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Re: Interesting things in SMBX

Posted: Sun Jan 24, 2016 12:31 pm
by Julia Pseudo
Cedrik wrote:You can stack Shy Guys, but not for example Gumbas.
That's because their tops are solid. And like RudeGuy said, this is very much intended and used in The Invasion 2's later levels.

Re: Interesting things in SMBX

Posted: Sun Jan 24, 2016 4:20 pm
by HeroLinik
Pseudo-dino wrote:
Cedrik wrote:You can stack Shy Guys, but not for example Gumbas.
That's because their tops are solid. And like RudeGuy said, this is very much intended and used in The Invasion 2's later levels.
Also, it was spammed a lot in the later levels of the original Invasion. (does anyone remember that Clown Car level with all the Shy Guys stacked on top of each other?)

Re: Interesting things in SMBX

Posted: Sun Jan 24, 2016 4:27 pm
by zxcv
Or the tank levels in the Bowser world.

Re: Interesting things in SMBX

Posted: Mon Jan 25, 2016 1:22 am
by Cedrik
Linik wrote:
Pseudo-dino wrote:
Cedrik wrote:You can stack Shy Guys, but not for example Gumbas.
That's because their tops are solid. And like RudeGuy said, this is very much intended and used in The Invasion 2's later levels.
Also, it was spammed a lot in the later levels of the original Invasion. (does anyone remember that Clown Car level with all the Shy Guys stacked on top of each other?)
Yes.

But an other think. If you stack Sniffits, it is unfair.
You die so often.

Re: Interesting things in SMBX

Posted: Mon Jan 25, 2016 1:42 am
by Mable
Why would you even do that.

Re: Interesting things in SMBX

Posted: Mon Jan 25, 2016 7:17 am
by RudeGuy
Tinkerbell wrote:Why would you even do that.
I'm pretty sure the invasion 2 did that too. But the snifits were placed in a way that it's fair, and you even have a billy gun in the level.

Re: Interesting things in SMBX

Posted: Mon Jan 25, 2016 9:09 am
by Mable
Yeah but thinking about today people qould only spam it and don't put a gun therw.

Re: Interesting things in SMBX

Posted: Mon Jan 25, 2016 9:17 am
by zxcv
RudeGuy07 wrote:
Tinkerbell wrote:Why would you even do that.
I'm pretty sure the invasion 2 did that too. But the snifits were placed in a way that it's fair, and you even have a billy gun in the level.
I think that Redigit was the best level designer we ever had in this place.

Re: Interesting things in SMBX

Posted: Mon Jan 25, 2016 11:47 pm
by HenryRichard
Most true to the original Mario designs, anyways.

Something that not many people seem to know: Using 2.0 you can make .png graphics that contain partial transparency and they will actually render correctly.

Re: Interesting things in SMBX

Posted: Tue Jan 26, 2016 5:33 am
by zxcv
HenryRichard wrote:Most true to the original Mario designs, anyways.

Something that not many people seem to know: Using 2.0 you can make .png graphics that contain partial transparency and they will actually render correctly.
I can use this in normal gfx placement? Like, name a PNG file "npc-1", will work in the game?

Re: Interesting things in SMBX

Posted: Tue Jan 26, 2016 5:49 am
by h2643
Prado wrote:
HenryRichard wrote:Most true to the original Mario designs, anyways.

Something that not many people seem to know: Using 2.0 you can make .png graphics that contain partial transparency and they will actually render correctly.
I can use this in normal gfx placement? Like, name a PNG file "npc-1", will work in the game?
Yes.

Re: Interesting things in SMBX

Posted: Tue Jan 26, 2016 6:57 am
by PixelPest
Prado wrote:
HenryRichard wrote:Most true to the original Mario designs, anyways.

Something that not many people seem to know: Using 2.0 you can make .png graphics that contain partial transparency and they will actually render correctly.
I can use this in normal gfx placement? Like, name a PNG file "npc-1", will work in the game?
Yes, but with pngs you don't use masks (m-files), you just make the background of the NPC completely transparent.

Re: Interesting things in SMBX

Posted: Tue Jan 26, 2016 7:03 am
by Emral
PixelPest wrote: you just make the background of the NPC completely transparent.
Which is something you should've done in all your sprites anyways, as it makes sprites easier to edit later on than when using black (and since SMBX's gif system interprets transparency as black, there's nothing you'd lose from it).

Re: Interesting things in SMBX

Posted: Tue Jan 26, 2016 10:46 am
by zxcv
That's amazing! Some day I will make my own gfx!

Re: Interesting things in SMBX

Posted: Tue Jan 26, 2016 6:27 pm
by Meepingturtle
If all players die in the outro while the credits are playing (you can do this by removing the floor in the .lvl file) it will cause the credits to stretch across the screen.

Re: Interesting things in SMBX

Posted: Wed Jan 27, 2016 12:14 am
by Julia Pseudo
Huh, I never even knew that could happen. I always assumed that the characters automatically walked straight forward without respect to the terrain.

Re: Interesting things in SMBX

Posted: Wed Jan 27, 2016 5:28 am
by zxcv
You can copy the "outro" and "intro" levels and use them as battle levels/normal levels.

I made some modifications in the intro level to play battle with my friends and it was cool.

Re: Interesting things in SMBX

Posted: Thu Jan 28, 2016 6:47 pm
by superhammerbros100
Prado wrote:You can copy the "outro" and "intro" levels and use them as battle levels/normal levels.

I made some modifications in the intro level to play battle with my friends and it was cool.

I don't take it as "Interesting" as it's kinda obvious you can do it because it's a level.

Re: Interesting things in SMBX

Posted: Fri Jan 29, 2016 3:10 pm
by JupiHornet

24:15 in this video.
How does that even happen? ;-;

also 2000th post xdddddddd

Re: Interesting things in SMBX

Posted: Mon Feb 01, 2016 10:59 am
by Fennor
Increasing the speed of wart's bubbles to something like 3 and placing wart higher up on a platform makes it easier to avoid the bubbles, because the distance between two bubbles will be higher. Since the normal bubbles are very hard to avoid, most designers make it possible to simply outrange him which completly destroys the point of wart's mechanic. This way you can force the player to dodge the bubbles by standing/jumping inbetween them, without making it too hard.