 29, 2016 3:20 pm
Valtteri wrote:It's far from dead. All the people currently in the group responded to a PM I sent a month ago that they are interested to continue working. 16 levels have been made since I got out of the army
Thanks for clarifying my misunderstandings! This is what I wanted to hear.
Last edited by Lx Xzit on Thu Sep 29, 2016 5:13 pm, edited 1 time in total.
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aero
- Palom

- Posts: 4787
- Joined: Fri Mar 28, 2014 2:51 pm
Postby aero » Thu Sep 29, 2016 4:27 pm
Joey wrote:I still don't know what the issue is. Are you guys strictly concerned about the deadline not being accurate?
Progress and how the deadline would be met is basically the core of what I was asking.
Valtteri wrote:All the people currently in the group responded to a PM I sent a month ago that they are interested to continue working. 16 levels have been made since I got out of the army (41% of the total levels at the moment). Five levels were made in the past two months and two levels were made just this week.
That's all I wanted to hear. Now that you clarified the progress being made, 2017 sounds like a reasonable deadline now since you're at a rate of being almost halfway done instead of 1/3 of the way there after a long time. Thanks.
Supershroom wrote:I think releasing a demo at some time could help, if that's possible.
Either that or progress percentages like other projects do so screenshots don't always have to be posted.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Wed Oct 05, 2016 9:52 pm
Here's a look at my complete remastering of Token Water Level from TI2 and the normal run vs. Shadow Realm:
 
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MarioKirby101
- Tweeter

- Posts: 144
- Joined: Sat May 21, 2016 1:31 pm
Postby MarioKirby101 » Thu Oct 06, 2016 12:38 am
PixelPest wrote:Here's a look at my complete remastering of Token Water Level from TI2 and the normal run vs. Shadow Realm:
 
So Shadow Realm will be implemented? Wasn't sure if that was dropped considering the lack of evidence that it existed outside of a few posts saying what Redigit considered (yes I looked through the replies)
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Thu Oct 06, 2016 6:47 am
Yes, it will be
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stario
- Spiny

- Posts: 27
- Joined: Wed Jan 27, 2016 11:34 am
Postby stario » Thu Oct 06, 2016 9:45 am
Demo release?
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Thu Oct 06, 2016 9:50 am
stario wrote:Demo release?
Sorry but there will be no demo versions. We're only going to put out the full game.
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ElectriKong
- Bowser

- Posts: 4653
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Fri Oct 07, 2016 11:17 am
SnifitGuy wrote:Valtteri wrote:stario wrote:Demo release?
Sorry but there will be no demo versions. We're only going to put out the full game.
Before or after y'all test out the glitches? 
Probably after. They probably have a secret team of beta testers for all we ccould know.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Oct 07, 2016 11:23 am
PixelPest wrote:Here's a look at my complete remastering of Token Water Level from TI2 and the normal run vs. Shadow Realm:
 
Looks like a completely different level rather than a remastering, and from what I can tell the quality isn't much different either. Why not include both the original and the "remastering"?
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Fri Oct 07, 2016 11:31 am
Enjl wrote:PixelPest wrote:Here's a look at my complete remastering of Token Water Level from TI2 and the normal run vs. Shadow Realm:
 
Looks like a completely different level rather than a remastering, and from what I can tell the quality isn't much different either. Why not include both the original and the "remastering"?
It's pretty much meant to be another water level, not relating to the original much except for being a water level. And how can you seriously judge quality from screenshots?
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Oct 07, 2016 12:04 pm
Since the gameplay in the two screenshots is basically identical I think it's safe to say you don't have any more interesting areas in your level which would work better for showcase and getting people excited.
Therefore I think it's safe to say this level is level plays exactly how these two screens look.
Please prove me wrong.
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Red Yoshi
- Koopa

- Posts: 18
- Joined: Sun Jun 15, 2014 5:15 pm
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Contact:
Postby Red Yoshi » Fri Oct 07, 2016 1:52 pm
There's no need to worry, this level hasn't been judged internally yet along with some others too, we're still sorting things out; from this screenshot I can tell this level needs just a bit of decoration/ambience, a bit of challenge and some feature that makes the level unique. But hey, water levels are considered hard to work with too.
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