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Re: Game Concept Thread

Posted: Tue Apr 19, 2016 1:45 pm
by PixelPest
Enjl wrote:WOW I feel personally insulted for not being considered a part of the Lua Alliance. I'm gonna write a mean letter.
I was considering it but I wanted to have a Blue that was in contact with a Green and thought you and Marina made the most sense

Re: Game Concept Thread

Posted: Tue Apr 19, 2016 6:19 pm
by PersonNamedUser
Spinda wrote:what's up with all the forum mafia games lmao
IKR lol

Re: Game Concept Thread

Posted: Fri May 06, 2016 9:00 pm
by TLtimelord
M#: For Whom the Bell Tolls
-Cardflip
-Public votes
-Day/Night

Mafia:
-Silencer - Visits someone at night. During the next phase, they can't talk anywhere
-Mafioso
-Mafioso

Town:
-Sheriff
-Doctor
-Watcher - Visits someone, will know who they visit or who visits them.
-Loudmouth - Will reveal who visits them in a night.
-Town
-Town
-Town
-Town
-Town
-Miller
-Millwright

TP:
-Clockmaker:
-Clock starts at 8.
-Chooses one person to kill each night.
-If victim is villager, clock goes up 1 hour.
-If victim is mafia, clock goes down an hour.
-Dies if clock lands on 6.
-Wins if 12 o clock, or if last one alive.

Anything I need to add/remove or clean up/explain?

Re: Game Concept Thread

Posted: Sat May 07, 2016 9:55 am
by PersonNamedUser
I did decided to make more changes to my idea and add a couple things such as balance

Bowser’s Mafia Attacks the Mushroom Kingdom

Cardflip
20 Players
Role Use is Optional

There’s trouble in the Mushroom Kingdom, after all of bowser’s failed attempts to take over the mushroom kingdom, he came up with a new plan, a plan that involved the idea of a mafia. So he decided to gather some of his troops and form a mafia to take over the mushroom kingdom, Mario and luigi were informed of this by a toad that overheard their plan from afar, they were also informed that the mafia that bowser created are masters of disguise so they have to try to be careful if they want to take down bowser’s mafia. The kongs also found out about this and ended up being involved as well, but are working on a different plan. so with that, Mario and Luigi and a few of the others get ready to take down Bowser’s mafia and save the Mushroom Kingdom once again.

Bowser's Mafia

Bowser:He’s the one who’s leading his Mafia, and he cardflips green, lynch votes count as 2, and he’s immune to night kills. Discusses with his mafia who to kill.
Bowser Jr.:He can block one player’s ability each night, and if bowser dies, his lynch votes count as 2. Discusses with the other mafia who to kill.
Potion Bro: This hammer bro learned to use throwing potions and how to brew them, and therefore is able to paint a player green, red, blue, or orange, each night but can only use each color once. Discusses with the other mafia who to kill.(Painting only affects the player the following day phase, but they'll still show their original color if inspected, and painting will wear off at the end of the day phase.)
Koopatrol:can ram someone with the spike on his head each night, injuring them, causing them to not be able to speak the next day phase. Discusses with the other mafia who to kill.

The Mushroom Town
Mario: Since he’s very familiar with bowser and his minions, he can find out the color of someone each night.
Luigi: Can convince one person of their choice to change their vote to someone else of their choice, If Mario dies, lynch votes count as two.
Peach: Can use a starman to protect someone from being killed each night phase.
Bomb Toad: Can blast someone with a bomb every night but loses ability for 2 nights if he kills someone from The Mushroom town
Yoshi: Has no special abilities but knows who Birdo is.
Birdo: Has no special abilities but knows who Yoshi is.
Toad: No special abilities, participants in daily lynching
Toad
Toad
Toad
Toad
Toad

Mysterious Toad: This Toad acts rather nervous or suspicious at times even though he’s innocent, he doesn’t know that he’s the Mysterious Toad, and cardflips red.

The Kongs

Donkey Kong: Can bash someone over the head with his fists each night, killing them. He's also immune to night kills. Knows who the other kongs are.
Diddy Kong: Can distract someone each night, distracting them too much to use their ability. Knows who the other kongs are.
Dixie Kong: Can use a magical banana during a night to revive one of their dead teammates, but can only do it once, knows who the other kongs are.

