The SMBX2 Custom Assets Library

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Squishy Rex
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Re: The Community GFX Pack

Postby Squishy Rex » Fri Aug 14, 2015 7:40 am

LordKofu wrote:Will there be any new version in the future, if yes, when will it be released? Sorry, didn't read the last pages.
New Version: Yes
Release Date: Currently the pack is being compiled online in a online storage account. Once it is fully uploaded myself or Red Yoshi will link you to it. This is a lengthy process and we are unsure of a definite release time as of this moment.

Zeldamaster12
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Re: The Community GFX Pack

Postby Zeldamaster12 » Mon Aug 17, 2015 8:18 pm

I'm going to try downloading this again, I really hope my computer can handle it unlike last time when I tried.

Squishy Rex
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Re: The Community GFX Pack

Postby Squishy Rex » Mon Sep 07, 2015 7:43 am

Quick progress update:

All that is remaining from the latest update of the Community GFX Pack to be uploaded online is the remainder of the Blocks (which are uploading now) and of course, the NPCs. Depending on what Red Yoshi wants to do, we may allow access to the online version of the pack once this is complete and then continue to add new content afterwards, during which everyone can still access the pack and receive the update in real time.

While the finish time of this first objective is still undefined, we are working as quickly as possible for the both of us to get this done.

PROX
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Re: The Community GFX Pack

Postby PROX » Tue Sep 08, 2015 2:26 am

Once I make a graphics pack, I would like it to be in this.

Squishy Rex
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Re: The Community GFX Pack

Postby Squishy Rex » Tue Sep 08, 2015 2:36 am

No problem, it will be easy enough to add once you're ready so don't feel the need to hurry.

Arceus88
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Re: The Community GFX Pack

Postby Arceus88 » Tue Sep 08, 2015 8:53 am

To Squishy Rex:

I wish the CGFX pack is releasing once a year. Just sayin'.

By the way, what happens to this CGFX pack if there is a new release of SMBX?

RudeGuy
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Re: The Community GFX Pack

Postby RudeGuy » Tue Sep 08, 2015 9:20 am

Arceus88 wrote:By the way, what happens to this CGFX pack if there is a new release of SMBX?
There won't be any more SMBX updates (aside from SMBX 1.3.0.2, that won't affect this pack in the slightest anyway).

Arceus88
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Re: The Community GFX Pack

Postby Arceus88 » Tue Sep 08, 2015 6:34 pm

RudeGuy07 wrote:
Arceus88 wrote:By the way, what happens to this CGFX pack if there is a new release of SMBX?
There won't be any more SMBX updates (aside from SMBX 1.3.0.2, that won't affect this pack in the slightest anyway).
Okay.

lucascio13
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Re: The Community GFX Pack

Postby lucascio13 » Wed Sep 09, 2015 2:17 am

thank for the nsmbu tileset

i am spent lot of time to find this

this gfx is so avesome! (sorry for my bad english,i am from italy!)

Squishy Rex
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Re: The Community GFX Pack

Postby Squishy Rex » Wed Sep 09, 2015 2:38 am

Arceus88 wrote:To Squishy Rex:

I wish the CGFX pack is releasing once a year. Just sayin'.
Now that this is going to be developed as an online cloud, updates can occur basically ever 5 mins if we wanted them to, plus you don't have to re-download the whole pack after each update, you will be able to select a particular file and download it singularly.

lucascio13
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Re: The Community GFX Pack

Postby lucascio13 » Thu Sep 10, 2015 5:35 am

Image
THIS IS A PROBLEM.

Mable
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Re: The Community GFX Pack

Postby Mable » Thu Sep 10, 2015 6:35 am

What actually is the problem? Is something missing or what? Nobody can read that language.

HenryRichard
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Re: The Community GFX Pack

Postby HenryRichard » Thu Sep 10, 2015 5:46 pm

Tinkerbell wrote:What actually is the problem? Is something missing or what? Nobody can read that language.
If you look at the picture you'll see that under Grass Tiles - It's A Me! there is only a single tile - which kind of presents a problem.

Squishy Rex
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Re: The Community GFX Pack

Postby Squishy Rex » Thu Sep 10, 2015 10:18 pm

HenryRichard wrote:
Tinkerbell wrote:What actually is the problem? Is something missing or what? Nobody can read that language.
If you look at the picture you'll see that under Grass Tiles - It's A Me! there is only a single tile - which kind of presents a problem.
Oddly enough, that was the only tile present in that folder. This is how it came in It's-A-Me's GFX Pack as well, presumably meaning that he forgot to include the grass part of the tileset himself. Unfortunately since the grass part was never included, it means that no-one has it. Plus I haven't seen It's-A-Me since before NSMBX merged with Cloud's forum, so there's that too.

Mable
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Re: The Community GFX Pack

Postby Mable » Fri Sep 11, 2015 12:38 am

Welp that guy is now dead so dunno if it helps him anymore.

ZIkeRIT
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Re: The Community GFX Pack

Postby ZIkeRIT » Wed Sep 16, 2015 9:20 am

CGFXP instead of 1000 GFX pack's
It's a really good job.I'm don't know possible that or not,but making PGE tileset file's will make this pack awesomest job on the forums or will it be an Utopia?O.K
First of all that makes features that mario maker don't (Ahahaha joke about Mario maker)

Mable
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Re: The Community GFX Pack

Postby Mable » Thu Sep 17, 2015 2:10 pm

Hahahaha so funny i forgot to laugh.

deleted_account
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Re: The Community GFX Pack

Postby deleted_account » Sat Oct 10, 2015 2:10 pm

So, how is the update going?

Alagirez
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Re: The Community GFX Pack

Postby Alagirez » Thu Oct 15, 2015 12:09 am

pls add this in your queue, squishy ^^

Squishy Rex
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Re: The Community GFX Pack

Postby Squishy Rex » Thu Oct 15, 2015 3:12 am

Harvey36Dice wrote:pls add this in your queue, squishy ^^
No problem, either myself or Red Yoshi will get to adding this as soon as possible.


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