WIN CONDITIONS:
Bowser’s Mafia: Have at least Mario dead and outnumber the town, and the Kongs
The Mushroom Town: Take down all of Bowser’s Mafia and The Kongs
The Kongs: Be the last team remaining

Re: Game Concept Thread

Posted: Sat May 07, 2016 11:23 am
by PixelPest
MosaicMario wrote:
How is this any different than the game that you submitted for M29?

Re: Game Concept Thread

Posted: Sat May 07, 2016 2:35 pm
by PersonNamedUser
PixelPest wrote:
MosaicMario wrote:
How is this any different than the game that you submitted for M29?
I banlanced the teams and made the color roles more pleasant and bolded.

Re: Game Concept Thread

Posted: Sat May 07, 2016 2:40 pm
by Shadow Yoshi
For what reason are you allowing lynch retractions? The Mafia rules state that votes can't be retracted. We may look into making an exception if it's vital to the game's mechanics or design, but not if you're just adding it in.

Re: Game Concept Thread

Posted: Sat May 07, 2016 2:48 pm
by PersonNamedUser
Joey wrote:For what reason are you allowing lynch retractions? The Mafia rules state that votes can't be retracted. We may look into making an exception if it's vital to the game's mechanics or design, but not if you're just adding it in.
I was just adding it in, i'll remove it.

Re: Game Concept Thread

Posted: Sun May 08, 2016 1:27 pm
by Hyperme
Joey wrote:For what reason are you allowing lynch retractions? The Mafia rules state that votes can't be retracted. We may look into making an exception if it's vital to the game's mechanics or design, but not if you're just adding it in.
Really, whether or not votes are retractable tends to have very little effect on how people play. The only example of I can think of where someone used Unvoting as a strategy was a Jester. They retracted their vote right before the deadline, so that they'd have the most votes and by lynched by default*. It would have probably worked, except the deadline was actually later then they thought.

*they were tied with another player for votes, and no-one in that group had even heard of knife-boxing, so ties meant a lack of lynches.

Re: Game Concept Thread

Posted: Sun May 08, 2016 7:53 pm
by TLtimelord
TNTtimelord wrote:
Spoiler: show
M#: For Whom the Bell Tolls
-Cardflip
-Public votes
-Day/Night

Mafia:
-Silencer - Visits someone at night. During the next phase, they can't talk anywhere
-Mafioso
-Mafioso

Town:
-Sheriff
-Doctor
-Watcher - Visits someone, will know who they visit or who visits them.
-Loudmouth - Will reveal who visits them in a night.
-Town
-Town
-Town
-Town
-Town
-Miller
-Millwright

TP:
-Clockmaker:
-Clock starts at 8.
-Chooses one person to kill each night.
-If victim is villager, clock goes up 1 hour.
-If victim is mafia, clock goes down an hour.
-Dies if clock lands on 6.
-Wins if 12 o clock, or if last one alive.
Anything I need to add/remove or clean up/explain?
^

Re: Game Concept Thread

Posted: Sun May 08, 2016 7:57 pm
by MECHDRAGON777
TNTtimelord wrote:
TNTtimelord wrote:
Spoiler: show
M#: For Whom the Bell Tolls
-Cardflip
-Public votes
-Day/Night

Mafia:
-Silencer - Visits someone at night. During the next phase, they can't talk anywhere
-Mafioso
-Mafioso

Town:
-Sheriff
-Doctor
-Watcher - Visits someone, will know who they visit or who visits them.
-Loudmouth - Will reveal who visits them in a night.
-Town
-Town
-Town
-Town
-Town
-Miller
-Millwright

TP:
-Clockmaker:
-Clock starts at 8.
-Chooses one person to kill each night.
-If victim is villager, clock goes up 1 hour.
-If victim is mafia, clock goes down an hour.
-Dies if clock lands on 6.
-Wins if 12 o clock, or if last one alive.
Anything I need to add/remove or clean up/explain?
^
I love the clockmaker role.

Re: Game Concept Thread

Posted: Mon May 09, 2016 2:06 am
by Julia Pseudo
Yeah, that's a good way to buff the serial killer. I'd play that, TNT.

Re: Game Concept Thread

Posted: Mon May 09, 2016 7:03 pm
by TLtimelord
Well I'm glad that you guys like it but is there anything I can do to make it better and likely to get voted? I'm really tired of the meme mafia games as they're so much more confusing.

Re: Game Concept Thread

Posted: Tue May 10, 2016 2:49 am
by Hyperme
Unfortunately, while hosting is a matter of public voting, meme games are going to have an advantage.

If only there were some other way to decides hosts.

Re: Game Concept Thread

Posted: Wed May 11, 2016 3:58 am
by MECHDRAGON777
TNTtimelord wrote:Well I'm glad that you guys like it but is there anything I can do to make it better and likely to get voted? I'm really tired of the meme mafia games as they're so much more confusing.
I would vote it, I just dislike the low player count.

Re: Game Concept Thread

Posted: Wed May 11, 2016 8:17 am
by TLtimelord
MECHDRAGON777 wrote:
TNTtimelord wrote:Well I'm glad that you guys like it but is there anything I can do to make it better and likely to get voted? I'm really tired of the meme mafia games as they're so much more confusing.
I would vote it, I just dislike the low player count.
We already have a low enough general number of mafia players left on this forum. It takes a few days to get to 18-20 players. Anyway, that's not something I'm willing to change. In this case, bigger won't be better.

Re: Game Concept Thread

Posted: Wed May 11, 2016 9:57 am
by underFlo
TNTtimelord wrote:Well I'm glad that you guys like it but is there anything I can do to make it better and likely to get voted? I'm really tired of the meme mafia games as they're so much more confusing.
On this forum we only played like 2 meme games.

Also, would you prefer it if they had more vanilla role names? I honestly think that the "memes" add a fair bit of personality.

Re: Game Concept Thread

Posted: Wed May 11, 2016 1:47 pm
by MECHDRAGON777
Spinda wrote:
TNTtimelord wrote:Well I'm glad that you guys like it but is there anything I can do to make it better and likely to get voted? I'm really tired of the meme mafia games as they're so much more confusing.
On this forum we only played like 2 meme games.

Also, would you prefer it if they had more vanilla role names? I honestly think that the "memes" add a fair bit of personality.
The game I keep trying to host, would you put it in the same boat?

Re: Game Concept Thread

Posted: Wed May 11, 2016 5:25 pm
by Kyo Saito
Spinda wrote:On this forum we only played like 2 meme games.
http://www.smbxgame.com/forums/v ... =75&t=7524
http://www.smbxgame.com/forums/v ... =75&t=8565
http://www.smbxgame.com/forums/v ... 75&t=11250
http://www.smbxgame.com/forums/v ... 75&t=14919

There have been quite a few.
Spinda wrote:Also, would you prefer it if they had more vanilla role names? I honestly think that the "memes" add a fair bit of personality.
The only problem is that the "memes" and their "personality" are really all that drive it. People are only willing to vote and participate in one because "hurr durr memes", and when they actually play the game, they either play lazily, don't take the game seriously, or they don't even play at all and go inactive. One of my biggest problems with these meme games is that it's practically a guaranteed win during voting, which means you're seeing the same people host over and over again and not getting that much variety. Even still, the memes grow a bit old.
Mafia/Werewolf are pretty much just that, and while people have their own variations, and some are pretty interesting, I don't think making a Mafia game based around the people of this forums is a particularly good idea, because it's mostly running off of in-jokes, and that's all it has going for it. If you washed it out and made it look like a normal Mafia game, I don't think it would have garnered as many votes as they do, because it seems people don't genuinely care about the gameplay itself, they just care about what wacky names the roles have.
Not to snuff out the creativity or anything, but I feel like the meme games need to stop becoming a staple, because once the current generation of Mafia players have passed, they're not going to follow around the same old memes. I think Mafia needs to be taken a little more seriously around here, at least so it becomes enjoyable to play and participate in, but then again that also includes the implementation of rules that shun people that go inactive.

Re: Game Concept Thread

Posted: Wed May 11, 2016 5:26 pm
by TLtimelord
Spinda wrote:
TNTtimelord wrote:Well I'm glad that you guys like it but is there anything I can do to make it better and likely to get voted? I'm really tired of the meme mafia games as they're so much more confusing.
On this forum we only played like 2 meme games.

Also, would you prefer it if they had more vanilla role names? I honestly think that the "memes" add a fair bit of personality.
They add personality, but they add confusion & make the games hard to follow. Whenever we play a game that doesn't use vanilla role names, one team or the other gets totally dominated. Most of the time, during these games, anyone I talked to had no idea what was going on - even those who were paying attention!